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How involved/interested will you be in a MP/PBEM mod?
This poll is closed.
Very involved - proposing threads and reading all of them! 5 50.00%
Somewhat involved - I'll keep up with it and vote on most of the polls. 3 30.00%
I'll probably read some of the threads and might get involved if something catches my interest ... 1 10.00%
Not very - Stock Civ is fine for my PBEM games. 1 10.00%
0 0%
Total: 10 voters 100%
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snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:17
  Old Post 13-12-2004 00:59
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PBEM/MP Mod: A Call to Modders! Increase Your PM Length

Well folks, if you've been following IC threads, you'll probably remember the discussions about the AU Mod and multiplayer, and how many of the decisions in AU Mod were made to hamper AIs rather than to encourage better PBEM/MP play.

Well, it seemed like there was some interest (Rommel and I anyhow ) in creating something like the AU Mod, but for PBEM. I'd like to start the discussions on this, and would be willing to spearhead the efforts, as long as others seem interested and contribute to the efforts (Rommel? Alexman? Please!)

For now I'd just like to start with a signup thread to gauge interest; please post saying your interest level (use the poll, but PLEASE repeat your vote in your response) and say what the one thing you'd change in a MP/PBEM Mod from Stock rules, and why. (Please try to post something different, if someone's already posted your one thing! I intend to use these as the starting "threads" if there are enough of them.)

Remember this mod is not intended to involve the AI - AU Mod is great for that - and thus changes can be made that would be impossible for the AI to deal with. The general theme for this, in my opinion (although it can certainly change if others disagree), would be to remove exploits used in PBEM/MP, to increase the "fun" PBEM/MP games can bring, and to "level the playing field", taking out or adding features to allow players an even chance to win regardless of start, civ, or other "random" factors.

The one thing I'd change: Increase naval movement one at all levels at least up to magnetism - to allow more play in archipelago and continent games.

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:17
  Old Post 13-12-2004 06:14
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I think the Statue of Zeus is something many are concerned about, so hopefully someone else will bring it up.

I'd suggest moving map trading up to Map Making, and MPPs and Embargoes to Code of Laws, so that they are technically available in more games...

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:17
  Old Post 13-12-2004 21:57 Visit GhengisFarb's homepage!
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I'm interested in a MP Mod, and I think a lot of balance issues could be corrected with having Small Wonder versions of some of the overpowering Wonders.

Rcoutme2 is offline Rcoutme2
Warlord
Massachusetts
Sep 2004
time: 05:17
  Old Post 14-12-2004 01:38
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I would get rid of the attack/defense units system (predominantly). I would move cavalry to the Industrial Age (perhaps replace it with dragoons). Make most units have fairly equal attack and defense values in the Middle ages, maybe slight differences (leave knights as is) change Muskets to 4/4 giving France a bonus and making the tech much harder to research, etc.

snoopy369 is offline snoopy369

Emperor
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Apr 2004
time: 23:17
  Old Post 14-12-2004 05:20
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Woah, slow down there cowboy. One issue at a time please ... this is just the beginning

Rcoutme2 is offline Rcoutme2
Warlord
Massachusetts
Sep 2004
time: 05:17
  Old Post 14-12-2004 07:02
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Well, personally, I felt that was one issue...

Trying to even out the attack/defense issue. From what most people tell me who have played epic games to the end, cavalry is too powerful and overwhelms everything else. This would not be the case if most units were balanced, instead of 1/2 the units being attack and the other 1/2 being defense.

In Civ II, muskets were 3/3's. If something were similar in the MA's here (along with getting rid of the cavalry unit that overwhelms things) then games might go much further...

I was just trying to spell out how this might be accomplished.

Last edited by Rcoutme2 on 14-12-2004 at 07:08

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:17
  Old Post 14-12-2004 07:43
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Perhaps. I think you're going for a big chunk of the pie there meself - I was more intending for single thread starters, such as "Cavalry = Overpowered" would work. I think your issue with balancing attack/defense (and I have to say I disagree completely, but that's beside the point) would be a larger issue than just the Cavalry, and a definitely separate one. We'd probably work those out in more general threads (ie, general balancing threads)... but you bring up a good point.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:17
  Old Post 14-12-2004 08:43
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I would be reasonably involved. I would like to keep AU's "as close to stock as possible" maxim at least. WE can play RoR for a strategic, non-AI variant.

snoopy369 is offline snoopy369

Emperor
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Apr 2004
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  Old Post 14-12-2004 09:01
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Punkbass, that would probably be my theory as well. Not that I want to dissuade folks with more extreme views from participating - but don't expect drastic changes. Still please bring up the points - it may be (and AU proves is) possible to fix problems with small fixes rather than large ones.

snoopy369 is offline snoopy369

Emperor
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Apr 2004
time: 23:17
  Old Post 17-12-2004 07:29
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Hmm. Not much action in the days I was gone (none, really!) - is it time to start the polls? Rommel, what do you think - and should we do them here, or somewhere else?

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:17
  Old Post 17-12-2004 11:18 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Just make sure you pay proper respect to the great in your polls or some of us just wont pay attention

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:17
  Old Post 17-12-2004 12:23 Visit GhengisFarb's homepage!
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Got spare money?

Definitely needs to have a new unit, the War Banana.

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:17
  Old Post 18-12-2004 08:27
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quote:
Originally posted by conmcb25
Just make sure you pay proper respect to the great in your polls or some of us just wont pay attention

Dood, just lay off of us with all these fascist rules. Like, we're a free and creative society here, and you just want to grind us under the jackboot heel of your oppressive restrictions, man.

snoopy369 is offline snoopy369

Emperor
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Apr 2004
time: 23:17
  Old Post 18-12-2004 08:38
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*rofl* nice one rommel

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:17
  Old Post 18-12-2004 09:16
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quote:
Originally posted by snoopy369
is it time to start the polls? Rommel, what do you think - and should we do them here, or somewhere else?

This is definitely the place for PBEM-specific content. The thing is this is a new arrangement with the forums- some time and a little advertisement might generate wider interest. People from the AU and Creation forums might want to help us out. A couple .sig links wouldn't hurt...

What format did you have in mind for the polling? A panel similar to the AU's (maybe 5-person)? Or open-ended thread polls? I'd prefer not using the thread polls because they are less likely to lead to a contemplated, well thought out opinion. The AU system has worked so well because the topics are thoroughly discussed and argued before the panel is polled, and even then new information or a good argument allows them to change their vote...

snoopy369 is offline snoopy369

Emperor
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Apr 2004
time: 23:17
  Old Post 18-12-2004 09:25
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Honestly I suggest you make decisions like that - you have more experience than me, postcount aside

But yes, i think start-of-thread polls are not as good as thought-out discussions - i should not use that word (poll) when i don't mean it.

What do you mean about panels - were there individual panels on each topic, or one main panel that decided the topics to discuss, or what? I wasn't in 'Poly at the start of AU or even particularly near it (i think it was on AU 4 or something when I started, in april) so I'm not familiar with the AU startup...

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:17
  Old Post 18-12-2004 09:34
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I don't know about the start-up either, but only 7 people actually have votes that count on any AU proposals. Anybody can comment in the thread, but I believe 4 'yes' votes are required to 'pass' a modification.

snoopy369 is offline snoopy369

Emperor
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Apr 2004
time: 23:17
  Old Post 18-12-2004 09:56
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Hmm... not sure if I like that or not. On one hand, it's more likely to ensure "quality" votes - but on the other hand it implies anyone else is not capable of helping make decisions Benign oligarchy, or democracy? Hard choice ...

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:17
  Old Post 18-12-2004 10:05
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I think it might be best to have polls in threads anyway, but maybe not make them binding.

EDIT: And if you're really bent on this whole 'Democracy' concept, you could have more of a "Senate" than a "Panel". Perhaps five members that, unanimously and only unanimously, veto a public poll. You could even have them be voted in, if you're really committed to this.

snoopy369 is offline snoopy369

Emperor
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Apr 2004
time: 23:17
  Old Post 18-12-2004 10:30
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I think polls would be too ... influential, if we didn't intend for people to all be able to vote, and/or want more discussion, first. AU has done that successfully.

Hmm, how about this: A select number (not fixed, but determined by activity - those very active get a vote once the rest, or say 2/3 of the rest, say they deserve one) get votes, and the "people" get ONE vote. So, if 5 of us are on the "senate" or whatever, then there are 6 votes - the People and 5 others, with the People's vote breaking a tie... The People's vote would be determined by ... a Poll, done AFTER the initial discussion was completed.

Too complicated?

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:17
  Old Post 18-12-2004 10:45
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Got spare money?

I'll have to reflect on that one, but the total votes should be odd- if the "people's" vote is a tie-breaker it would be for a 4 or 6 person panel.

BTW- I think we'll also need a snappy abbreviation to work under. Something like APS (Apolyton Postal Service)...

snoopy369 is offline snoopy369

Emperor
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Apr 2004
time: 23:17
  Old Post 18-12-2004 12:09
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nah, i meant if there is a tie, the People get an extra .1 votes or something - like in a betting scheme, a line of +3 1/2... so the People get only 1 vote, but if it's an even (including them) number, the People's vote would count slightly more to break ties.

SO, 5 people + The People, tied 3/3 for/against, but the People voted Against - it goes against... 3/3.1

Moonbars is offline Moonbars

King
Glasgow
Aug 2002
time: 05:17
  Old Post 18-12-2004 14:17 Visit Moonbars<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Keep it simple guys... I would suggest the AU panel system. that's works very well.

OK, so somebody said about the SoZ..
OK, so somebody said about Cav ..
(let's go AU and reduce attacks by one!, and add "heavy cav" at nationalism at original stats)
OK, so sombody said about moving the diplomacy techs..

My suggestion is: Add amphibious assault to more units, this opens up a serious amount of stategy for the human, we might even build a navy!

Rcoutme2 is offline Rcoutme2
Warlord
Massachusetts
Sep 2004
time: 05:17
  Old Post 18-12-2004 15:05
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As for the specific determination to the final decisions...I would suggest that if you are tied 3:3, it is likely that the idea is either not workable, or that 3 people are not good modifiers.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:17
  Old Post 18-12-2004 18:10
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I would like to make it clear that, IMO, we're not making additions that are unnecessary, like giving units amphibious assault, etc. We're fixing things that are "broken", like cav.
Again, RaR can give you plenty of amphibious assault units. There's been talk in the C3C forum of starting up a RaR PBEM and I'm going to start a thread for it when I get in chancwe, sometime within the next six hours, for anyone who's interested. IF the demand is high enough, I'm sure we can start two or more games.

snoopy369 is offline snoopy369

Emperor
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Apr 2004
time: 23:17
  Old Post 18-12-2004 19:52
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I'd not be averse to adding a couple of small changes that would make PBEMs more fun (like amphib units), but perhaps making them in an "alternate" mod. There are definitely somethings that are small changes that could easily be done.

That said, my idea is closer to Punkbass', for the general mod. (And I'm not sure I agree that Cav are broken - but we'll get to that argument later )

Rcoutme, I strongly disagree. The fact of a tie does not mean any such thing! Perhaps it means we should work on it a little bit more - I might prefer to have a 60% or 66% majority, for example, to pass any changes, so to require the change be a popular one - but ultimately whatever percentage you require, there will occasionally be changes voted on that will barely meet or barely not meet the requirement.
Just because not everyone agrees on something does not mean that any one group of people are "better" modders or whatnot - I believe that you can honestly disagree on what is better. (For example, Cavalry- again, better left for later.)

Okay. For now, I propose we have a Panel system, with 5 people being the "Voters", with the option to add up to two more people if such people make themselves known and are very active, and 4 of the 5 vote to add them. Rommel, Punkbass, for now I nominate the two of you as Panel Members. (I'm not sure who else voted to be "very active" - but it will be made clear in time.) I'm going to stick to a few requirements for Panel members - must be very active, post regularly on every active question (or suggest that it be closed), and be NICE to each other. I reserve the right for the Panel to kick anyone off with a 66% majority (that means 4 out of 5 or 5 out of 7) who violates either of these rules (both vague on purpose - I want it to be hard to kick someone off, unless it's clear to the rest of us that person's inactive and/or mean). I'm going to extend membership to the Panel to 2 more people who are active PBEMers and who are willing to be active participants, assuming a 2/3 vote or better for each person among the 3 of us.

I intend to start a few threads with some of the ideas I see here - whether I agree or not - shortly, and any Panel Member may start their own thread with any topic that comes to their mind. I'll start a new thread with information on how to do so. If this takes off, we can ask Mark to give us our own subforum, like AU has, so to separate these into their own forum and easily see them...

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:17
  Old Post 18-12-2004 20:12
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...erm, I voted for "Somewhat involved"...

Moonbars is offline Moonbars

King
Glasgow
Aug 2002
time: 05:17
  Old Post 18-12-2004 20:21 Visit Moonbars<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by punkbass2000
I would like to make it clear that, IMO, we're not making additions that are unnecessary, like giving units amphibious assault, etc. We're fixing things that are "broken", like cav.


Subjective! In all the PBEMS I have been involved in, naval units have been an expensive waste of time.

I think that naval power is not represented very well in PBEMS (or single player). We can't do much about this in SP as the AI cannot adapt, but in PBEM.. We should look at ways to increase the importance of navies, if nothing else this will give the races with naval UUs a better chance, and add a lot of depth and strategy options to the player. You say we are fixing things that are broken, I say so am I!

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:17
  Old Post 18-12-2004 20:27
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quote:
Originally posted by Moonbars


Subjective! In all the PBEMS I have been involved in, naval units have been an expensive waste of time.

I think that naval power is not represented very well in PBEMS (or single player). We can't do much about this in SP as the AI cannot adapt, but in PBEM.. We should look at ways to increase the importance of navies, if nothing else this will give the races with naval UUs a better chance, and add a lot of depth and strategy options to the player. You say we are fixing things that are broken, I say so am I!


Quite true, Moonbars. I think you should make this suggestion, will add a general thread for naval consideration. I'm not sure if more amphibious units would fall under "fix" or "enhance" , but it's worthy of consideration, and if you can convince a few more of us, it's worth it

Moon, did you vote "very involved", as in do you want to be a candidate for the Panel?

Punkbass, I couldn't tell from your response (and can't see individual votes, silly) - but you've been more involved than most so far, and are a veteran PBEMer as well as being very knowledgeable of AU if I am not mistaken (thus considerably valuable to us). Do you not want to be a part of the Panel - if not, I'm happy to replace you, but we're happy to have you as well ...

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:17
  Old Post 18-12-2004 20:28
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I wouldn't mind being on, though I don't know that I'd be very useful. I know little about modding and generally lack foresight in what rule changes will affect, etc.

 
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