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Sirotnikov is offline Sirotnikov
King
<--- Yes, It's a "kitty" in a boot.
Feb 2000
time: 07:17
  Old Post 11-12-2004 17:54
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Small elements that made Civ fun to you... Support Apolyton or Terrorists Win

Excuse me if I happen to post a post on what's already been discussed, but I think its an important enough issue.

After looking at scans of the current graphics of Civ IV, I sat there and thought to myself: "Its terribly bright, and cheerfull. It has silly little text features. I should probably grump about those... But I can't resist.... I love it!" Why do I love it? Because it captures the Civilization attitude. The one with a small pinch of salt added to any strategic decision, which you rarely see in todays games.

I also read that the streamlined interface may lack such features as city screen, throne room and so on. Ridding of the throne room is quite a good idea - While it was an interesting idea - frankly, it NEVER worked for me.

But not everything can go. I hope though that the city screen and science screen are not totally dissolved. City screen (should be combined with the "preview" in this 3D version I guess) should obviously be streamlined, but only the most basic and urgent features should be exported to the wide-zoom version of the game. I want to zoom in on my cities, and see them. Its fun.

The science manager in Civ III for instance, was too plain and streamlined. It was no longer fun... It felt like a "ok so we discovered sometrhing but its not important - GO BACK TO WAR!!" I had to click on it to tell me what my invention does, and there was no movie or something. I liked how in Civ I it was a gameplay experience - new technologies weren't just a small scrolling message - they were a whole journey - with explanations about its function, requirements and with a picture scientists coming to your palace and presenting it to you.

Obviously you need to have an alternate shorter version to use after the first 5 games you play. But come on people - its not a silly wargame like any other RPG, where you click on the "upgrade unit" button, and want to know when its over. Its "civilization". Its GRAND. When my nation discovers something - its huge! Its a scientific revolution. Can you imagine? We discovered the wheel or pottery. Its la total revolution!

I want a discovery to be a celebration - its the first time someone on earth has discovered canons! (I would also like to be reminded, even on the simple alternate screen, that it needs resources to build and how much it costs.)

Obviously this also means I want wonder movies and wonder graphics (as an alternate option). All of these things are exactly what sets Civilization apart from Empire Earth in its core! Its the grand historic scope of things. You can "enjoy" your civilization and feel like a grand leader. Not just rush through the ages to build a nuclear bomb / fusion propelled spaceship. This also goes for things like large grainy yellowish maps showing a flat and inexact world map.

I also loved the "best cities" screen and world statistics. Obviously my literacy and longevity and road length statistics did little to push me forward towards TOTAL WORLD DOMINATION!!!111!!!!. But it was part of feeling like a real empire, and striving to be first in those silly meaningless statistics which will not necessarily allow me to send a spaceship in 15 AD... I loved the different silly lists compiled by different sages and historical writers. I loved meeting my advisors every 500 years (but eventuall turned them off). I loved that they were very tongue in cheek, and not all serious like in other games. In Civ I - I loved the silly newspaper clippings that would appear just like that for no reason. Just like I liked the We love the X day! It gave me something to strive for, besides trying to slaughter my enemies, which I was already used to.

Talking to other nations also requires and improvement and a whole screen in my opinion. In civ 1 I loved talking to the russians. I feared them. Staling with his advisors were pretty scary, and I feared his evil grin. I was a small emperor of a silly african empire. He was stalin.

My point is - that there's a certain feeling to Civilization that should be kept. A feeling of grand scale and of history unfolding infront of your eyes. And at the same time lots of tongue in cheek action. Which is why I liked the silly advice text on the screenshots I've seen. Those two advice texts gave me great hope that Civ IV is going in the right direction.


And after I've badgered you enough with my long speech - I want to start a list of "fun" things that make you love civ and give it a different feel from the rest of the games. (even though most of these features eventually end up turned off).

- Make discovering a tech and building a wonder a significant event - invite scientists to my throne room to explain about it. give a certain city some sort of prize for giving the last several science points needed for making the discovery.

- Make changing ages meaningful. Add a free tech. Change the map and interface style. Give a short "golden period".

- Keep historical features like newspapers, best cities lists, non-gameplay statistics,

- Keep diplomacy special. Involve talking to the leaders themselves - not just emissaries. Make a special screen for that where you see your / other nations throne room, the advisors passing notes or whispering in his ear. Make it feel as if I'm part of a large meeting between kings.

- actually divide dimplomacy into large scale meetings (like above) and smaller meetings with emissaries, where you could make smaller deals (pull out troops, make limited trade, science, map deals).

- Keep advisors. Make them useful, and perhaps find ways of give them automated tasks (just like you give govenors). At least let them help your decision making - I want to tell my war advisor that I want a defensive strategy, so he'll remind me to fortify units and build city walls, instead of reminding me to build agressive units. Or If I tell him I want to make war, I want him to suggest to build roads and X agressive units, and perhaps make an alliance with a neighbouring civilization.

- Make regime changes and revolutions meaningful (change throne room graphics, show some "revolution video, a "revolution successful creen".

- Make a fuss about discovering new large continents or for clearing most of the world map.

- Make a fuss about the first time you meet a civilization.

- Make some fuss about starting wars and ending them. Show me a screen with "our artists documenting our great combat achievements" and another screen showing my people celebrating victory / peace. Imagine Julius ceasar coming home victorious, or that ww2 has ended. A simply "war is over" note is not enough.


Obviously, veteran palyers should be able to see a less intrusive version, and everything should have an "skip" button functionaity.

So what do you think?

What in civilization makes you feel like a grand king with history unfolding infront of you? As opposed to feeling like a warlord waiting for more units and resources, in most other strategy games...

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:17
  Old Post 11-12-2004 19:24
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Re: Small elements that made Civ fun to you... Enter the AD-FREE zone

Here here to everything you say!

quote:
Originally posted by Sirotnikov
Talking to other nations also requires and improvement and a whole screen in my opinion. In civ 1 I loved talking to the russians. I feared them. Staling with his advisors were pretty scary, and I feared his evil grin. I was a small emperor of a silly african empire. He was stalin.


Yes! Related to that, bring back that 'Volga Boatmen' song that played whenever one did diplomacy with Stalin.

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:17
  Old Post 12-12-2004 08:46 Visit Alex's homepage!
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Very good points, Sirotnikov.

I fully agree with you that we have to feel the grandiosity of our actions in the game, and adding flavor to such things is the best way to go.

Unfortunately, I don't think we'll see this in Civ 4. It seems to me that the game will be even more 'streamlined' than Civ3, in order to appeal to a larger audience.

Many veteran players don't care about these things you mentioned, they are more interested in the strategic core and strategic decisions that the game offers. That's why it would be important to be able to turn off these features.

But I think that these features require a lot of money and time to be created, and Firaxis probably won't spend resources on this.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:17
  Old Post 12-12-2004 17:01 Visit curtsibling's homepage!
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I care about these things too.

The lack of player involvement is a symptom in the games industry.

Developers think that most players do not want to be involved.

They are mistaken -
I want to role play as an emperor, not just be given meaningless text messages and 'easy' interface.

I want parades down the Via Sacra every time I win a war or get an important tech!

The developers are on the wrong track as to what gives a game buzz...

I can play a lame RTS anytime - BUT I WANT CIV!

rendelnep is offline rendelnep
Prince
out in the boonies
Jun 2002
time: 17:17
  Old Post 12-12-2004 17:20
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Anything that gives the feel of megamania has my support :b
funny hats would neat too

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:17
  Old Post 12-12-2004 18:36
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Civ2 military advisor.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:17
  Old Post 12-12-2004 18:51 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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And also... atmosphere and atmosphere. I not only hope that Civ4 will not be too "streamlined", I also hope that it will have something like SMAC.... the quotes in which made the game really memorable.

Sirotnikov is offline Sirotnikov
King
<--- Yes, It's a "kitty" in a boot.
Feb 2000
time: 07:17
  Old Post 13-12-2004 02:11
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Streamlining and atmosphere don't have to clash.


I think that Civ III lacked alot of atmosphere (like both CtP games, though I played them very little).


Civ I was very streamlined and had plenty of atmosphere.
Civ II wasn't that hard too, and kept some atmosphere (though I disliked the emissaries).

Civ III somehow had very little atmosphere.


In Civ II I often had a feeling of "exploration", of "discovering the world", when I moved my caravels and explorers around the map with the groovey music.

In Civ III I felt like "ok, so I need to get rid of this fog of war". I don't know why.

But the different musics and graphics and videos helped it.

Gangerolf is offline Gangerolf
Prince
huuhh
May 2001
time: 06:17
  Old Post 13-12-2004 03:42
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Remove this text

Statistics

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:17
  Old Post 13-12-2004 03:53 Visit Modo44's homepage!
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Yeees, the papers in Civ1 were nice. And WONDER MOVIES were cool as well. Too bad they are no more in Civ3.

There were also some ideas introduced in (and removed after ) SMAC. I liked the voiceovers when secret projects were completed, or technologies researched. Sure, there is always the written text, but to hear it was quite a different experience. A very good one.



quote:
Originally posted by curtsibling

I can play a lame RTS anytime - BUT I WANT CIV!


Can I put this into my sig file? Please? It would make such a cool quote.

patcon is offline patcon
Warlord

Jan 2004
time: 00:17
  Old Post 13-12-2004 03:59
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I miss the Egyptian emissary from Civ2.

Ephesus is offline Ephesus
Settler

Oct 2004
time: 05:17
  Old Post 14-12-2004 00:56 Visit Ephesus's homepage!
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Civ 2 Military advisor was an alright guy. I loved it.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:17
  Old Post 14-12-2004 06:03
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That was Brian Blessed, was it not?

rendelnep is offline rendelnep
Prince
out in the boonies
Jun 2002
time: 17:17
  Old Post 14-12-2004 16:08
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Lose 30 kilos (of popups)

Elvis was the best!!!

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:17
  Old Post 15-12-2004 03:24 Visit Alex's homepage!
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nah, the foreign advisor was the best.

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:17
  Old Post 21-12-2004 02:13 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#16 Report this post to a moderator
Inflate your Upload Space

zoom....where did you go multi-step zoom control....

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:17
  Old Post 21-12-2004 03:10
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Full PM-box? Change here!

Nuclear holocaust

MiketheYounger is offline MiketheYounger
Settler

Dec 2004
time: 05:17
  Old Post 22-12-2004 22:39
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One small thing I like from CIVIII is the fidgeting motions the units do, 'specially the pikmen with hayfever

Odin is offline Odin
Prince
Biology Nerd at Minnesota State University Moorhead
Sep 2000
time: 23:17
  Old Post 24-12-2004 08:20
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Bring back the wonder Movies and those hilarious advisors from Civ2.

LordofMysteries is offline LordofMysteries
Settler

Dec 2004
time: 05:17
  Old Post 24-12-2004 10:03
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Put an end to popups!

I second that motion, and will push this nuclear device here if I do not get a third.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:17
  Old Post 24-12-2004 10:33
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Help yourself to an AD-FREE life

quote:
Originally posted by Odin
Bring back the wonder Movies and those hilarious advisors from Civ2.


Odin is offline Odin
Prince
Biology Nerd at Minnesota State University Moorhead
Sep 2000
time: 23:17
  Old Post 24-12-2004 10:42
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Got spare money?

quote:
Originally posted by Kuciwalker




Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:17
  Old Post 25-12-2004 14:05 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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global warming that increased water levels


AND

the C2 nuc wave file after launching.
I had my speakers up, the wife had to ask what was that...

Oh, just nucked a city

LordofMysteries is offline LordofMysteries
Settler

Dec 2004
time: 05:17
  Old Post 25-12-2004 14:56
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MERRY CHRISTMAS!May all you civs put down your spears and stop harassing those poor tanks and share the gift of love.

Mr. President is offline Mr. President
Emperor
The leaves that are green turn to brown
Jul 2001
time: 15:17
  Old Post 26-12-2004 08:28 Visit Mr. President's homepage!
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This is a good thread. Atmosphere and flavor are everything, whether you're playing Magic: the Gathering, Baldur's Gate, or Civilization.

Sirotnikov is offline Sirotnikov
King
<--- Yes, It's a "kitty" in a boot.
Feb 2000
time: 07:17
  Old Post 27-12-2004 19:50
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Increase the size of your Attachments

Could a mod delete some of the more spammish posts?



I'm interested to hear what else you think is part of the Civilization atmosphere and flavor.

OR possibly where am I wrong, and what is just plain silly...

LordofMysteries is offline LordofMysteries
Settler

Dec 2004
time: 05:17
  Old Post 28-12-2004 00:07
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Put an end to popups!

Civilization games are great because they give you a taste of being special.You can be a humoungous and mighty empire, or a small and sophistacated republic, or afairly sized and wealthy democracy.

Brent is offline Brent
Prince

Dec 2000
time: 21:17
  Old Post 04-01-2005 05:39
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Re: Small elements that made Civ fun to you... Increase Your PM Length

quote:

- Make changing ages meaningful. Add a free tech. Change the map and interface style.


I hate it when GalCiv does that.

quote:

- Keep advisors. Make them useful, and perhaps find ways of give them automated tasks (just like you give govenors)


Yes, good idea.

quote:

- Make a fuss about discovering new large continents or for clearing most of the world map.


Yes. 51%? Everything not counting landlocked seas?

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:17
  Old Post 04-01-2005 05:53 Visit Alex's homepage!
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In Civ I : The newspaper and the tech discovery screen.

In Civ II : Wonder movies, advisors, the list of the richest/happiest/largest civs (can't remember if this was already in Civ I), the sounds that played when you found/conquered a city or when citizens revolted... lots of little things

In Civ III : some funny messages in diplomacy and from your advisors, some of the cool animations for the units (riflemen sneezing etc.) and... hm... ok, Civ III was less atmospheric than Civ II, IMHO.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:17
  Old Post 04-01-2005 06:25
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quote:
Originally posted by Odin




Small elements that make Civ fun generally should include actual elements of the game...

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