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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:17
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Well here is what I have on the subject:
F11:
Approval rating:
The percentage of your people that are happy. If every single person is happy, you have 100%. If everyone is content it is 50%. Edit: This can be misleading when you get specialists, because the specialists count as only content people. So even if everyone is happy or an entertainer, you won't have 100% approval rating if you have any specialists.
Rounddown (50% + ((Number of happy citizens) - (Number of unhappy citizens)) / (Total number of citizens) / 2 * 100%)
Population: Add up all the population you get from the city view from all your cities. Not population points, like size 1, 2 or 3, etc. but the 10,000 or 100,000 you see under the city name.
Sum(i=1..N) {Pop in City(i)}
Pop in City = {Sum (j=1..(City Size)) {j} + (Food in Storage) / (Storage Size)} * 10000
GNP: Total gold in all your cities before corruption takes a bite out of it.
1 gold= 1 million
Mfg. Goods: Total unwasted shields in all your cities.
1 shield = 1 megaton.
Land Area: # of tiles in your territory * 100.
1 Tile =100 square miles
Sea is included in this, but does not help in the territory part of your game score.
Literacy (%)
(Citizens who live in a city with a Library + Citizens who live in a city with a University + Citizens who live in a city with a Research Lab) / 3 / (Total Number of Citizens) * 100% + (3% if Literature discovered)
If every city has just a library you will have 33%, because they are missing the other 2 science buildings.
Edit: Or live in a city with 1 or more scientific Great Wonders (Great Library, Newtons, SETI, Theory of Evolution, Cure for Cancer, and Internet) Copernicus's does not count because despite it helps science, it isn't given the scientific flag. Having 1 of those wonders counts the same as if they had all the other improvements in the city. Two small wonders (apollo and Intelligence Agency) give you credit for having 50% science in that city. You also get 3% added to your literacy rate when you get the literature tech. No bonus when you get education. Great Library still helps your literacy rate even after it is obsolete.
Disease (%)
(Number of Floodplains + Jungle in territory) / (Total Number of territory tiles) * 100%
Pollution: # of tiles that are currently polluted. 1 ton = 1 polluted territory tile
Life Expectancy (# of years)
20 + {(Citizens who live in a city with a Granary + Citizens who live in a city with a Aqueduct + Citizens who live in a city with a Hospital) / 3 / (Total Number of Citizens) * 80}
Family Size: The average amount of excess food that each city is producing/2. If you have 1 city that is producing 4 extra food, that 4 food would feed 2 people, so your family size would be 2 children. Minimum is 1, hard to say exactly what the max would be. In most cases you won't see this above 2, maybe 3 or 4 if all your cities are extremely rich in food, experiencing a very fast growth period or just put down a alot of railroads on irrigated tiles.
Military Service: 10 years * # of military units / # of citizens. Military units are units with an attack and defense value, so workers, scouts and princesses don't count. Kings do. So at the start of a mass regicide game you will have a military service of 70 years because of the 7 military units *10 years divided by just your 1 citizen. 0 years if you have no army or you have just a few units, but thousands of population points.
Annual Income: The number of connected strategic/luxury resource types in your territory. The minimum value is 1 and you get a +1 bonus for your first trade route with another civ. Thanks DaveMcW
Productivity: The total amount of uncorrupted gold, unwasted shields, and excess food you are producing in all your cities
(Total Shields) - (Total Waste) + (Total Commerce) - (Total Corruption) + (Net Total Food)
Last edited by vmxa1 on 17-12-2004 at 21:31
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gunkulator
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So does anyone ever use the F11 screen? I mean, what's it good for?
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holy
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quote: Originally posted by GodKing
IIRC - the disease figure represents the value of the terrain, not the chances of it occuring in a game. As I usually ignore this, I do not know if hospitals effect it or not. |
Flood plain tiles ALWAYS count against you for the Disease statistic. It doesn't matter if you have Sanitation, Hospitals, terrain improvement, or anything else. So if you have Flood Plain tiles in your territory, you will never get below a certain percentage of disease as far as the statistic is concerned, even though you won't be affected by actual disease in your cities.
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holy
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quote: Originally posted by vmxa1
Literacy (%)
(Citizens who live in a city with a Library + Citizens who live in a city with a University + Citizens who live in a city with a Research Lab) / 3 / (Total Number of Citizens) * 100% + (3% if Literature discovered)
If every city has just a library you will have 33%, because they are missing the other 2 science buildings. |
There must be a cap on Literacy at 99%. I have Library, University, and Research Center in all my cities, plus the Literature tech of course, plus all the Science GW's, yet I still have 99%. By the formula I should have over 100% (truncated to 100%, you'd think).
Also, I think that the formula is adjusted upwards if you cannot build structures yet. In other words, I think that I have seen Literacy over 66% before I could build Research Centers--i.e. you are not penalized, so to speak, for not being able to build a Science improvement at an earlier point in history.
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