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debeest
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OK, I'll start us off.
Attachment: wf-3000.sav
This has been downloaded 5 time(s).
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Grigor
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Oberlin, Ohio
Jan 2000 time: 00:17
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OK, here is what I was thinking at this start:
Looking at city sizes, I see that the AI is all at size 4. I hope we don't meet them for a while. Wonder status: None yet. We are on continent 14, so we may be able to grow some before they find us. When they do we will prostrate ourselves for peace and hope for the best. Our only exploring unit is a warrior, which should be fine for this small island. Perhaps there will be a hut or two.
We have alph and some beakers toward CB, but it costs 22, so it is being called tech number 2. Fast early science is a priority. The first step must be Monarchy. Are we in a scenario? If not, what will our off-tech be? Maps, BW, or maybe HB on the way to Poly? Since there is an advanced AI, maybe we need power (fast Chiv).
I want to found on a river for the extra science. We have 50g, so a Size 1 settler is possible. One idea is to road the silk and connect to where the second city will be placed. There seems to already be a number of forested river squares.
I think I am ready to start play now. I will try for 4 cities and Monarchy by 3000 BC.
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debeest
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Peaster, I labeled this as a spoiler thread so we COULD talk about what we'd done. But for now, I'll stick to forethought and not hindsight.
Pretty much what Grigor said, that's mostly what I was thinking. Except that it took me awhile to notice that we had 50 g to start with; that wasn't something that occurred to me as a possibility, so I didn't plan for the single-capital-city-size-1 settler trick.
And it occurred to me that since we'll be behind in science, we should be able to trade for good stuff if we have anything to trade, so it's really important to learn some tradable techs and really important to get out and meet people one way or another -- so we'll want Marco or maps.
I looked carefully at the one special in view and examined all of the eight tiles that could, theoretically, be four-special sweet spots. I ruled out five of them because there was no ocean special where there would have had to be one, and I tentatively ruled out two more because in each case there was grass in two of the potential corners (could be two hidden specials, but that seemed unlikely). The eighth one also had a grass in the corner; that could be a hidden special, but I chose to go northeast onto the unshielded grass tile where I could build my capital on the river, with ocean access, and where there might another special further northeast, out of sight.
Finally, we're a little south of center, so we should explore northward first -- except, I chose to follow the quick transportation downriver instead.
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