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Max Webster
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There is a way to make the terrain fair to all, custom made maps.
I do think the starting player gets the best terrain and then it gradually gets worse till the last civ gets like desert. With a city that cannot produce a settler in under 20 turns. Probably the best thing to do I guess in that situation is move the settler around for 10 turns or more till you get a spot with some growth.
I like our game Gramp, even though you got the first four civs. That don't matter to me much, because like you say you can help the other civs out and work as a team. Much more interesting and much more to do per turn.
The bad thing about be so terrain influenced is not all civs get the same start. So depending on the skill/luck of the player he might do well or might have a terrible game.
Civ 2 is not so terrain influenced, not in the same way this game is. Rivers had a big effect on gold/science in Civ2 if I remember correctly.
I guess others felt the same way about this as thats why we got the mods.
But I guess you know the game mirrors real life in a way because countries strength today has alot to do with their lay of the land and the natural rescources it contains.
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Max Webster
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I'm having fun with this one too.
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Max Webster
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Whats with the rest of the monkeys around here. They don't have an opinion.
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