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Twelve Motion
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How do you guys deal with the AI making retarded cities in your land? For example they build a city in the 12 spaces of pure glacier in the middle of my empire. Or they make a city on the 1 space of coastland not in my culture... How do you make them stop? Or do you just not care? Because it bugs the hell out of me!
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dmd175
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Culturally linked starting location.
Oct 2003 time: 00:17
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The AI seems stupid like this. But the AI "knows" the terrain of the map and all resources. Punkbass is right, build a city there. You might also try to use chokepoints to protect your territory, place a warrior or something useless on that 1 open tile on the sea, and being very stingy trading your world map/territory map. Once you let the AI know that there is open space, settlers will come! I never trade my maps and always try to block the AI from just passing through.
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Twelve Motion
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The "build a city there" philosphy I don't like, because there is a reason I didn't build a city in the middle of a glacier. I know the stupid chinese city or whatever that comes there will go nowwhere, but I don't like that unsightly blemish in my countryside! By the way a few questions on this.
What is the deal with "flipping" cities? I know what it means, when they convert to you, but how do you do it? Is there an equation? Do you need to have it surrounded on atleast 3 sides? or like whats the specifics of it?
Also can people build cities inside my culture borders?
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dmd175
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Culturally linked starting location.
Oct 2003 time: 00:17
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quote: Originally posted by Twelve Motion
a reason I didn't build a city in the middle of a glacier. |
True, these are not the best early city sites, and usually an all tundra city seems to grow only to about size 2 (2 food from city center and 1 food from tundra/forested tundra = 3 tiles worked = 2 + 1 + 1 food = size 2 not growing).
But, again, as other people have mentioned, civ3 purposefully puts resources into some of these less desirable locations. E.g. tundra can have oil, and I'm pretty sure uranium, aluminum, rubber (if you forest the tundra). Thus, grabbing some tundra in the mid game after your REX may yield a precious oil -- and maybe your only oil. Since you won't know this until the late IA, you should grab all available land, even stuff like tundra and desert if it fits the contour of your empire.
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dmd175
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Culturally linked starting location.
Oct 2003 time: 00:17
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quote: Originally posted by Willem
I went into the editor and created various Hidden Nationality units. If the AI starts getting persistent about sending a Settler to my territory, I just destroy it. Or at least try to. |
That's a pretty cool idea. Might you tell us which units and when are they available? This sort of simulates special forces/black ops (well, maybe), and keeps the realism of not having countries send settlers into sparse areas of another (for example, Canada or Mexico settling desolate areas of US midwest, west, or alaska). Has it worked well in practice?
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Willem
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Canada
Dec 2001 time: 00:17
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quote: Originally posted by dmd175
That's a pretty cool idea. Might you tell us which units and when are they available? This sort of simulates special forces/black ops (well, maybe), and keeps the realism of not having countries send settlers into sparse areas of another (for example, Canada or Mexico settling desolate areas of US midwest, west, or alaska). Has it worked well in practice? |
My first unit is available with Bronze Working, then there's others available with Feudalism, Nationalism and Replaceable Parts.
And yes, sometimes it works too well. The AI seems to like Hidden Nationality units, which keeps me on my toes. You have to be careful about keeping your frontier cities well defended or their units will take them. Which rather sucks since with Conquest, I can't even attack another civ's city. There's a double standard there, which I'm not to crazy about.
And Workers near your border are a prime target, as are thiers. It's a good way of beefing up your labour force. You need to keep them fairly well defended.
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dmd175
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Culturally linked starting location.
Oct 2003 time: 00:17
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quote: Originally posted by joncnunn
Also be aware that placing a no city on jungle rule severely cripples the AI. |
Why does that cripple the AI? It sucks for me too. Is it because AI will not remove jungle in order to settle?
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All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
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