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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:17
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quote: Originally posted by snoopy369
Well, it looks like my reign is at hand ... I'm unfortunately going to have to go to work right now so it will be most of a day until I can post any polls or even look at the save since this was a bit of a surprise to me, but for now why don't we just start a discussion of what should be done?
1. Research priorities: Now that we have the more important techs, should we focus more on gold, or are their techs we still want to focus on? (Like Fire Catapults?)
2. Military priorities: Where do we take the Armies of Rome next, if any different than where they are now?
3. Domestic priorities: I want to settle a good number of new cities, or at least start the process - where and how many (general "where" as in what region to focus on, no screen shots please)
That should cover it for now, add on whatever you want but please answer these three at least. It will give me a basis for polls. |
During your term.
Techs : Not much left tech wise, I think that building bridges is most important followed by fire catapults.
Miltary : The forces coming back from sacking Carthage is more than enough to capture the islands on their way back. We should probably send more military units into Spain.
City founding : I see two key areas at this point. The first is to connect our Spice city in Spain back to the rest of our empire by founding cities along the coast there. The second is the river valleys in the Balkins.
During the remainder of anarchy, try to keep our cities out of disorder, and also convert some extra citizens into taxmen during it.
After the anarchy ends, remember to rebalance all cities work forces and strongly consider rushing both military units and improvements.
If we get a Miliary Great Leader, at this point, I'd see two strong candidates for our FP:
1. Spainish Spice city or any city founded near there.
2. One of the Balkins cities.
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ormuzd
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1. We don't need techs anymore. I don't know what is the usage of the unknown future but we can use the gold for many things.
2. Military should be focused to the west - in Spain, and in the border cities near macedonia and the Celts
3. Settle near our current borders, we don't need to spread too much because this will scatter our forces
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ormuzd
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just play five turns and post the report and the save. If he has missed the turns let it be so. It doesn't really matter yet.
And I think there will be someone who will not play 5 turns because we will (hopefully) win. There might be people who will never get to the emperor position if we win fast enough
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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:17
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Turn Log:
230 BC: Set us up to have no unhappy cities this turn, and will probably have some on purpose next turn to avoid too many starving citizens - I can manage 2 turns of unhappiness without losing buildings. Also set up to road the spice ASAP and killed off a few cavalry that were close to it. Finally, traded Wine+Republic to Egypt for all 3 techs. Didn't need to sell iron ... will hold off until we decide to ally w/them against carthage ... Also set up a RoP with Greece to protect our shipping to the Dye square - seemed cheapest, and we aren't likely to war with macedon for 20 turns I don't think (and heck, it doesn't matter anyway in this sort of game.) It allows us to nearly 100% safely ship to the dye square - i can sit in greek waters for most of the way there, keeping Carthage at bay...
Mid-turn: Greeks win one and lose one in battles vs. Carthaginian galleys! Nice! Carthage loses one battle vs. a legion III (elephant retreats), nothing else. Celts are moving a lot of units near prosperous meadow, but they seem to be heading toward Goths. Egypt settles Buto on the dye square, will have to choose a different one (ie, the one near Persia at Crete or whatever that island is called)...
225 BC: Sent the boats (2 garrison, 1 cavalry, 1 citizen) from the boot of Italy toward Crete. Hopefully nobody will settle that square ...
Mid-turn: Goths ally with Carthage against us (sigh). Prosperous Meadow is under a bit of a threat, will look at it. Carthage has a 4 galley fleet coming at us north of Messana (Sicily), Greeks kill one of those ships off and have a second down to 1 hp (and a third at 3hp, and a fourth at full).
220 BC: Move some forces towards Pros. Mead. ... lose an archer to a scythian rider, but it's weak enough to be no threat; second archer kept in reserve when goths move teutonic warrior one more down. Land 2 LegionIIIs alongside the great Caesar Augustus ... beside Aleria! (Caesar landed last turn 1 square north of the square they're now on.) Next turn we'll probably own Aleria. (Hopefully.)
Mid-turn: Carthage, annoyed that I conveniently blocked up each square they could theoretically land on in Italy, move back and land near Messana - 3 swordsmen and a spearman. Ooh. Greeks kill another boat and have a small fleet of their own that's not attacking - and i think it's a fleet intended for deep carthage. Interesting. 2 more carthaginian 4-fleets, 1 south of Marsala one south of Syracuse, both heading east - maybe to Macedon?
215 BC: No more anarchy!! We move to defend Messana but don't attack - they're on a mountain, i'd probably win but why risk it when they'll be attacking 3 vs 7.5? Also move to consolidate happiness, 30% lux 10% science, and start building some important buildings - spend some of the accumulated wealth. Also, Aleria taken!! The last spearman fights valiantly and kills one of our Legion 3s, but we ultimately win easily... next emperor will take us beyond this I believe, I would rather consolidate a bit before attacking Corsica.
Mid-turn: Carthage sets down 4 cavs south of Messana - you think they'd have learned from losing all 3 swordsmen with only 2 hp total lost (and subtract from that 2 the 1 promotion too!) ... those cavs are horsemeat ... Egypt declares war on both us and Macedon. Brilliant, declare war on the two most powerful civs in the game. I think Egypt deserves to die for that ... but that's my opinion. (And for their pretty useful luxuries. We could build the FP down there and have Rome South in Africa ... 
210 BC: Army in Spain heads to Lilibeo, after the road on the spices completes, and kills a spear. Rusicade builds a quick citizen, so we can abandon it now with no loss - next emperor (at his and the senate's disgression) can do so or not. Total the Carthaginian forces near Messana... no promotions, sadly. I thought this was a TRAINING excercise ... 
Mid-turn: Carthage and Greece both have 'invisible' fleets in the area west of Genua that we can't see. I'd worry about the Carthaginian, but maybe they and the greeks will fight? Celts are stomping on the Goths - I would strongly suggest not attacking Celts yet, because they have a TON of units, and although we could beat them it would be a really hard thing and not a guarantee. They have probably 20-25 gallic swordsmen (which have 2 moves don't forget so they retreat) just around Prosperous Meadow... I'll mark the fleets on the map i post here... 
Attachment: rome 205 bc.jpg
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