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GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:17
  Old Post 17-12-2004 07:23
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The f11 screen Avatar Enlargement: We've got the solution

OK. I forget. Can someone either remind me, point me to a link, or so forth. On the f11 screen, what are each of the items and how are they calculated?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:17
  Old Post 17-12-2004 08:00
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Lose 30 kilos (of popups)

Well here is what I have on the subject:

F11:

Approval rating:
The percentage of your people that are happy. If every single person is happy, you have 100%. If everyone is content it is 50%. Edit: This can be misleading when you get specialists, because the specialists count as only content people. So even if everyone is happy or an entertainer, you won't have 100% approval rating if you have any specialists.

Rounddown (50% + ((Number of happy citizens) - (Number of unhappy citizens)) / (Total number of citizens) / 2 * 100%)

Population: Add up all the population you get from the city view from all your cities. Not population points, like size 1, 2 or 3, etc. but the 10,000 or 100,000 you see under the city name.
Sum(i=1..N) {Pop in City(i)}
Pop in City = {Sum (j=1..(City Size)) {j} + (Food in Storage) / (Storage Size)} * 10000


GNP: Total gold in all your cities before corruption takes a bite out of it.
1 gold= 1 million

Mfg. Goods: Total unwasted shields in all your cities.
1 shield = 1 megaton.

Land Area: # of tiles in your territory * 100.
1 Tile =100 square miles
Sea is included in this, but does not help in the territory part of your game score.

Literacy (%)
(Citizens who live in a city with a Library + Citizens who live in a city with a University + Citizens who live in a city with a Research Lab) / 3 / (Total Number of Citizens) * 100% + (3% if Literature discovered)
If every city has just a library you will have 33%, because they are missing the other 2 science buildings.

Edit: Or live in a city with 1 or more scientific Great Wonders (Great Library, Newtons, SETI, Theory of Evolution, Cure for Cancer, and Internet) Copernicus's does not count because despite it helps science, it isn't given the scientific flag. Having 1 of those wonders counts the same as if they had all the other improvements in the city. Two small wonders (apollo and Intelligence Agency) give you credit for having 50% science in that city. You also get 3% added to your literacy rate when you get the literature tech. No bonus when you get education. Great Library still helps your literacy rate even after it is obsolete.

Disease (%)
(Number of Floodplains + Jungle in territory) / (Total Number of territory tiles) * 100%

Pollution: # of tiles that are currently polluted. 1 ton = 1 polluted territory tile

Life Expectancy (# of years)
20 + {(Citizens who live in a city with a Granary + Citizens who live in a city with a Aqueduct + Citizens who live in a city with a Hospital) / 3 / (Total Number of Citizens) * 80}

Family Size: The average amount of excess food that each city is producing/2. If you have 1 city that is producing 4 extra food, that 4 food would feed 2 people, so your family size would be 2 children. Minimum is 1, hard to say exactly what the max would be. In most cases you won't see this above 2, maybe 3 or 4 if all your cities are extremely rich in food, experiencing a very fast growth period or just put down a alot of railroads on irrigated tiles.

Military Service: 10 years * # of military units / # of citizens. Military units are units with an attack and defense value, so workers, scouts and princesses don't count. Kings do. So at the start of a mass regicide game you will have a military service of 70 years because of the 7 military units *10 years divided by just your 1 citizen. 0 years if you have no army or you have just a few units, but thousands of population points.

Annual Income: The number of connected strategic/luxury resource types in your territory. The minimum value is 1 and you get a +1 bonus for your first trade route with another civ. Thanks DaveMcW

Productivity: The total amount of uncorrupted gold, unwasted shields, and excess food you are producing in all your cities
(Total Shields) - (Total Waste) + (Total Commerce) - (Total Corruption) + (Net Total Food)

Last edited by vmxa1 on 17-12-2004 at 21:31

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:17
  Old Post 17-12-2004 20:29
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Thanks.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:17
  Old Post 17-12-2004 21:29
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Avatar Enlargement: We've got the solution

Talk about being Johnny on the Spot.

-Arrian

RGE is offline RGE
Chieftain
Karlstad
Jul 1999
time: 06:17
  Old Post 17-12-2004 23:07
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That family size thing always seemed strange to me. If family size is only 1, which it often is for me, doesn't that indicate that I'm losing population? Assuming that most families are for life, replacing one man and one woman with one child would pretty much halve the population for each generation. Or are immigrating barbarians assumed to pick up the slack?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:17
  Old Post 18-12-2004 00:34
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It is very mislabeled. It is really an average of excess food per city.

So they are calling it a representation of growth potential and hence children. It does not say anything about the calculations for a town or city that cannot grow, but have extra food.

Does that still count? No aqua and size 6 and no river, but excess food, no growth. Yeah I know, why would you allow excess food, if you cannot grow, but it does occur. Same for no hospital at size 12.

Me I just ignore some of the categories as they are of no value.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:17
  Old Post 18-12-2004 00:37
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Got spare money?

Yeah, a few game on forests by rivers pretty much have no way to reduce unneeded food while gaining shields or commerce often enough, for example.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:17
  Old Post 18-12-2004 01:23 Visit joncnunn's homepage!
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Avatar Enlargement: We've got the solution

Doesn't flood plains stop hurting the disease stat with Sanitation?

And doesn't a city along a river or adjoining a fresh lake get credit for it's natural aquaduct on Life Expectany?

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:17
  Old Post 18-12-2004 01:53
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Avatar Enlargement: We've got the solution

"Doesn't flood plains stop hurting the disease stat with Sanitation?"

AFAIK. You might need to actually build a Hospital, I'm not sure.

"And doesn't a city along a river or adjoining a fresh lake get credit for it's natural aquaduct on Life Expectany?"

Again, AFAIK.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:17
  Old Post 18-12-2004 02:20
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Remember this is what I have, not the final disposition. It does not reflect C3C. Most of the stuff is not changed, but for instance, plague is not mentioned.

IIRC you do need to actually build the hospital for it to be effective.

I do not know if it treats rivers as aqua's or not. It should, but I can't say. Not to mention the wonder that allows the city to act as if it had a hospital.

It probably does not mater as I can't see trying to match up the numbers, just getting a grasp on them is enough.

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:17
  Old Post 18-12-2004 06:28
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IIRC - the disease figure represents the value of the terrain, not the chances of it occuring in a game. As I usually ignore this, I do not know if hospitals effect it or not.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:17
  Old Post 18-12-2004 07:55
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Yes it is the value of the terrain. I do not even know if it stops counting tiles in the range of a hospital or not, it should.

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:17
  Old Post 18-12-2004 10:36
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quote:
Originally posted by vmxa1
Well here is what I have on the subject:

F11:

Annual Income: The number of connected strategic/luxury resource types in your territory. The minimum value is 1 and you get a +1 bonus for your first trade route with another civ. Thanks DaveMcW

The last thread this came up in I observed some problems in this category. Did we ever explain them?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:17
  Old Post 18-12-2004 12:12
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I guess not, as if I saw any correction, I would update my list. Of course, I could have missed it.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:17
  Old Post 18-12-2004 12:14
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You know they put out two strat guides (civIII/PTW) and could have given the details in them with ease. It is not like it is some trade secret someone is going to steal for another game.

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:17
  Old Post 19-12-2004 05:08
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Ya. I hope that when they do Civ4, the strat guide is something actually worth looking at.

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:17
  Old Post 19-12-2004 06:55
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I think it will be a better game the less obvious the mechanical workings are. Civ3 SP has lost it's appeal to me because it now seems more like a process of solving a bunch of equations than what used to be 'playing' Civ...

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:17
  Old Post 20-12-2004 06:11
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After a check of the editor, I can safely report that it's simply the discovery of Sanitation that disables disease from floodplains.

gunkulator is offline gunkulator
Prince

Feb 2003
time: 00:17
  Old Post 20-12-2004 21:12
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So does anyone ever use the F11 screen? I mean, what's it good for?

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:17
  Old Post 20-12-2004 21:44 Visit joncnunn's homepage!
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Myself, I'm only interested in the following stats:

1. Population
2. Mfg Goods
3. Productivity
4. Land Area

UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:17
  Old Post 21-12-2004 02:59
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quote:
So does anyone ever use the F11 screen? I mean, what's it good for?


Keeping an eye one opponent's cities in a pbem...
You'll see their capitols, when pop grows, know how much food they have based on that rate, when they build a settler, grainary, etc...

You can also extrapolate approximates based on your rank (known value) and what others are getting in respective areas if you watch it turn to turn.

Again, more usefull in pbem.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:17
  Old Post 21-12-2004 08:52
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Yes, very useful in PBEM. In addition to joncnunn's list, think GNP is fairly useful as well, at least until you reach a point in the game where so much of it will be corrupt that it's hard to gauge how much actual gold is being generated.

holy is offline holy
Settler

Dec 2004
time: 05:17
  Old Post 22-12-2004 15:47
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quote:
Originally posted by GodKing
IIRC - the disease figure represents the value of the terrain, not the chances of it occuring in a game. As I usually ignore this, I do not know if hospitals effect it or not.

Flood plain tiles ALWAYS count against you for the Disease statistic. It doesn't matter if you have Sanitation, Hospitals, terrain improvement, or anything else. So if you have Flood Plain tiles in your territory, you will never get below a certain percentage of disease as far as the statistic is concerned, even though you won't be affected by actual disease in your cities.

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:17
  Old Post 22-12-2004 20:24
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I still have yet to even think of useful application of the Military Service stat...

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:17
  Old Post 22-12-2004 21:30 Visit Modo44's homepage!
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quote:
Originally posted by ZargonX
I still have yet to even think of useful application of the Military Service stat...

Isn't it useful in MP, when only humans play?

UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:17
  Old Post 22-12-2004 23:04
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Not very much, except in an instance where you are warrior rushing your neighbor you can SOMETIMES get a read on how many units he might have around.

The mil advisor is typically better for this purpose though.

holy is offline holy
Settler

Dec 2004
time: 05:17
  Old Post 23-12-2004 04:40
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quote:
Originally posted by vmxa1
Literacy (%)
(Citizens who live in a city with a Library + Citizens who live in a city with a University + Citizens who live in a city with a Research Lab) / 3 / (Total Number of Citizens) * 100% + (3% if Literature discovered)
If every city has just a library you will have 33%, because they are missing the other 2 science buildings.

There must be a cap on Literacy at 99%. I have Library, University, and Research Center in all my cities, plus the Literature tech of course, plus all the Science GW's, yet I still have 99%. By the formula I should have over 100% (truncated to 100%, you'd think).

Also, I think that the formula is adjusted upwards if you cannot build structures yet. In other words, I think that I have seen Literacy over 66% before I could build Research Centers--i.e. you are not penalized, so to speak, for not being able to build a Science improvement at an earlier point in history.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:17
  Old Post 23-12-2004 05:55
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Yes, 99% is the maximum (which makes sense enough, realistically, who has a 100% literacy rate?) You get 99% automatically if you have the Internet, ironically, which it sounds like you do.

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:17
  Old Post 23-12-2004 14:49 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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thanks for the refresher course

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:17
  Old Post 25-12-2004 19:32 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by gunkulator
So does anyone ever use the F11 screen? I mean, what's it good for?


They are used extensively in Intersite and Im sure intrasite Demo games to keep track of how your opponent is doing.

As a matter of fact thats why godking asked the question

 
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