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jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:17
  Old Post 16-12-2004 11:36
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2152 End Turn and 2153 Discussion Support Apolyton buy from Amazon

We have about 28 hours left to do this turn. I haven't had time to open it yet. Any comments or suggestions would be welcome.

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:17
  Old Post 16-12-2004 21:28
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A sea pod gave us Soc Psych. Switched to Eco Eng. Other choices were Initiative, Nonlinear, SotHB. We should try to get HEC and Eco Eng from the Spartans.

Spartans get 2 ec from 40% of treaty surplus. They recently acquired Env Econ, so they get a commerce bonus. Maybe we could get Env Econ from them, too??

Should we continue sending our Gator to the northeast, even though the Spartans will be on the lookout for it and might build a ship specifically for destroying it? The element of surprise is lost, too.

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:17
  Old Post 16-12-2004 21:32
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A mid-turn save for you...

Attachment: acdg3-morgans-2152_midturn.zip
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Micha is offline Micha

King
Technical University of Ilmenau, Germany
Oct 2002
time: 06:17
  Old Post 16-12-2004 23:37
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Yay! So at least we got a free tech...

Please remember to post an end-turn-save, so I can update our maps from the game with all of our latest exploration data.

I think we should inform the Spartans that our gator boat is only an explorer and offer them to post an observer upon it... Should they agree, we could go on exploring to the northeast...

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:17
  Old Post 17-12-2004 10:14
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Good idea, Micha... see my reply re: gator boat, in the Spartan Diplo thread.

arginine is offline arginine
Prince

Apr 2004
time: 05:17
  Old Post 17-12-2004 11:08
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Pump out formers so we can have more forest for another round of CPs. If we want more to build tree farm big bases, we'll need more formers than for just PTS. We should also decide on a borehole grid. We can use the probe foil to make contact with the faction below us, and use the transport to ferry probe teams over to Zak to grab tech. We might even rehome a speeder defender to Morgan Mussels and have it go over as protection. We could send over 1 move probes, especially since there is a road leading to the city.

It's worth noting that the Angels have Adapt. Eco. (they were a bit to slow and doc: flex, so we might put our defense probes towards the SW area.

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:17
  Old Post 17-12-2004 11:54
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The Hive will complete Superconductor next turn. They do one tech every 8 turns (compare to our 6). They have an income of 30 ec/turn. They loaned the Spartans at least 258 ec! This shows that the more powerful the AI is, the more it can be exploited. With this in mind, I'd like to build more 'Gator Boats.

Arginine, I was thinking that with Eco Eng around the corner, mines would be preferable to forest. But I agree that formers will be key to transforming our land as a next step. This turn I focused on getting the probe defenders we need-- two basic ones at coastal bases, one synth at inland bases.

Attachment: acdg3-morgans-2152_endturn2.zip
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jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:17
  Old Post 17-12-2004 11:56
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Main continent...

Attachment: 2152_map.jpg
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jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:17
  Old Post 17-12-2004 12:03
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As for production, we didn't have many cities near completion, so we have quite a surplus of ec's this turn...

Attachment: 2152_f4.jpg
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jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:17
  Old Post 17-12-2004 12:04
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Lose 30 kilos (of popups)

We popped a sonar pod in the southwest...

Attachment: 2152_west.jpg
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jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:17
  Old Post 17-12-2004 12:04
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The northeastern 'Gator Boat was the one that popped Soc Psych...

Attachment: 2152_east.jpg
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#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:17
  Old Post 17-12-2004 14:50
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EcoEng is coming soon.
What will we be terraforming up?

Was the consensus to go borehole gridding and can we actually relocate our cities without having to abandon any cities with SPs in them?

-- CT #endgame

Micha is offline Micha

King
Technical University of Ilmenau, Germany
Oct 2002
time: 06:17
  Old Post 17-12-2004 17:38
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Excellent turn! Though the cooperation between Spartans and the Hive is quite worrying, since they were saying they prepared for a war against Yang.

arginine is offline arginine
Prince

Apr 2004
time: 05:17
  Old Post 17-12-2004 19:35
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Aren't loan payments suspended during a war? I would expect them to grab some PK cities before a war with Yang.

Also, we can just steal Eco Eng and other techs from the Uni. I'd turn our tech rate down and borrow from Zak. A borehole grid is good.

Since the Spartans have already infiltrated us, we need less probe defenses on their side. I'd prefer us cranking out CPs or formers, but we do need some defenses and our synth lawyers require no payment. I think 1 or 2 laser foils patroling in the SW would provide some advance protection against incoming probe team incursions.

Last edited by arginine on 17-12-2004 at 19:40

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Prince

Apr 2004
time: 05:17
  Old Post 17-12-2004 20:03
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Heh heh heh. So many lawyers. We should get that foil to work on shuttling lawyers over to the Uni mainland and start buying real estate and tech. The one move probe teams are preferable to use in bulk in my opinion (cheaper) and if one can use a road (like the one leading into Climactic Research). The Uni is half price, and the Spartans have captured the Uni HQ (important in calculating buyout costs).

We might even be able to be sneaky and infiltrate the Spartans from the east, overland

If we get decent terms with the Spartans, we could grab some Uni land cheaply. I'd make for some more ICS space.

Micha is offline Micha

King
Technical University of Ilmenau, Germany
Oct 2002
time: 06:17
  Old Post 17-12-2004 20:30
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I support arginine here. It is risky, since it means having a direct land front to the SPartans, but we might get infiltration and some more land. Also our lawyers would get higher morale after successfull ops...

arginine is offline arginine
Prince

Apr 2004
time: 05:17
  Old Post 17-12-2004 20:46
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I'm leary of grabbing Uni land unless we get an alliance or something close to it with the Spartans. Having a shared border would make us vulnerable to Sparta's mighty military.

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:17
  Old Post 18-12-2004 03:46
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No-one has said if we can actually fit a true borehole/super ICS grid without compromising our cities. I'll try and check it soonish, but no promises, since I have to work.

-- CTO #endgame

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Prince

Apr 2004
time: 05:17
  Old Post 19-12-2004 02:16
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I had tried making up a grid (see the city planning thread), but I didn't take into account the elevations.

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:17
  Old Post 19-12-2004 02:25
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I think arginine posted a base and borehole grid that was almost ideally packed. It included existing bases. Not sure which thread it's in, though.

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:17
  Old Post 19-12-2004 03:44
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Nor am I, jtsisyoda, but the way we have our SPs means we would have to sac a project to force a grid, and that's not going to happen.

-- CTO #endgame

arginine is offline arginine
Prince

Apr 2004
time: 05:17
  Old Post 19-12-2004 07:14
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Put an end to popups!

Our borehole grid won't be PERFECT, but what's important is that we can build around it in the future.

On a side note, we might want to make a few forest bases while we can still pop boom...

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