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KhanMan
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Fort Worth, Texas, USA
Jan 1970 time: 05:12
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If you want to make things interesting in the NEXT diplo gigamap game, you can set city limits for each civ...say, each player is allowed to 36-37 cities, MAX. That would place more emphasis on smart growth 
As for your current game, there are three choices, if you continue: alliances leading to speeded space race without expansion, an across-the-board program of city disbanding (with multiple bought-settlers), or a war of agression.
The city limit is hard coded, though.
-KhanMan
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drake
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Maine, US
Oct 2000 time: 00:12
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Yeah, I knew this was going to happen and I'm guessing with the 255 cities, we have only colonized 35% of the world area TOPS. To my knowledge, there are only a few cities in China, none in Indochina, none in Indonesia, none in Australia or Greenland and northern asia. This said, I don't think the game loses any interest. It just creates a challenge entirely new to the players in the game. I wouldn't think of quitting this game depite the limitations. There are some huge discrepancies in city allocation that do pose problems though- for example- The Egyptians, who exploded early on with city growth, now have 65, 70 something of the cities! My Mongols,and our allies the Indians, don't have this amount combined! Which definetly causes some grumbling. A great war may be the only solution to bring balance to the world, but we will have to see.
To fill this map I think we'd need about 1000 cities.
Oh well, it's too late to turn back now. I hope there is something that can be done to remedy this problem, otherwise we'll just have to get creative.
Khanman:
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src=/forums/"/images/blue1.gif" width=100% height=1>
</font>The city limit is hard coded, though.
<img src=/forums/"/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
You mean in the .exe? Could it be decomplied, adjusted and recompiled? Is this possible? Is it legal? Has it been tried? Do you think it would make the game crash?
Oh BTW Ozzy....no one likes a "I told you so" type of guy (even if you are right )
<font size=1 face=Arial color=444444>[This message has been edited by drake (edited December 07, 2000).]</font>
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The Capo
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of the Baltimorons
May 2000 time: 05:12
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There is no extended naval movement, which is something we failed to add into our game. Heh, not cool...
As far as cities go, it will be interesting, undoubtedly those with the most cities (European Union and Egypt at this point) are at an advantage because their growth plateau will be much higher than that of other nations.
Consequently, they can dictate their own expansion by keeping a number of their cities low and waiting for the proper time to disband them, I have already successfully accomplished this feat on one occasion.
As for the save game, well, I know I have a password on my save, and I assume/hope others have taken the same route to protect their interests, in that you would have to go through each civ because the cheat option would not be available.
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CapTVK
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Voorburg, the Netherlands, Europe
Jan 1970 time: 05:12
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<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src=/forums/"/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by The Capo on 12-08-2000 02:22 PM</font>
There is no extended naval movement, which is something we failed to add into our game. Heh, not cool...
As far as cities go, it will be interesting, undoubtedly those with the most cities (European Union and Egypt at this point) are at an advantage because their growth plateau will be much higher than that of other nations.
Consequently, they can dictate their own expansion by keeping a number of their cities low and waiting for the proper time to disband them, I have already successfully accomplished this feat on one occasion.
As for the save game, well, I know I have a password on my save, and I assume/hope others have taken the same route to protect their interests, in that you would have to go through each civ because the cheat option would not be available.
<img src=/forums/"/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
Couldn't you just change the rules.txt at this point? Sure, people who already have a large navy will get the most benefit but that advantage will erode quickly once others start building up their fleet. You might also take a look at the road movement factor but my preference would be increasing the naval movement of all vessels by 2-3.
What civs hold the most cities, are there two big ones 50-70? And 5 smaller ones 20-30? In that case building up a powerblock would be my suggestion. Otherwise I would suggest that the big players give up some cities 5-15 cities in return for a lump sum of all the other smaller players.
As for savegames, well...unfortunately there are ways to get past that. If your interested in a neutral map showing only the shape of the continents I can make one, no problem.
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