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Zeiter
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This alpha.txt mod has an entirely new tech tree. Native life has been renamed to "insurgents." (Although I can't figure out how to edit the mind worm icons. If anyone could help me out with this, that would be awesome.) Overall, playing with this alpha.txt requires totally new strategies, and I've found it to be significantly more challenging than the regular version. The tech tree covers roughly from 1800 to 2200. I hope to make a European WW2 scenario, and maybe a cold war one too, sometime in the near future.
Edit: I've made some changes to the modern earth alpha file. I've also minutely tweaked my earth map, and I've supplied other text files to further instill the modern earth atmosphere.
The cold war scenario is also coming along. I have all of the faction's .txt files done, and I'm just starting to place all of the cities.
Attachment: modernearthalpha.zip
This has been downloaded 25 time(s).
Last edited by Zeiter on 19-02-2005 at 06:08
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Zeiter
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Ah thanks.
Well, I checked, and I guess since I'm not using SMAX, I don't have the battle ogre icon. Although there is that wierd looking probe team icon. How would I be able to use that? And could I somehow use that for isles of the deeps and locusts too?
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Darsnan
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New Syracuse, Beta Prime
Dec 2001 time: 00:17
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quote: Originally posted by Zeiter
Well, I checked, and I guess since I'm not using SMAX, I don't have the battle ogre icon. |
Actually you should still be able to use the Battle Ogre icon. I just changed the Alien Artifact icon in the alpha.txt file to the following:
Alien Artifact, Infantry, Artifact, Scout, 12,10, 0, Disable, 6, 000000000000000000000000
I then opened up SMAC and entered the datalinks: the alien artifact now has the appearance of a Battle Ogre. FYI and hope this helps.
D
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