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rayking
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Below is a post in C3C forum. I came here to ask if the error could be fixed ?
Thanks!
***********************
I'm using C3C, patch 1.22.
I played as Chinese, and recovered Nanjing, the ex-Chinese Capital on April, 1942. I surprisely found out that it's all Japanese in the city and they are resistent to Chinese troops!
This is a big mistake, and did not respect the history.
At the time of Pacific war begin for American, Chinese already fought Japanese four years all by ourselves.
Due to military weakness, Chinese lost many cities like Nanjing, Canton to Japanese, but they were all Chinese
cities, and they are mostly Chinese people in the cities.
When Japanese troops occupied Nanjing, they killed 300000 Chinese, in which most are civilians. If you don't this part of history, you can read Iris Chang's "The Rape of NanKing". It happend from 12/13/1937.
Therefore it's a big mistake to put all Japanese in before-war-Chinese cities like Nanking(Nanjing), Canton(Guangdong), etc. I tried to make the change myself using the civ3_editor, but I found out that I can only edit the ownership of a city, but can't change the people's civ trait within a city. i understand that's the cause of this problem.
Therefore I hope Firaxis could fix this problem in the future patches, because
1. the current MOD does not respect the history
2. It's a insult to Chinese people, espacially those died in WWII
3. The editor should has better funtion to edit MOD and conquests.
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rayking
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Are there anyway else to do it?
Thanks!
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d8575
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quote: Originally posted by Gramphos
it's not possible to set the nationality of the cities in the editor |
Do you mean it's not possible to set nationality of citizens in a city?
Would this work?
- Move Japanese forces outside the city
- Delete the city, recreate it as Chinese, and set correct number of citizens, improvements, etc. but no defenders.
- Save as a new scenario
- Start the game. Play through Japan capturing the city, leave everything else alone
- Save the game
This will not result in a scenario where the citizens are Chinese and you can play any civ, but it should be a starting save you could play the Chinese from with correct resistance factors...
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Prot
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Valetta, Malta
Jan 2004 time: 05:17
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I think we should be able to edit the time it takes to convert citizens to a new nationality, invluding a setting for them to always to retain their nationality.
The problem with conversion in WW2 is that in super short time frames like a few years no one is going to begin associating themselves with whoever conquered them. Over hundreds of years, this is not true however. For example, there were thousands of ethnic Germans that lives in Poland during WW2 that considered themselves Polish, and didn't collaborate with the Nazis.
I was playing as the USA in this scenario and I found it annoying that the Filipinos turned into Japanese people and were resisting when I liberated them from the Japanese.
I understand they wanted independence but I would assume being under the thumb of the US is better than being so under the Imperial Japanese Army.
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