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snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:16
  Old Post 19-12-2004 01:17
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This is a general thread to discuss Units. IE, what units are unbalanced, other than those that have specific threads associated with them? What changes are needed to fix them? Remember, it should be a major problem, and it should need a simple change that's easy to understand and see.

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:16
  Old Post 19-12-2004 01:23
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Musketman is the one unit that bothers me the most. 60 shields for 2/4/1, compared to 30 for 1/3/1. What, are you paying 20 shields for +1 attack or something?

I suggest 50 or even 45 shields for the musketman, and if it needs to be 1/4/1 to make it fair, so be it. If you look at the rises in shields for other units, you never see this large of a jump - usually 10 or at most 20 for a single offensive or defensive point. (For example, the Rifleman is only 20 more, for +2/+2)

This would also help with the Cavalry unbalancing - if it cost 45 for a musketman, you would have almost 2 musketmen produced for every cavalry, meaning defense is substantially advantage, rather than 1.5 produced.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:16
  Old Post 01-01-2005 22:54
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I agree with your overall premise. My suggestion would be 1/4/1 50 shields.

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