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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Democracy Team Game > ACDG3 Morgan > We will get EcoEng soon...
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#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:16
Lightbulb  Old Post 18-12-2004 08:30
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#1 Report this post to a moderator
We will get EcoEng soon... Get a bigger avatar today!

I've been thinking about our bases and because of the way we have our SPs places, we cannot go for a perfect borehole grid (see that yellow blinder pic). I think we should work on upgrading our min production, so we can have a high mineral base for pumping crawlers or supporting a military (the Spartan war machine has me edgy), although we may need some drone control before fun spheres. (Or we can use mass mins to support a huge former fleet). I've been looking at how our rocky squares have fallen out and the result is as follows on the attachment.

Have we forced our >pop< yet?

Squares with a green R are rocky/volcano and we should mine road them soonish and get some crawling happening.
The yellow R squares are rocky and in the general area of the volcano, so we can work along that way with minimal wastage.
The yellow arrow is a possible path to take to keep mining along our rocky squares.

I'm thinking after EcoEng, we force a pop using a high min base and then keep it under the ecodamage limit by draining mins into support of formers or military, depending on what happens.

-- CT #endgame

Attachment: terraforming.gif
This has been downloaded 18 time(s).

Micha is offline Micha

King
Technical University of Ilmenau, Germany
Oct 2002
time: 06:16
  Old Post 18-12-2004 14:56
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#2 Report this post to a moderator
Inflate your Upload Space

You can stay below ecodamage limit by simply using the exceeding minerals for upkeep???

Didnīt know that... Well, if that works, it sounds good to me.

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:16
  Old Post 18-12-2004 15:29
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#3 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I just assumed it. Will test shortly.

EDIT: Okay, bleeding it off into support won't work to stop ecodamage, which means we'll need to proceed carefully after our first free (no worms) >pop<s (2 on transcend & aubundant natives, IIRC). The nearest 'clean' facility is tree farms at EnvEco, and we should split the rockiness over a few bases and get them just below the threshold (once we force our >pop<s), then just rush crawlers or formers at minimal cost.

Remember, this is IMHNO (In my humble n00by opinion )

-- CTO #endgame

Last edited by #endgame on 18-12-2004 at 15:39

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:16
  Old Post 19-12-2004 02:12
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#4 Report this post to a moderator
Enter the AD-FREE zone

Looks like a good plan, #endgame.

arginine is offline arginine
Prince

Apr 2004
time: 05:16
  Old Post 19-12-2004 02:15
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Help yourself to an AD-FREE life

"Morgan Toxic Waste Management" is a fitting name for a fungal poping base.

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:16
  Old Post 19-12-2004 03:58
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#6 Report this post to a moderator
Full PM-box? Change here!

Just a possible revision: As we get our 2/3 'medium mineral' bases up, we should start building/scrapping tree farms if we really want to go for one megaminerals base. I think we should get them to the point where we have 1 turn crawlers, if we want to save up for an SP, or go for a bit bigger former fleet (well, I AM the CTO). The trouble with this is it does little for our tech rate and we don't want to stay min focused forever, since we're miss out on getting the most of that +4 econ.

-- CTO #endgame

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