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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Creation > Modern Earth Alpha.txt
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Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:17
  Old Post 13-12-2004 05:12
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#1 Report this post to a moderator
Modern Earth Alpha.txt Support Apolyton or Terrorists Win

This alpha.txt mod has an entirely new tech tree. Native life has been renamed to "insurgents." (Although I can't figure out how to edit the mind worm icons. If anyone could help me out with this, that would be awesome.) Overall, playing with this alpha.txt requires totally new strategies, and I've found it to be significantly more challenging than the regular version. The tech tree covers roughly from 1800 to 2200. I hope to make a European WW2 scenario, and maybe a cold war one too, sometime in the near future.

Edit: I've made some changes to the modern earth alpha file. I've also minutely tweaked my earth map, and I've supplied other text files to further instill the modern earth atmosphere.

The cold war scenario is also coming along. I have all of the faction's .txt files done, and I'm just starting to place all of the cities.

Attachment: modernearthalpha.zip
This has been downloaded 25 time(s).

Last edited by Zeiter on 19-02-2005 at 06:08

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:17
  Old Post 13-12-2004 05:33
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#2 Report this post to a moderator
Re: Modern Earth Alpha.txt Support Apolyton, buy Civilization 2

quote:
Originally posted by Zeiter
Native life has been renamed to "insurgents." (Although I can't figure out how to edit the mind worm icons. If anyone could help me out with this, that would be awesome.)


The default worm icon is chosen from the Units.PCX file. Unfortunately if you change the alpha.txt line governing the mindworms to automatically choose an icon the game is hardcoded such that it gives you a new very unique unit which kinda looks like a shaagg carpet, which is probably not what you want.
About your only other option is to choose another icon from the Units.PCX file, with the Battle Ogre being the best choice. FYI.


D

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:17
  Old Post 14-12-2004 08:55
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#3 Report this post to a moderator
Enter the AD-FREE zone

Ah thanks.

Well, I checked, and I guess since I'm not using SMAX, I don't have the battle ogre icon. Although there is that wierd looking probe team icon. How would I be able to use that? And could I somehow use that for isles of the deeps and locusts too?

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:17
  Old Post 15-12-2004 02:07
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#4 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by Zeiter
Well, I checked, and I guess since I'm not using SMAX, I don't have the battle ogre icon.


Actually you should still be able to use the Battle Ogre icon. I just changed the Alien Artifact icon in the alpha.txt file to the following:

Alien Artifact, Infantry, Artifact, Scout, 12,10, 0, Disable, 6, 000000000000000000000000


I then opened up SMAC and entered the datalinks: the alien artifact now has the appearance of a Battle Ogre. FYI and hope this helps.


D

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:17
  Old Post 15-12-2004 06:38
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#5 Report this post to a moderator
Put an end to popups!

Boo yah! Thanks a million. Worked like a charm.

Datajack Franit is offline Datajack Franit
King
Bologna
Aug 2002
time: 06:17
  Old Post 21-12-2004 20:15 Visit Datajack Franit's homepage!
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#6 Report this post to a moderator
Inflate your Upload Space

pics!

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