 |
|
BruceTheStupid
|
|
Can anyone tell me where you can find out how much of the land area you currently control if you're trying for a domination victory? I'm playing the original CIVIII version 1.29f, and can't seem to find this information anywhere.
|
|
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|
Arrian
|
 |
Kneel before Grog!
Jul 2001 time: 00:17
|
|
That upgrade path, however, is still pretty crappy, IMHO.
Longbows/Med Inf (with pike/musket cover and bombard support!) are good for situations involving:
1) Lack of a key resource (horses, iron, saltpeter)
2) Production and/or Commerce scarcity (you can't afford to build/upgrade a slew of knights, so you go with the cheaper alternative).
3) Lots of rough terrain, where the mobility advantage of fastmovers is reduced.
4) When quantity is nearly as important as quality (you're facing a FLOOD of enemy units).
They're cost-effective for their time. The units they upgrade to... meh. Guerillas suck, IMO. TOW is ok, but it comes with Rocketry. So between Rep. Parts and Rocketry, you have Guerillas. Ugh.
-Arrian
|
|
|  |
 |
|
punkbass2000
|
 |
Waterloo, ON, Canada
Feb 2002 time: 00:17
|
|
Yes, me too (on the AU mod). I was more just pointing out, originally, that people seem rather obsessed with Knights in the MA, which I never use much unless it's a good UU. Yes, I build them, of course, but for combined arms purposes rather than as a dominant attack force. I need them for pillaging and for attack and retreat maneoveurs. Then again, I don't build enough military, generally, to just steamroll. I do build a fair number of Knights just for cheap Cavalry upgrades as well.
|
|
|  |
 |
|
Modo44
|
 |
in western Poland
Jul 2004 time: 06:17
|
|
I agree with Punkbass here.
If I have a small military, I need combined arms. They are slow, but unltimately more effective, due to few losses. The force doesn't need to be very big. It moves like a snail, but needs very few resources to sustain. You lose relatively cheap defenders, and sometimes your stacks don't get attacked at all. You lose relatively few attackers, because you have bombard units to boot. With this approach, it is possible to partially go back to building, while at war. Of course, it takes more planning, than just building 50 Horsemen for a mass upgrade. 
|
|
|  |
All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|