 |
|  |
 |
|
asleepathewheel
|
|
listening too long to one song
Mar 2002 time: 00:16
|
|
What exactly are our plans post-war? I'm going to assume that we eradicate Lego and they are either eliminated or seek refuge someplace else within the next, say, 4 turns.
1. Division of Legoland..
1a. Does GoW keep the Northern wonder cities if they don't disband?
1b. Do we implement a settlement plan of our portion, or just plant cities on resources/luxuries?
1c. calculations for a palace/fp jump feasibility.
1d. What military presence do we leave on Legoland? Defensive/ cultural frontier fortifications.
1d. Does RP maintain a piece of the land?
2. Long term
2a. What land would we need to capture in addition to Stormia and half of legoland to win the game?
2b. Space race: continuing the calculations into the feasibility of a one-turn launch.
2c. Diplomatic win discussion, already discussed to great extent.
2d. Diplomacy with GoW and ND, preparation in case of war between the two.
2e. How much land does GoW need in addition to half of legoland and their natural holdings?
2f. What does ND need to trigger domination?
And other questions and priorities as they arise.
|
|
|  |
 |
|  |
 |
|
DeepO

|
 |
supporting Candle'Bre
Jan 2002 time: 06:16
|
|
quote: Originally posted by asleepathewheel
What exactly are our plans post-war? I'm going to assume that we eradicate Lego and they are either eliminated or seek refuge someplace else within the next, say, 4 turns. |
I'm not so optimistically. If they want to play it hard, it's going to take longer than 4 turns before eliminination.
quote: 1. Division of Legoland..
1a. Does GoW keep the Northern wonder cities if they don't disband? |
Nope. Legopolis should be abandoned when they give the save to RP. Jackson should be our goal, unless we get some kind of deal with GoW to attack Abilene instead (that is, if the city is still there after Lego has played its turn). Other wonders are destroyed already.
quote: 1b. Do we implement a settlement plan of our portion, or just plant cities on resources/luxuries?
1c. calculations for a palace/fp jump feasibility. | it would be so corrupt, that it is not worth it to develop the cities. If we move a fp or palace (a palace move, BTW, could very well mean that Stormia gets less corrupt.... just need to spread out the cities around our palace more), it takes forever to get some factories in there, and without them no production and no development.
We could make it a food country. There is lots of grassland on Legoland, each irrigated (and RRed) grass, gives us one tax man or scientist. Each irr. plain gives us half a tax man. Those are not affected by corruption, so the cities might do us some good. And there is always communism if we want to build stuff, I'm not sure of it's use, but someone will figure out whether it could help.
Legoland is mostly important for its resources. The South might look good, however rubber is on the North... which is the most critical resource we currently need.
quote: 1d. What military presence do we leave on Legoland? Defensive/ cultural frontier fortifications. |
Tough question... if we want to have land, we need one cultural building in all cities. Further, we might want to think about settler blitz stoppers, however this goes straight against the food country idea. It might be so that our best bet on defending Legoland, might be to have an offensive fleet near Bob and only a token defense of MIs on Legoland. They attack us on Legoland, we invade Bob.
quote: 1d. Does RP maintain a piece of the land? |
I would like that, for various reasons. Defensive certainty on Stormia is one of them. Possible neautrality another. And it gives them something to do.
quote: 2. Long term
2a. What land would we need to capture in addition to Stormia and half of legoland to win the game? |
Think Bob. Or all of Legoland, and a large chunk of Bob.
quote: 2b. Space race: continuing the calculations into the feasibility of a one-turn launch. |
If we can get 141 spt from one city, we can do this. Would going for manufacturing plants be an option? WoC is our best bet, but that requires at least a palace move there. It can't build a nuke plant, there is no fresh water near.
quote: 2d. Diplomacy with GoW and ND, preparation in case of war between the two. |
Interesting point... nothing has been said about that.
quote: 2e. How much land does GoW need in addition to half of legoland and their natural holdings? |
With Stormia, and all of Legoland (or at least Lego major, not including Vox), they might very well get there. However, alone they are not going to break us, and in case ND allies against us, they will have to split the gains as well.
quote: 2f. What does ND need to trigger domination? |
The same as GoW. Their Bob tiles are roughly the same
DeepO
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|