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Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:17
  Old Post 17-12-2004 21:34
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FG: NASCAR VIII: NFS Underground II Edition Increase the size of your Attachments

Rules - pretty much the same from last time, with some interesting new additions. I'm currently about 1/2 way through Need For Speed Underground II and have added some elements from that game to spice this up a bit.

The game is turn-based. Each driver issues orders for each turn. Possible orders are combinations of the following:

1. Change speed:
a. Accelerate - add one to speed (Accelerate at the beginning of your turn will add one speed [move point] to your total for that and following turns. Accelerate at the end of you turn will add one speed to yout total after the current move [for accelerating out of a corner].
b. Decelerate - subtract one from speed (Again at the beginning of you orders, slow you down by one for that turn. At the end of your orders, slows you down to start next turn, useful for slowing down for a corner).
c. Slipstream - If you start a turn directly behind another player (must both be moving in the same direction.) You can call a "S" command at the beginning of your turn, and it will act as a free "A". (this can not be used if your placement was due to a crash)
d. Don't change speed
* You may accelerate and brake in the same turn without using a WC.

2. Steer:
a. Left (45 degree direction change)
b. Right (45 degree direction change)
c. Left-Right, Right-Left (lane changes)
d. Don't change direction

WildCards: (Start with 4)
*Each player also can use wildcards during their turn, doubling their change in speed or doubling their turn rate. Multiple wildcards can be used in a single round. Please designate WC usage with +1 in parens: MMRMM(R+1) or AMMRMMM(A+1)
*Clarification: RRLL, RLRL, or any combinations of 2 rights and 2 lefts is only 1 WC, not 2.
*Only two wildcards for a direction or speed on any turn.
accel 2 and right 2 are allowed in the same turn, but accel 3 or right 3 are not allowed.


* Steering can now be controlled much finer.
Turning (moving to the left or right) will always move you forward 1 square, but you can now influence when this move takes place.

A complete order may look like this: (current speed of 4, North)
"A(2M)RM(R+1)"
This will up the speed to 5, move the car North twice, once to the right (Northeast), once more to the Northeast, and then due East once, and uses up one wildcard. Example:

code:
..45 .3.. 2... 1... Y...


A new addition to this game is walls (/, \, and -). Crashing into a wall will reduce your speed by 2. There is no way to drive off the track. you can intentionally drive into walls to slow down (like in NFS U2). This makes it easier for noobs since there is no way to drive off the track.
*I considered doing some damage modeling, but dropped that idea since NFSU2 does not do that.

Specials:
Oil Slicks (s): There back, since you can't go off the track. These will change your direction (L or R) randomly, and are not visible until hit by a player. There are five on this track.

Sand bags (o): Hitting a hidden sandbag will be a speed -1 penalty. There are quite a few sandbags in sandbag alley, and a few others scattered around the track. These are not visible until you hit them.

Grass (o): Driving on the grass gives you a -1 speed penalty. Grass is like a visible sandbag.

Jumps: Jumps are designated by V, <, ^, and >. Each jump has a take-off and a landing ramp. If you do not make it over the jump in one turn (land on the landing ramp at least), then you are considered crashed, speed will be reduced to 0, and you'll be placed on the landing ramp for the next turn.

Crashes: A random pick will determine who gets the lead spot. the other player will be placed behind. Both players will suffer a 50% speed reduction.

Cars:
You now can pick one upgrade for your car before the race starts. Send your choice in a pm. It will be secret for a while, but the other racers will be able to figure it out soon enough. The options are:

1. Turbo: You can issue a second accelerate command during your turn without using a WC.
2. Swaybars: You can issue a second steer command during your turn without using a WC.
3. Tires: You can issue a second brake command during your turn without using a WC. In addition, you can issue a second acclerate command in a turn that you issued a second brake command without using a WC. EX: B(B+1)MRMA(A+1) or B(B+1)MRM does not cost you any WC, but BMMRMMA(A+1) will.
4. Performance Package: You get 6 extra WC to start with.

*You still cannot do more than 2 speed changes or 2 directional changes in one turn even with the car options, hence A(A+1)(A+1)MMMMMMMMM is not allowed.

Here be the track:
code:
|*1234567*| /----\ /------\ |*********| /******\ /********\ |*********| /********\ /**********\ |*********| /***ooo****\ /***oooooo***\ |*********| /***ooooo****| /***oo/---\o***\ |*********| -/****/---\****| |***oo/ \o***\ \********o\/o****/ /***/ |o****| |***| \*******ooo****/ /***/ /---\ \o***| |^^^| \************/ /***/ /*****\ \o***\ |...| \**********/ /***/ |******\ \o***| |...| /-------------------/***/ |***o***\ |o***/ |...| /***********************/ |***|***| /o**/ |^^^| |***********************/ |***|***|/***/ /***| |***oo*****************/ |***|***|***| /o***|---\ |**oo-----------------------------------------------/oo***/****\ |***oo*****************>.....>***********>.....>*********/***o**\ \*********************>......>***********>.....>*******/***/***/ \----------------------------------------------------/***/***/ Sand Bag Alley /---\ /---\ |***|***|***| /***/***/ /*****\ /*****\|***|***|***o\-----/o**/***/ |*******|*******|***|\***\***ooooooo**/***/ |***o***|***o***|***| \***\**********/***/ --------------/****|***|***|***|***| \***\********/***/ F******************|***o***|***o***| \***\------/***/ F*****************/|******/|******/ \************/ F****************/ \****/ \****/ \**********/ ----------------/ \--/ \--/ \--------/


We have time to get a few more racers in case anyone is interested.

code:
NASCAR 8
Car Number Player Name Speed Wild cards Direction Orders
1 Filler 4 4 S -
2 Rah 4 4 S -
3 Kassiopeia 4 4 S -
4 Jonny 4 4 S -
5 Sparrowhawk 4 4 S -
6 gjramsey 4 4 S -
7 waiting 4 4 S -

Last edited by Spaced Cowboy on 19-12-2004 at 10:23

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:17
  Old Post 18-12-2004 02:28
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Looks well thought out, will ask ming if he has any interest tonight. Will consider performance package tomorrow.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:17
  Old Post 19-12-2004 08:56 Visit Kassiopeia's homepage!
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At what speed do we start? 0?

Spaced Cowboy is offline Spaced Cowboy
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Dallas TX
Nov 2001
time: 23:17
  Old Post 19-12-2004 10:24
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Kass, sorry added the chart.

Can't believe that LJ is not interested as well as he did in the last part of the last race.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:17
  Old Post 19-12-2004 17:09 Visit Kassiopeia's homepage!
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Sent.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:17
  Old Post 20-12-2004 20:16
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So I have orders from Kassi...hint, hint!

Kassiopeia is offline Kassiopeia
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Jyväskylä, Finland
Jul 2001
time: 07:17
  Old Post 20-12-2004 20:21 Visit Kassiopeia's homepage!
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I guess the others are just going to stay in the starting grid. I have no qualms with that

gjramsey is offline gjramsey
Prince
Wooo! Pig! Sooie!
Nov 2001
time: 23:17
  Old Post 20-12-2004 20:48
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Race on!!!

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
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Jan 1970
time: 23:17
  Old Post 20-12-2004 20:56
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sent

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:17
  Old Post 20-12-2004 21:27
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Orders sent, and so is my "upgrade"......I am assuming everyone else is also sending this in with their round 1 orders?

* Sparrowhawk

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:17
  Old Post 20-12-2004 21:29
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My only question, is when hitting a wall, (to break) will the direction continue to be the one that you were going when you hit the wall? I assume yes.

Spaced Cowboy is offline Spaced Cowboy
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Dallas TX
Nov 2001
time: 23:17
  Old Post 21-12-2004 00:00
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You want to break the wall, or do you want to brake (slow down)? I'm going to use angle of incidence, except in the case of a head on. You can't keep on the same direction or you'll keep on hitting it.

Yes, I need to know your upgrade before I can drop the green.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:17
  Old Post 21-12-2004 00:42
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my upgrade was included in my orders.

WHy can't they keep the direction they hit it?
Why should they get an advantage of an extra free turn. Force them to use a turn to get right, otherwise this could turn into a pinball game. Just keep accelerating and bouncing off the walls.

gjramsey is offline gjramsey
Prince
Wooo! Pig! Sooie!
Nov 2001
time: 23:17
  Old Post 21-12-2004 01:43
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I think I have played some arcade games, where that plan worked.

Jonny is offline Jonny
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Nashville, Tennessee, USA
Nov 2000
time: 23:17
  Old Post 21-12-2004 01:50
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Sent, along with upgrade.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:17
  Old Post 21-12-2004 02:09
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Yeah, probably need to think through that more.

If you (2) are traveling east sp5 MMMMM and you hit (only three possible wall angles):

code:
2*\ **| You would end up **\ *2| With a resulting speed of three (-2 penalty) and heading SE, you might hit the wall again next turn. Slowing you down even more.


We'll call this one the "good" hit.

For the straight on collision same start, different wall.

code:
2*| **| I'm changing this to a -3 penalty. You will end up. *2| **|


facing SE (so your going to slap the wall again next turn, but it will be a good hit and only cost you 2).

Now the last "bad" Scenario, this will be a -4 penalty
code:
2*/ **| you really should bounce in the opposite direction (all examples assume the correct path is southerly). You again end up *2/ **|


but your end speed is 1. You hit the wall again next turn.

What I'm looking to see is the "good" bounce used like this.

code:
**2**| *****| *****| *****| *****| Sp 6 heading SE orders 6M, you'll end up: *****| *****| *****| *****| ****2|


headed south with speed 4, more easily done with a turn and a brake, but some strat involved. You'll have to know when and where to use the wall. If I see abuse, I'll make the penalties more severe.

Interesting that most folks are choosing the same mod..hmmm, did I overpower one?

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:17
  Old Post 21-12-2004 04:00
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As an added note, if anyone followed the above, Walls were added to help counter the overpowering effect of one of the mods.....which again is quite popular.

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:17
  Old Post 21-12-2004 04:41
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So everyone is in now?

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:17
  Old Post 21-12-2004 07:16
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Got spare money?

yes, update in the am, running two games

Spaced Cowboy is offline Spaced Cowboy
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Dallas TX
Nov 2001
time: 23:17
  Old Post 21-12-2004 20:07
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Turn 1: "The flag be green!"

Well, the cat is out of the bag, everybody took the same option to their car. I'll consider rebalancing that if we keep the concept. I was afraid that everyone was going to take the turbo..hmmmm.

Apparently the young Padawans do not understand the power of the swaybar. We have two accidents on the start. Rah slams into Jonny (Rah lost the toss), and Sparrowhawk slams into the back of GJRamsey (Sparrow lost the toss).

I suspect that Kassi will now take the early lead.

Keep in mind that there are 5 hidden oil slicks and numerous hidden sand bags all over this track.

code:
|*********| /----\ /------\ |*********| /******\ /********\ |*********| /********\ /**********\ |*********| /***ooo****\ /***oooooo***\ |****25***| /***ooooo****| /***oo/---\o***\ |***3*46**| -/****/---\****| |***oo/ \o***\ \********o\/o****/ /***/ |o****| |***| \*******ooo****/ /***/ /---\ \o***| |^^^| \************/ /***/ /*****\ \o***\ |...| \**********/ /***/ |******\ \o***| |...| /-------------------/***/ |***o***\ |o***/ |...| /***********************/ |***|***| /o**/ |^^^| |***********************/ |***|***|/***/ /***| |***oo*****************/ |***|***|***| /o***|---\ |**oo-----------------------------------------------/oo***/****\ |***oo*****************>.....>***********>.....>*********/***o**\ \*********************>......>***********>.....>*******/***/***/ \----------------------------------------------------/***/***/ Sand Bag Alley /---\ /---\ |***|***|***| /***/***/ /*****\ /*****\|***|***|***o\-----/o**/***/ |*******|*******|***|\***\***ooooooo**/***/ |***o***|***o***|***| \***\**********/***/ --------------/****|***|***|***|***| \***\********/***/ F******************|***o***|***o***| \***\------/***/ F*****************/|******/|******/ \************/ F****************/ \****/ \****/ \**********/ ----------------/ \--/ \--/ \--------/


code:
NASCAR 8
Car Number Player Name Speed Wild cards Direction Orders
2 Rah 3 4 SE AMMLMM
3 Kassiopeia 5 4 S A(5M)
4 Jonny 3 4 SE A(m4)L
5 Sparrowhawk 3 4 SE A(M4)L
6 gjramsey 3 4 S AMMMMM

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:17
  Old Post 21-12-2004 20:33
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I think most of the wildcards are used for turns, so it stands to reason that we would all take swaybars as they reduce the number of wildcards you need for turning.

I had already planned out my orders up to the sandbag alley, I guess I should change them now?

Sent!

* Sparrowhawk

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
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Jan 1970
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  Old Post 21-12-2004 21:35
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I have never won a toss
and I assume that we can't slip after the accident?

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:17
  Old Post 21-12-2004 21:57
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Nope, I checked for the same reason (though gjramsey is going a different direction then I am, so it didn't matter for me anyway).

quote:
c. Slipstream - If you start a turn directly behind another player (must both be moving in the same direction.) You can call a "S" command at the beginning of your turn, and it will act as a free "A". (this can not be used if your placement was due to a crash)


Bolding added for emphasis

gjramsey is offline gjramsey
Prince
Wooo! Pig! Sooie!
Nov 2001
time: 23:17
  Old Post 21-12-2004 23:10
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I think this might be my first coin-toss win!

sent

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
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  Old Post 21-12-2004 23:34
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Hmmm, I guess I wrote that rule.

Kassiopeia is offline Kassiopeia
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Jyväskylä, Finland
Jul 2001
time: 07:17
  Old Post 22-12-2004 00:31 Visit Kassiopeia's homepage!
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It's a frigging STRAIGHT LINE, how could you possibly collide into each other like that.

Kassiopeia is offline Kassiopeia
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  Old Post 22-12-2004 00:37 Visit Kassiopeia's homepage!
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Sent.

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:17
  Old Post 22-12-2004 00:44
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I think you are about to find out

Jonny is offline Jonny
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Nashville, Tennessee, USA
Nov 2000
time: 23:17
  Old Post 22-12-2004 01:40
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Sent.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:17
  Old Post 22-12-2004 02:23
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Turn 2: "Get your hands off of my trunk."

Looks like all orders are in, so I'll do another turn today.

Another "special" moment as Jonny and Sparrowhawk lock bumpers and Sparrowhawk wins the toss (that is three tails in a row if anyone is counting).

There is still a tight bunch as the racers enter the turn.

On a lesser note, I added a M to the end of Kassi's orders, not sure what he was thinking....straight lines perhaps?

code:
|*********| /----\ /------\ |*********| /******\ /********\ |*********| /********\ /**********\ |*********| /***ooo****\ /***oooooo***\ |*********| /***ooooo****| /***oo/---\o***\ |*********| -/****/---\****| |***oo/ \o***\ \********o\/o****/ /***/ |o****| |***| \******2ooo****/ /***/ /---\ \o***| |^^^| \*****456****/ /***/ /*****\ \o***\ |...| \***3******/ /***/ |******\ \o***| |...| /-------------------/***/ |***o***\ |o***/ |...| /***********************/ |***|***| /o**/ |^^^| |***********************/ |***|***|/***/ /***| |***oo*****************/ |***|***|***| /o***|---\ |**oo-----------------------------------------------/oo***/****\ |***oo*****************>.....>***********>.....>*********/***o**\ \*********************>......>***********>.....>*******/***/***/ \----------------------------------------------------/***/***/ Sand Bag Alley /---\ /---\ |***|***|***| /***/***/ /*****\ /*****\|***|***|***o\-----/o**/***/ |*******|*******|***|\***\***ooooooo**/***/ |***o***|***o***|***| \***\**********/***/ --------------/****|***|***|***|***| \***\********/***/ F******************|***o***|***o***| \***\------/***/ F*****************/|******/|******/ \************/ F****************/ \****/ \****/ \**********/ ----------------/ \--/ \--/ \--------/


code:
NASCAR 8
Car Number Player Name Speed Wild cards Direction Orders
2 Rah 4 4 E A(M3)L
3 Kassiopeia 6 4 E AMMLML
4 Jonny 2 4 E A(m3)L
5 Sparrowhawk 2 4 SE A(M4)
6 gjramsey 4 4 E AL(M2)L

 
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