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Trip
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Hunt Valley
Apr 2002 time: 00:17
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Diplomacy
LL sent their WM unaccepted. I send back our WM accepted.
MAST sent WM accepted. I accepted, sent back our WM accepted.
City Management
Las Vegas finished Worker, started another
Funky Town finished Worker, started another
Switched Suntanland WF to get more shields, same growth
Switched Paradise from mountain to grass (growth)
Switched Happy Hills WF to get growth in 1 turn
Friendly Alligators switched from CH to Market (very very low corruption here)
Note that 4 Worker Pumps are being set up: one in Paradise, the second in Las Vegas, third in Funky Town and fourth in New Sunshinia (will be used as a pump when rebuilt). I will likely add more as time goes on as we need a bunch of Workers now that we have so many new cities and so much to do
Future rushes:
Granary in Sunshinia prior to growth to size 2
Aquaduct in Disneyland
Granary in Rigel
Possibly Library in Sirius
Courthouses in Pleasantville, eventually Friendly Alligators and Rainbow Connection
Other Plans:
Worker from Happy Hills assists Sunshinia Temp Worker with irrigating some tiles before joining New Sunshinia
Worker from Las Vegas heads to the northeast
Workers from Suntanland, Funky Town and Friendship City all head to the south
Units
Up to Worker: 12
Worker 4 (NE) began chopping forest
Worker Mr. Goodwrench (NE) began roading RC 7
Worker 8 (NW) moved 2; going to help out in the west
Worker 9 (NE) moved to RC 4; will start mining next turn
Worker 11 (new from Las Vegas) moved to Pleasantville 1; will help out in the NE
Worker 12 (new from Funky Town) moved to Carnival; will help out in the SW
Workers Hoss and 2 (C) began irrigating Tanning Beach 2
Worker Little Joe (E) moved to HoS 2
Worker 6 (SE) moved to Orion 7-7; heading to the southeast to chop forest for Orion
Worker 5 (SE) moved to Orion 7; heading to the southeast to chop forest for Orion
Workers 10 and Mr. Peabody (S) began roading Sol 2-1 mountain
Horseman Mars (NW) moved 6
Horseman Comet (W) moved 6; heading for barbs
Horseman Jupiter (SW) forted
Horseman Dasher (SW) forted
Horseman Apollo (SE) moved 2; cycling him with the elite Nova
Horseman Nova (SE) moved 2-4, attacking barb Warrior/camp; killed with no damage, +25g
Summary
Slider at 100% tax
269 in GNP and up to 4th, 6th in MFG at 87, 6th in Prod with 361
Remain 1st in Land Area
2,114 gold in the treasury, making +139 per turn (~2253 total next turn). 12 Horsemen (currently built or building) upgrades will cost 960g.
Theology in 2 turns
Army is weak to all
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