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rayking
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I'm using C3C, patch 1.22.
I played as Chinese, and recovered Nanjing, the ex-Chinese Capital on April, 1942. I surprisely found out that it's all Japanese in the city and they are resistent to Chinese troops!
This is a big mistake, and did not respect the history.
At the time of Pacific war begin for American, Chinese already fought Japanese four years all by ourselves.
Due to military weakness, Chinese lost many cities like Nanjing, Canton to Japanese, but they were all Chinese
cities, and they are mostly Chinese people in the cities.
When Japanese troops occupied Nanjing, they killed 300000 Chinese, in which most are civilians. If you don't this part of history, you can read Iris Chang's "The Rape of NanKing". It happend from 12/13/1937.
Therefore it's a big mistake to put all Japanese in before-war-Chinese cities like Nanking(Nanjing), Canton(Guangdong), etc. I tried to make the change myself using the civ3_editor, but I found out that I can only edit the ownership of a city, but can't change the people's civ trait within a city. i understand that's the cause of this problem.
Therefore I hope Firaxis could fix this problem in the future patches, because
1. the current MOD does not respect the history
2. It's a insult to Chinese people, espacially those died in WWII
3. The editor should has better funtion to edit MOD and conquests.
Thanks!
A Chinese player
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rayking
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Thank you for understanding the problem.
I think civ3 is very good to introduce the concept of Civ/race traits to richly reflect history and put more in-game flavour. It's just pityful that the Editor could not take advantage of it.
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rayking
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Ok, I go over and ask them. Thanks.
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MartynC
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Auckland
Jan 2004 time: 17:17
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Maybe they want to be under Chang Kai-shek's Nationalist China, & not Chairman Mao's Communist China.
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Doc Tsiolkovski
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Culture flips are off, so this wouldn't be the problem. It's completely annoying, not only due to historical inaccuracy, but also since you have to quell all those resistors. However, it is not possible to achieve it with the editor - but there were several changes done due to requests of the scenario designers, so I don't really see that justified.
Something similarily annoying are the not-expand borders; if you play with China, you must mobilize, so this really hurts you. And retain culture is an editor option...
If you look closer, you find that kind of flaws in most Conquests. For example, Napoleonic depicts Sweden and Netherlands as backwards Civs (no Banks or Unis), while Portugal has all of those.
IMHO only the 2 Scenarios made by Ed Beach (MA, FoR), and Mesopotamia are "perfect" when it comes to those "minor issues".
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