Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Air Units Movement
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:17
  Old Post 15-12-2004 06:05 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Air Units Movement Increase Your PM Length

This is somewhat hard to articulate without a graphic. It's also possible that this has been discussed previously - but the search terms are difficult.

Question:
When you right click a stack of your own units, you get the 'unit menu' as pictured in this post. With land or sea units, it's not difficult to see how many movement points the unit has per turn and how many are still remaining for the turn.

Why is this information not ready available on the 'right click unit menu' for air units? okay, a rhetorical question... Obviously, it's binary. Has the air unit moved or not.

A better question, is there any way to modify this - or is this not a user modable function? I just want to see whether an air unit has moved or not.

Attachment: movement on air units.jpg
This has been downloaded 111 time(s).

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:17
  Old Post 15-12-2004 07:01
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Avatar Enlargement: We've got the solution

I feel your pain. Wonder if this was addressed in IV?

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:17
  Old Post 15-12-2004 20:31
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Help yourself to an AD-FREE life

probably by simply clicking each unit individually..which sux..

Interesting point

Thanks

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:17
  Old Post 15-12-2004 20:48 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

Yes, I do tire of:

Unit has already moved

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:17
  Old Post 15-12-2004 21:19 Visit Modo44's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Try "Wake Transported", if you don't use the planes as Interceptors.

Andif you do... I guess splitting up the fleet might be necessary to get rid of that problem. Have a Carrier with Interceptors only, and the other(s) with planes for other duty - placed in different tiles. Then you can use the Wake Transported thing to get to the ones that haven't moved yet. Of course, this might require more escorts...

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:17
  Old Post 15-12-2004 21:35 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

yeah, it's a bit of a bummer that the game mechanics require a change in game strategy.

I'm guessing that I'm correct in assuming that this is not one of those items our fearless modder community has tinkered with. It would seem this is part of the core programming and not modable.

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:17
  Old Post 16-12-2004 08:53
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by Shogun Gunner
yeah, it's a bit of a bummer that the game mechanics require a change in game strategy.

I'm guessing that I'm correct in assuming that this is not one of those items our fearless modder community has tinkered with. It would seem this is part of the core programming and not modable.


Thats what i have understood through posting previously

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:17
  Old Post 16-12-2004 22:13
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

If you would just RENAME those fighters on Air Superiority (e.g., "Intercept" or "AS"), you wouldn't have that problem, and you also wouldn't run out of interceptors by mistake.

I recollect that early Civ3 indicated which air units have moved with the right-click by using a binary digit. This was before they were showing the air unit strengths, I believe. Once they added the strengths, they didn't work out a clear way to leave in the moved/not moved indicator, so they dropped it.

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:17
  Old Post 17-12-2004 03:04 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Ahh...I didn't post that because I couldn't remember if early Civ3 had that or not. I really didn't play Civ3 much until one of those patches...I can't remember which one -- there have been so many.

That's a good suggestion regarding the renaming, but still a tedious operation to select fighters when you want them. There have been threads on this before, but I'll say it again anyway. The way the game cycles through your available units is just baffling

Looking for cIV to be an improvement.

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:17
  Old Post 18-12-2004 08:36
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by Shogun Gunner
Ahh...I didn't post that because I couldn't remember if early Civ3 had that or not. I really didn't play Civ3 much until one of those patches...I can't remember which one -- there have been so many.

That's a good suggestion regarding the renaming, but still a tedious operation to select fighters when you want them. There have been threads on this before, but I'll say it again anyway. The way the game cycles through your available units is just baffling

Looking for cIV to be an improvement.


oh yes as are many people!

holy is offline holy
Settler

Dec 2004
time: 05:17
  Old Post 19-12-2004 06:30
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Full PM-box? Change here!

Yes, vanilla Civ3 shows all the information for air units. E.g. Activate Veteran (4/4) Jet Fighter (8(3).4.0/1). The unit has either 0 or 1 movement point remaining out of 1 total. I don't understand why it is no longer possible to depict that.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:17
  Old Post 19-12-2004 06:42 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

fighters are worthless. you can' bomb anything with them. I only use them for air superiority.

let fighters are a little better, but not much.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:17
  Old Post 19-12-2004 09:58
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Fighters are not worthless at bombing. Only, the purpose of the bombing mission is to kill (or at least divert) enemy fighters, saving your bombers.

Works best if stock fighter defense strengths are increased from stock.
I use Fighter=3, Jet Fighter=6, F-15=8.
I also increase Jet Fighter BRF to 4.0.2, F-15 bombardment to 8.

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:17
  Old Post 19-12-2004 19:17
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Tired of ads?

quote:
Originally posted by Jaybe
Fighters are not worthless at bombing. Only, the purpose of the bombing mission is to kill (or at least divert) enemy fighters, saving your bombers.

Works best if stock fighter defense strengths are increased from stock.
I use Fighter=3, Jet Fighter=6, F-15=8.
I also increase Jet Fighter BRF to 4.0.2, F-15 bombardment to 8.


sounds reasonable with these

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:17
  Old Post 20-12-2004 01:31 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I always send the fighters in first to draw off the interceptors. Plus you never know when you get a lucky break and one of fighters blows up something important!

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:17
  Old Post 20-12-2004 03:51
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Shogun Gunner
I always send the fighters in first to draw off the interceptors. Plus you never know when you get a lucky break and one of fighters blows up something important!


which is how it is in real life..sometimes ya get lucky!

nice tactic, btw, to draw them off that is

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0405 seconds (90.98% PHP - 9.02% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net