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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:17
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Suffering from PTWDG-cold turkey, I started a SP game again a couple of days ago, and cam to a surprizing conclusion. The situation was that I built the GLib on a continent with 4 other teams (emperor, large map, I'm Persian, and one of the others was Greek), and was concentrating on having no early war, but outbuild the AIs with RCP and a couple of pumps. All is going well.
At a certain moment, I'm prebuilding Leo, in the hope of getting invention in time from the GLib, when some other team (not on my continent) builds Sun Tsu. So... I panick a little. 4 turns of research needed, to lose over 600 shields in a prebuild... and knowing that the Greeks have the tech I need, but as none of the other teams they are in contact with are close, it will take probably more than 4 turns before I get the tech for free. So, I look around, and with the huge amount of cash, I decide to steal the tech from the Greeks.
Great was my suprise, when I noticed that the cost of stealing the tech was low, compared to the beaker cost (possibly because the other civs, not on my continent were advanced, I don't know that). So I stole the tech, and built Leo's. A little later, I got Theology, and built Sistine. Bach and Copernicus followed. (GA fuelled). I was prebuilding Smith's, when I noticed the Greeks starting Copernicus (also half prebuilding that one, with a bank or something like that), and I tried to trade for it, but found out the cost of stealing the tech was something like half the trading price... which was lower than the current beaker cost. I haven't played any further, but it's obvious that for as long as I can, I'm going to steal stuff like crazy.
Strange thing... I never really looked at stealing techs as a valid way of getting ahead in tech. And I thought about this game too. It seems that, even if we maybe can't avoid going to war, nobody really believes we can win militarily. It's either UN or SS. Both of these require techs. Both requires a certain amount of stealth. So, my question: aren't we forgetting there is another way of getting techs from other teams? Sure, it may cost, it may even cost a lot, but if failed espionage actions aren't announced to the other teams, we might get a chance here to stealthy weazel our way to e.g. the SS. Let's say we are 2 techs behind, we might very well start on the last tech to be completed in e.g. 5 turns, while stealing the one tech in the 4th turn. Other teams will think they are safe for at least 3 more turns after we left Earth behind.
I'm not saying that we should do it like that, but perhaps we're forgetting the power of espionage here. It may even cost more, but it keeps our intentions hidden... that could become very powerful.
DeepO
PS: the CFC thread on espionage again
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:17
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quote: Originally posted by asleepathewheel
Adn we have to hope that others take other research tracks.
The most useful is stealing Vox's free tech, IMHO. |
Sleepy, you're not getting my point, so I must have expressed myself not clearly enough.
Vox's free tech is the least useful of all. The whole point of stealing techs is to get either a tech which its owner refuses to trade to us, or to gain a critical tech stealthy. Vox' free tech is in that respect only of use to us, if it is Fission... but we can't win by UN unless Vox is with us. If they are with us, we don't need to steal it, they can give it to us.
For SS, Vox' tech is too early.
The other option, that they might not want to hand it over to us willingly, can only be exploited if they also don't want to hand it over to one other party (e.g. GoW), and we could strike a deal to trade it to that other party. I don't see that happening.
This is more a tactic, I think, which could lead to a key tech in the SS race. The way I understand the cost formula, the cost increases when the game progresses. It may very well cost more than the beaker cost to steal a tech this late. However, it would be stealthy... which interests me most. If no-one suspects what we are doing, it will be very hard to stop us either.
DeepO
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OPD
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Birmingham UK
Jun 2002 time: 05:17
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The best time to steal a tech is when there is a sharp increase in beaker cost of tech, like at the start of the IA.
Tech stealing works on a wierd forumla, it's a certain amount plus a certain amount for each additional tech someone researches, the interesting thing being that it doesn't matter where you stand with regard to tech or which techs you can steal, the cost of stealing will still increase with every tech the team researches, ie. stealing Literature will cost alot more if you do it from a team whose in the Med age than from a team whose in the AA. Which is what allows you to keep track of how far ahead in tech a team gets and let's you keep tabs on when each nation completes a new tech as the cost to steal will increase by another increment irrespective of how you stand in tech.
Also you can always choose which tech to take, as long as you have the pre-requisites and the other team doesn't get a message telling them if your steal fails.
The forumla for stealing is a bit weird, I think it's got something to do with distance to capital, the increments don't seem to have anything to do with the beaker cost of the tech researched. They just seem to be standard increases as techs are researched, which is why it becomes profitable to steal at times when techs suddenly start costing more beakers, iirc Atomic Theory, Steam Power and Nationalism are typically the most cost effective techs to steal. Especially Atomic Theory which can only be a few techs into the IA, so only slightly more expensive to steal than say Magnetism but costs about 3 times more to research than the late MA techs.
The best thing about stealing is that you don't have to agree any no trade on agreements, so you can steal and sell. You only need an embassy to steal and you can steal from your friends without them having a clue.
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