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Shogun Gunner

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Potomac Falls, Virginia
Oct 2000 time: 00:17
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I know most of you, the hard core civ players, will say that their games never reach deep into the Modern Age. In fact, many serious civ players strongly desire games in the ancient to medieval periods -- swords and arrows, not tanks and nukes.
In any case, this poll is about the Strategic Defense Initiative and whether you build this small wonder. It's 500 shields, requiring Integrated Defense science advance, and you need five SAM batteries already constructed in your cities. All this buys you a 75% chance to shoot down incoming nuke missiles.
Is the SDI worth it? Have you ever built this small wonder as an integral part of your defense, just for fun, or not at all?
Lastly, any interesting stories to share regarding Integrated Defense? I experienced a bizarre RNG - in my favor - 12 incoming missiles all shot down successfully, and much to my citizen's relief! I did not retaliate with nukes because I'm very concerned about the environment. 
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:17
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In the few games that I played that far, I will build the SDI. This usually not required even in a conquest game, but I have been nuked at Deity and Sid a few times.
It is very nice to see as many as 9 straight nukes blasted and well worth the price. Ideally you have cut them off from any UR, but on a huge map at domination or conquest, it is not always possible.
Last edited by vmxa1 on 16-12-2004 at 23:16
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gunkulator
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Needs a fourth option: My games never get that far.
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Dominae
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SDI definitely does its job well if ever you reach that part of the game. In fact, I think it's pretty clear that it is a "must have" if you know the AI has nuclear capabilities and you are nearing the end of the tech tree.
However, IMO it's definitely a toy because you should really be able to end the game way before nukes. And I'm not talking just to those hard-core players who aim to win at or around Military Tradition; even casual players should be able to launch the Spaceship or build enough Modern Armor to seal the deal. Put another way, if you reach the point of the game where nukes are the deciding factor and SDI will actually play a role, you are clearly hanging on to your game for sentimental reasons.
Consider that the SDI is one of the top three most expensive techs in the game, and that it requires all but four of the required techs in the game to reach.
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Shogun Gunner

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Potomac Falls, Virginia
Oct 2000 time: 00:17
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Just finished out the game I've been playing for a few weeks now. I won many, many turns ago, but I wanted to play the game to the bloody end...very bloody.
My SDI held up well. Only two of my cities were hit in a nuke exchange - one city twice in the same turn. Poor decision from Mr. Al Gorithym, my resident computer expert in the Antec case. Prolly shot down 20 or so total ICBMs. Some observations:
1. AI makes very strange choices when selecting cities to nuke. Most of the attempted nuke attacks were against fringe, corrupt cities. I wouldn't care too much if they were hit.
2. I was so overwhelmingly strong compared to the remaining AIs when I launched a no-notice/no red-phone-courtesy-call nuke attack hitting every city of the Iroquois. The next turn, the other three AI civs declared war on the Iroquois and they launched their nukes. I witnessed 10-11 Eygptian nuke strikes against one Iroquois city. This was followed up by five Portugal nuke strikes against the same city. Then finally, one Persian nuke (all they had) against the same Iroquois city!!!
3. Early in the game I had marched against the Persians. One after another Persian city would fall...each time they would lose 1-2 ICBMs as I would seize the city. At some point, they should have launched whatever they had instead of letting me take them apart piece by piece.
4. The graphic animation of the nuke missile is pretty cool....as is the ground zero blast. The SDI shot is so fast you have to watch for it. If you haven't tossed a nuke around recently, you really should just sit back and enjoy the fireworks! 
5. Okay the graphics are interesting, but the AI seems to have the most problems with military operations in the modern era. It knows how to use cruise missiles - kinda - but it's hopeless in a nuke showdown.
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Yosho
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I always turn off spaceship victory (it usually seems to easy to me), so I have gotten to that point in the game before, but I've never actually built it anyway. If it comes down to tossing nukes, you generally have the upper hand.
When I do use nukes, this is usually how I do it. First, I nuke their capital city, and 3 or 4 of their other biggest cities. Then, I wait a few turns until the AI has most or all of its workers surrounding its capital city, trying to clear polution or rebuild roads, then I nuke the city again and kill all the workers. Odds are, if the first nuke didn't take out the airport, the second nuke did, and most of the rest of the people left in the city quickly starve. Add in a little battleship bombardment, and then send in the tanks to wipe up whatever he has left; he won't be able to even support the millitary units he has, and he'll sitting there doing nothing but making longbowmen and riflemen for the next 100 years or so.
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