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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:17
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Orders from the Ministers:
ALL MINISTERS, please feel free to edit this post to enter in your orders.
PLACE THE SAVE HERE
Pre-Turn Actions
Military Orders
Warriors:
Anthea the Blonde - back home
Grog - continue explore (8)
Chimera - to disband
Swordsmen:
Road Kill Warriors (fortified in Naked Ahprodite) -
Troilus (fortified in Stable of Hermes) -
Hector (fortified in Stable of Hermes) -
Hermes - fortify in the new city
Horsemen:
Paris
Bucephalus
Hoplites:
Adonis (fortified in CDG You Later) -
Bellorophon (fortified in Apolyton) -
Hopity (fortified in Olympus) -
Pig Sticker - Fortify
Ajax (fortified in Sidiros Lofos) -
Thanatos - excort the new settler from Apolyton
Theseus (fortified in Olympus) -
Ixion (fortified in Naked Ahprodite) -
Agamemnon (fortified in Draco) -
Atlas (fortified in Poseidon's Harbor) -
Curraghs:
AS Nerissa - 6-fight CDG GalleyAS Valiant - 8-exploring PAL's coastAS Kitchen Sink - 2-towards sea battlesAS Long Eye - 2-to the battleAS Hali - 8-possibly waiting for settler
Workers:
Road R Us - irrigating (2 turns left)
Fred & Barney - road ( (irrigation will be of no use currently)Faygo - 9-irrigateOppressed Laborers - mining (4 turns left)
Woodchuck - 4,?De La Hoya - irrigates (3 turns left)
Douglas Adams - roirrigateSars - irrigate ( or road
Slaves Workers:
Goatse.cx - road the furs (
Settlers:
Blue - build city
Red - build city
New Settler from Apolyton - to the pink location or to the island or to the grey spot
Godking's Map
Cities:
Apolyton - ?
Draco - Granary in 9 turns
Hypnos - Palace / Temple of Zeus in 10 turns NOTE: DO NOT DISBAND IN THIS CITY AS NO EXTRA SHIELDS GO TO WONDERS OR PALACE CONSTRUCTION.
Naked Aphrodite - settler in 4 turns; change production?
Olympus - settler in 3 turns (possibly 2 after it grows and disband Chimera)
Poseidon's Harbor - Harbor in 6 turns
Sidiros Lofos - Courthouse in 7 turns
Stable of Hermes - ?
Diplomacy To Be Completed
Negotiate border with PAL (becoming urgent)
Any Other Things To Be Done
NOTE: We are in a GA (12/20 turns)
Coordinate tech with PAL
Last edited by ormuzd on 24-12-2004 at 13:08
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ormuzd
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630 bc
because I don't have the time to look for your address, GK. Sorry
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ormuzd
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this means we will need to return the settler back to apolyton
the settler that is built in Olympus will create a town on the pink spot
what about the settler currently built in Naked Ahprodite? Maybe the black spot?
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GodKing
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Detroit
Feb 2002 time: 00:17
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The Gray is better than the black, both have the same corruption, but as Gray is on the river, lets get the extra gold and food, particularly as we are in our GA.
Follow this general procedure -
1) Most productive first (take into account travel time, corruption, improvements and bonus tiles)
2) Those with rivers and other natural aquaducts. When all else is equal, the sooner these start growing, the sooner these are bigger.
3) Fill in the gaps of what is left.
Note, in our border discussion with PAL, we agreed to not place cities on the bay until all other city sites on this continent are taken. Also, anything north of the line commonly known as the Meeting Mountain line will NOT be settled unless all other sites are full (including the islands). This isn't likely to come up while I am gone, unless people start playing the save a lot faster than it has been....
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ormuzd
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Thanks for the advices. If I play the turns I'll know what to do. Could you post some long term instructions - for ex. about city production, worker actions, etc? I think you are right about the pace of the game but it will be useful for anyone to have an idea and this will let you not look at every save we need to play.
About the agreement - I think it was only for the eastern shore but it is possible I have missed something.
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ormuzd
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I'm ready to play the turn
Currently there is noone else in the chat except me and E_T
I hope someone will appear soon or I may leave it to MWIA (and hopefully some more members) and go to sleep
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ormuzd
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Turn report
Played the turn with E_T_AFK (inactive), i.e. alone at 0700 GMT
Warriors:
Anthea the Blonde - 2-2-1 spots PAL Javelin Thrower on the hill (2-1 from new position)
Grog - 8, spots a barbarian 8 of his new position and a barbarian horseman 4-7 from him
Chimera - disbanded in Olympos
Swordsmen:
Road Kill Warriors - fortified in Naked Ahprodite
Troilus - fortified in Stable of Hermes
Hector - fortified in Stable of Hermes
Hermes - fortifies in Apolyton's Harbor
Horsemen:
Paris - 8-8-2-2 (spots PAL horseman at 8-8-7 from CDG You Later)
Bucephalus - 3-8
Hoplites:
Adonis - stays fortified in CDG You Later
Bellorophon - stays fortified in Apolyton
Hopity - stays fortified in Olympus
Pig Sticker - Fortify
Ajax - stays fortified in Sidiros Lofos
Thanatos - moved 4 (in Apolyton now)
Theseus - stays fortified in Olympus
Ixion - stays fortified in Naked Ahprodite
Agamemnon - stays fortified in Draco
Atlas - stays fortified in Poseidon's Harbor
Curraghs:
AS Nerissa - 6-8
AS Valiant - 8-9
AS Kitchen Sink - 2-6
AS Long Eye - 2-6-6
AS Hali - 8-8-8 to scout around until we need it to transport the settlers
Workers:
Road R Us - irrigating (2 turns left)
Fred & Barney - road (3 turns)
Faygo - 9-8 irrigate (helped Road R Us to complete the task)
Oppressed Laborers - mining (4 turns left)
Woodchuck - 4, to build a road
De La Hoya - irrigates (3 turns left)
Douglas Adams - road (3 turns)
Sars - irrigate (4 turns)
Slaves Workers:
Goatse.cx - road the furs (6 turns)
Settlers:
Blue - build city named Artemis, started work on Temple as pe-build for marketplace
Red - build city named Apolyton's Harbor, started work on Temple as prebuild for marketplace
New Settler from Apolyton - renamed to green and moved 4 towards the green location (in Apolyton now)
Cities:
Apolyton - wf 18, settler in 7 turns, growth in 1
Draco - wf 3-17, Granary in 9 turns, growth in 6 turns
Hypnos - wf 6-8-13-17-19, Palace / Statue of Zeus in 8 turns, growth in 5 turns
Naked Aphrodite - wf 2-3, settler in 4 turns, growth in 4 turns
Olympus - wf 1-2-3-6-7, settler in 2 turns, growth in 4 turns
Poseidon's Harbor - wf 1-3, Harbor in 6 turns, growth in 7 turns
Sidiros Lofos - wf 5-8, Courthouse in 7 turns, growth in 11 turns
Stable of Hermes - switched to worker; wf 4-14, worker completed next turn, growth in 5 turns
CDG You Later - wf 6, switched to courthouse (completed in 39 turns), growth in 9 turns
Artemis - wf 1, temple in 30 (pre-market), growth in 7
Apolyton's harbor - wf 2, temple in 20 (pre-market), growth in 10
Increased science to 50% - literature will be completed in 4 turns and we are loosing 1 gold (75 in the stash)
TURN SENT but few seconds later received the message
quote: This message was created automatically by mail delivery software.
A message that you sent could not be delivered to one or more of its
recipients. This is a permanent error. The following address(es) failed:
idg-admin@cdgroup.org
Disk quota exceeded:
mailbox is full: retry timeout exceeded |
Funny
Last edited by ormuzd on 24-12-2004 at 13:31
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ormuzd
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.
Attachment: 610bc_1.jpg
This has been downloaded 38 time(s).
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ormuzd
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Pal's Territory
Attachment: 610bc_2.jpg
This has been downloaded 36 time(s).
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ormuzd
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Demographics
Attachment: 610bc_3.jpg
This has been downloaded 37 time(s).
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All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
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