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Dominae
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Explore your island fully to ensure that you are indeed alone.
Only put cities on tiles that provide less than 2 Food. Do not be afraid to ICS a little.
Build Granaries in every city, unless your capital is decent and you can make a dash for the Pyramids.
Beeline to Map Making, both for Galleys to get off your accursed rock, and for Harbors to increase your Commerce to acceptable levels.
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Dominae
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quote: Originally posted by Theseus
I disagree with Dominae re Granaries and the Pyramids... crap land does not lend to such, and the ROI for low-food-generating towns is not worth it. Build military instead, and go a-warmongering.
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Granaries and the Pyramids are only good when you have good land?!?
Assuming you do manage to grab the Pyramids (focus being the key), it is the one Wonder that can actually dig you out of such a hole (with the Great Library being a distant second). Consider: Legoland. Of course, if the island is so small that it can only accommodate a few cities, the Pyramids may not be a good investment Shield-wise.
As for Granaries, they provide the same ROI regardless of what kind of land you have: they cut the time it takes for your cities to grow by one half, from 20 to 10, 4 to 2, or whatever. Put another way, a 5fpt town makes up its 60 Shield investment faster by virtue of being a 5fpt town (compared to a 2fpt town), not by virtue of being a 5fpt-town-with-a-Granary. It is true that when you are Food-rich it is best to put Granaries in your high Food output cities, but this does not imply that when you have no Food bonuses you should avoid Granaries altogether. AU503: Pillage and Plunder (with the Incans) is an example of this.
Now, the plan of going to bonk some heads to get back in the game I have a tougher time disagreeing with. The main reason I would be reticent to do such a thing is that on a Pangea map I am not very confident that an IC invasion would work. By the time I get Map Making (remember, joncnunn's start has low Commerce), enough Galleys and troops, and actually reach another island, I might find that I am outmatched by an economically superior opponent. There's also the possibility that I cannot get off my rock before Astronomy, which would make my military buildup a bit premature. I guess it all depends on how big the island is: if you can grow reasonably well (say, 8-12 cities), I would probably go the economic route and hope for the best; with anything fewer than that, I would be more desperate and do what Theseus suggests.
Edit: By the way, while Uno's game may sound similar superficially, it's not entirely clear that joncnunn's game calls for the same courses of action. First, Uno's game is SP, where it is much easier to mount an IC invasion against an unsuspecting and poorly defended opponent. Second, in Uno's game the home island had so many Plains but no fresh water that it was clear that economic buildup was not an option. Third, in Uno's game, a crossing to another larger continent was available and immediately discernable, but in joncnunn's game it is possible that the home island is quite isolated.
Last edited by Dominae on 29-12-2004 at 01:51
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:17
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I think it's also important to note that this MP game like most of them have accelerated production on. Pyraimds is half price. (I think I'd also win any "ties" in wonder building due to being in the first player spot.)
Growth is also twince as fast, athough until mapmaking, most city sites are going to be stuck at size 2.
Update: My Chican Scout completed this past turn and is now exploring along the inital hill range in the southern part of the landmass heading east. The normal scout got back from the western extreme of the map (not very far at all) and is exploring along the northern part of the landmass leading east. Landmass appears to be getting a bigger north-south extent.
Yes, under an ICS pattern [displacing as needed to not plant on a 2 food tile], there is a minimum of 8 cities possible. Shields will be at much more of a premimum than commerce after Harbors.
Still no luxaries nor goody huts.
Strategic resource probabilities:
Horses : Medium-Low
Iron : Medium
Saltpeter: Low
Coal : Medium-Low
Rubber : Low
Oil : Very High
Alluminum: Low
Uranium: Low
I should know more the next time the turn gets to me; this round is going much faster than the last two rounds; I guess the other players are taking vacations where they still have internet access.
Last edited by joncnunn on 23-12-2004 at 21:48
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Yosho
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Well, my normal stratagy when starting out alone on a small landmass is that you can afford to skimp a little bit on millitary production; depending on the size of your island, you should be able to wipe out almost any forces that land on your island with a small number of horsemen, especally if you explore and figure out which directions the ships have to come from in order to avoid sinking (usually, there's only one way to get to an island like that without going over ocean tiles, and if he tries to sail around your island to hit you somewhere else you should have pleanty of time to see him). Especally with your pyramids, and the shields you can save on military units, you should be able to get an early lead on developing your cities and building improvements and settlers; focus on early economic development and expansion, you'll need that advantage to keep up with civilizations who make early contact with each other and thus get to trade techs quickly. Just make sure you fully develop your island as soon as possible, before someone else lands a settler and builds a city on that ugly desert-covered part of the coast you didn't really bother to care about, forcing you to eather start a war you don't want or let your opponent have a beachhead to bring in as many units as he wants.
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Thrar
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Good luck! At least you can't complain it's not challenging ^_^
maybe you can put a city on a tundra tile next to the fresh water, and then irrigate an adjacent plains or grassland tile (if geographically possible)?
Not sure if this works, on hills or mountains it doesn't, but I never heard anything about tundra. It certainly works on "normal" ground tiles.
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kiurkugord
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[QUOTE] Originally posted by joncnunn
Update, I'm slightly ahead of the Greeks:
I'm 1 turn from Writing. They are 5 turns away; but will have the tech cost cut by 12.5% very quickly.
How did you manage to know that the greeks were 5 turns away?
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:17
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Simple, along with my contact message I disclosed I was almost done finishing Writing, they replied back that they were 5 turns away. I then sent back that they'd discover it slightly ahead of their schledule since I was (on my next turn) now 1 turn away.
On my following turn, we wrapped up a my Pottery [2] for their Bronze Working [3] deal, and have a deal for the future trade of my Map Making [12] that I just started reseraching at max speed for their Literature [10] which they will start reseraching as soon as they finish writting. I just found out they have The Wheel so I've proposed a my Masonry [4] for their Wheel [4] deal as well. (Allows unit I can't really use in exchange for a wonder that's already been built, so a nothing for nothing.)
To find out a human's status, ask them.
Now to find out an AI's status, you can't get # of turns they have remaning, but if you have their tech and the AI has enough cash on hold, you can find out what percent they have towards it based on how much they are willing to pay.
quote: Originally posted by kiurkugord
[QUOTE] Originally posted by joncnunn
Update, I'm slightly ahead of the Greeks:
I'm 1 turn from Writing. They are 5 turns away; but will have the tech cost cut by 12.5% very quickly.
How did you manage to know that the greeks were 5 turns away? |
Last edited by joncnunn on 16-05-2005 at 18:49
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