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Twelve Motion is offline Twelve Motion
Settler

Dec 2004
time: 05:17
  Old Post 12-12-2004 20:08
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Stupid AI!!! Remove this text

How do you guys deal with the AI making retarded cities in your land? For example they build a city in the 12 spaces of pure glacier in the middle of my empire. Or they make a city on the 1 space of coastland not in my culture... How do you make them stop? Or do you just not care? Because it bugs the hell out of me!

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:17
  Old Post 12-12-2004 20:37
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Just build a city there.

dmd175 is offline dmd175
Warlord
Culturally linked starting location.
Oct 2003
time: 00:17
  Old Post 12-12-2004 21:19
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The AI seems stupid like this. But the AI "knows" the terrain of the map and all resources. Punkbass is right, build a city there. You might also try to use chokepoints to protect your territory, place a warrior or something useless on that 1 open tile on the sea, and being very stingy trading your world map/territory map. Once you let the AI know that there is open space, settlers will come! I never trade my maps and always try to block the AI from just passing through.

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:17
  Old Post 12-12-2004 22:13 Visit Modo44's homepage!
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Or, have enough culture around. I used to leave those spaces alone on purpose. Instead of building settlers to plug holes in the useless desert, I would rush a Temple and Library in cities around. A desert city can't really build much, so they got squashed by my culture, and would flip eventually.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:17
  Old Post 12-12-2004 23:41
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I try to plan my builds and culture borders to prevent entry to my open spaces. If not or they have transports (galley) then I may have to sit a unit on the spot to prevent the landing.

IOW there are lots of ways to stop it and in the end, you may just have to capture a settler and be forced to add two more slaves to the crew.

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:17
  Old Post 12-12-2004 23:52 Visit Modo44's homepage!
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Actually, this can be used as an exploit. Leave some empty space, that the AI know of, and let them send Settler-teams, for free slaves. Of course, this would require a strong army. But hey, if you don't need to build workers in exchange...

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:17
  Old Post 13-12-2004 01:03 Visit joncnunn's homepage!
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What I do is simply use a few military units to set up a moving roadblock. This can be combined with workers that happen to be improving a tile in the AI's way.

It's kind of an exploit, with the AI having settlers moving back and forth for no purpose.

Twelve Motion is offline Twelve Motion
Settler

Dec 2004
time: 05:17
  Old Post 13-12-2004 02:17
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The "build a city there" philosphy I don't like, because there is a reason I didn't build a city in the middle of a glacier. I know the stupid chinese city or whatever that comes there will go nowwhere, but I don't like that unsightly blemish in my countryside! By the way a few questions on this.

What is the deal with "flipping" cities? I know what it means, when they convert to you, but how do you do it? Is there an equation? Do you need to have it surrounded on atleast 3 sides? or like whats the specifics of it?

Also can people build cities inside my culture borders?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:17
  Old Post 13-12-2004 02:59
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Yes there is a formula for flip and some tools to calculate it. Basically it is about having more culture and denying acces to the city for it capitol or FP.

You can build a city in anothers borders as long as it it is at least one tile from the city, but it is an act of war.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:17
  Old Post 13-12-2004 03:09
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quote:
Originally posted by Twelve Motion
The "build a city there" philosphy I don't like, because there is a reason I didn't build a city in the middle of a glacier.


If you can put it on a coast it can be a reasonably valuable city and, unless it's placed such that it's one of the closest cities to your capital, won't be detrimental to your empire plus it snags the resources that might be on there.

dmd175 is offline dmd175
Warlord
Culturally linked starting location.
Oct 2003
time: 00:17
  Old Post 13-12-2004 03:34
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quote:
Originally posted by Twelve Motion
a reason I didn't build a city in the middle of a glacier.


True, these are not the best early city sites, and usually an all tundra city seems to grow only to about size 2 (2 food from city center and 1 food from tundra/forested tundra = 3 tiles worked = 2 + 1 + 1 food = size 2 not growing).

But, again, as other people have mentioned, civ3 purposefully puts resources into some of these less desirable locations. E.g. tundra can have oil, and I'm pretty sure uranium, aluminum, rubber (if you forest the tundra). Thus, grabbing some tundra in the mid game after your REX may yield a precious oil -- and maybe your only oil. Since you won't know this until the late IA, you should grab all available land, even stuff like tundra and desert if it fits the contour of your empire.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:17
  Old Post 13-12-2004 04:56
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Planting/chopping forests/jungles, etc., doesn't change the odds of a resource being there, IIRC. It's already there, as you can tell from the AI, it's just a matter of being able to see it. I think this is even true for when resources appear/disappear. A tile always retains its original terrain designation, though global warming might be an exception.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:17
  Old Post 13-12-2004 05:31 Visit Dis's homepage!
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quote:
Originally posted by joncnunn
What I do is simply use a few military units to set up a moving roadblock. This can be combined with workers that happen to be improving a tile in the AI's way.

It's kind of an exploit, with the AI having settlers moving back and forth for no purpose.


I did this in my current game.

Makes me wonder if this annoys the AI. I know it's a computer. But later this same country who I was actively roadblocking, declared war on me!.

maybe the AI is more human than we think

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:17
  Old Post 13-12-2004 05:59
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Was war declared while you were pulling this manoevure? The AI has a tendency to start declaring war when it can't build cities peacefully any more.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:17
  Old Post 13-12-2004 06:26 Visit Dis's homepage!
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quote:
Originally posted by punkbass2000
Was war declared while you were pulling this manoevure? The AI has a tendency to start declaring war when it can't build cities peacefully any more.


yeah it was later after I was doing that maneuver. Eventually they gave up and withdrew their units. And then moved in offensive units. I know what that means. So I asked them to withdraw, and you know how that goes.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:17
  Old Post 13-12-2004 06:55
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Re: Stupid AI!!! Lose 30 kilos (of popups)

quote:
Originally posted by Twelve Motion
How do you guys deal with the AI making retarded cities in your land?


Genocide works wonders.

Twelve Motion is offline Twelve Motion
Settler

Dec 2004
time: 05:17
  Old Post 13-12-2004 22:47
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Thanks guys

The Pioneer is offline The Pioneer
Prince
Germany
May 2002
time: 06:17
  Old Post 15-12-2004 20:49
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I just hope that they will improve the AI's ability to find spots to build cities. This urge of the AI to build totally inept and useles cities is one very annoying trait.

So long...

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:17
  Old Post 16-12-2004 15:33 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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ahhh the mighty developers of firaxis...

you do ask a lot

Bkeela is offline Bkeela
King
Brisbane, Australia
Oct 1999
time: 15:17
  Old Post 17-12-2004 10:31
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At least there are no sea bases like in SMAC.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 18-12-2004 11:28
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#21 Report this post to a moderator
Re: Stupid AI!!! Lose 30 kilos (of popups)

quote:
Originally posted by Twelve Motion
How do you guys deal with the AI making retarded cities in your land? For example they build a city in the 12 spaces of pure glacier in the middle of my empire. Or they make a city on the 1 space of coastland not in my culture... How do you make them stop? Or do you just not care? Because it bugs the hell out of me!


I went into the editor and created various Hidden Nationality units. If the AI starts getting persistent about sending a Settler to my territory, I just destroy it. Or at least try to.

dmd175 is offline dmd175
Warlord
Culturally linked starting location.
Oct 2003
time: 00:17
  Old Post 18-12-2004 17:10
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quote:
Originally posted by Willem


I went into the editor and created various Hidden Nationality units. If the AI starts getting persistent about sending a Settler to my territory, I just destroy it. Or at least try to.


That's a pretty cool idea. Might you tell us which units and when are they available? This sort of simulates special forces/black ops (well, maybe), and keeps the realism of not having countries send settlers into sparse areas of another (for example, Canada or Mexico settling desolate areas of US midwest, west, or alaska). Has it worked well in practice?

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 18-12-2004 23:49
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quote:
Originally posted by dmd175


That's a pretty cool idea. Might you tell us which units and when are they available? This sort of simulates special forces/black ops (well, maybe), and keeps the realism of not having countries send settlers into sparse areas of another (for example, Canada or Mexico settling desolate areas of US midwest, west, or alaska). Has it worked well in practice?


My first unit is available with Bronze Working, then there's others available with Feudalism, Nationalism and Replaceable Parts.

And yes, sometimes it works too well. The AI seems to like Hidden Nationality units, which keeps me on my toes. You have to be careful about keeping your frontier cities well defended or their units will take them. Which rather sucks since with Conquest, I can't even attack another civ's city. There's a double standard there, which I'm not to crazy about.

And Workers near your border are a prime target, as are thiers. It's a good way of beefing up your labour force. You need to keep them fairly well defended.

Barinthus is offline Barinthus
King
A Magical Moment...
Jan 2004
time: 21:17
  Old Post 19-12-2004 02:44
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This tactic is often not available to me until after I have riflemen - if I have plenty of low level units lying around that I pretty much plan to disband to rush some builds after steam power, I'd use them to occupy any free tiles except for mountains.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:17
  Old Post 19-12-2004 05:34 Visit Dis's homepage!
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Re: Re: Re: Stupid AI!!! Remove this text

quote:
Originally posted by dmd175


That's a pretty cool idea. Might you tell us which units and when are they available? This sort of simulates special forces/black ops (well, maybe), and keeps the realism of not having countries send settlers into sparse areas of another (for example, Canada or Mexico settling desolate areas of US midwest, west, or alaska). Has it worked well in practice?


actually, Mexico is settling in the southwest U.S.

I'd say they are sending plenty of settlers into our land

Barinthus is offline Barinthus
King
A Magical Moment...
Jan 2004
time: 21:17
  Old Post 19-12-2004 07:15
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quote:
Originally posted by punkbass2000
Just build a city there.
Now instead of an AI retarded city, I got my own retarded city

Actually I'd do this just to grab the land.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:17
  Old Post 20-12-2004 21:41 Visit joncnunn's homepage!
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Well, if you don't want cities founded in Desert / Tundra tiles [or any other tile for that matter], that could be arranged in the editor.

Just be aware that rules like if there's too much exclusions, the random map generator may place some stategic resources in spots that it's impossible to use.

Also be aware that placing a no city on jungle rule severely cripples the AI.

dmd175 is offline dmd175
Warlord
Culturally linked starting location.
Oct 2003
time: 00:17
  Old Post 20-12-2004 21:50
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quote:
Originally posted by joncnunn
Also be aware that placing a no city on jungle rule severely cripples the AI.


Why does that cripple the AI? It sucks for me too. Is it because AI will not remove jungle in order to settle?

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:17
  Old Post 20-12-2004 21:54 Visit Modo44's homepage!
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quote:
Originally posted by dmd175
Why does that cripple the AI? It sucks for me too. Is it because AI will not remove jungle in order to settle?

Exactly. If there is Jungle outside it's borders, it will never clear that jungle to build a city. You will. The more Jungle, the bigger your advantage.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 20-12-2004 23:50
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quote:
Originally posted by joncnunn

Just be aware that rules like if there's too much exclusions, the random map generator may place some stategic resources in spots that it's impossible to use.


That's what Colonies are for.

 
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