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Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:16
  Old Post 20-12-2004 00:33 Visit Trip's homepage!
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#1 Report this post to a moderator
Turn 151, 340 AD Avatar Enlargement: We've got the solution

Diplomacy

MAST sent WM accepted. I accepted, sent back our WM accepted.

City Management

Paradise finished Worker, started another
Peace Pipes finished Horseman, started another

Happy Hills WF changed to get more food (before Sunshinia steals some food tiles)
Suntanland WF changed to get more food
House of Style switched from irrigated plains to gold hill; more gold, same growth

Paradise switched to Catapult - want to grow it to size 6 and set up a 2-turn pump

Note that 4 Worker Pumps are being set up: one in Paradise, the second in Las Vegas, third in Funky Town and fourth in New Sunshinia (will be used as a pump when rebuilt). I will likely add more as time goes on as we need a bunch of Workers now that we have so many new cities and so much to do

Future rushes:

Granary in Sunshinia prior to growth to size 2
Aquaduct in Disneyland
Aquaduct in Happy Hills
Granary in Rigel
Possibly Library in Sirius
Courthouse in Rainbow Connection

Other Plans:

Worker from Happy Hills assists Sunshinia Temp Worker with irrigating some tiles before joining New Sunshinia

Units

Up to Worker: 13

Workers 1 and Mr. Goodwrench (NE) began irrigating RC 7
Worker 9 (NE) began mining RC 4
Worker 13 (new from Paradise) moved 3-3 and began irrigating Paradise 3-3
Worker (NW) began mining Mardi Gras 8
Workers Temp and 3 (core) began irrigating Happy Hills 2-1
Worker 11 (NE) moved 9-9-8 to RC 2-2
Worker 12 (SW) moved to Sunshine Bay 6 and began irrigating
Worker 7 (SW) began irrigating Sunshine Bay 6
Worker Little Joe (S) moved 2 to Sol 6-3; will begin irrigating next turn
Workers Mr. Peabody, Goodwrench and 10 (S) moved 2 to Rigel 9-9
Worker 6 (SE) moved 2 to Orion 4
Worker 5 (SE) moved 2 to Orion 1; will begin chopping forest next turn

Horseman Mars (NW) moved 9-9; protecting Workers
Horseman (new from Peace Pipes) moved 8; protecting Workers
Horseman Comet (NW) moved 9; heading for barbs
Horseman Apollo (SE) moved 3; heading for new camp (probably won't reach it in time)
Horseman Nova (SE) moved 4-8; returning home

HSS Voyager moved 3-6 and forted; clearing fog for new camps

Summary

Slider at 100% tax

4th in GNP at 282, 6th in MFG at 88, 5th in Prod with 377

Remain 1st in Land Area

2,253 gold in the treasury, making +150 per turn (~2403 total next turn). 13 Horsemen (currently built or building) upgrades will cost 1040g.

Theology in only 1 more turn!

Army is weak to all

30 Workers (+1)
3 Warriors
11 Horsemen (+1)
2 Catapults
2 Galleys
12 Hoplites

Wooglin is offline Wooglin
Chieftain

Jul 2002
time: 00:16
  Old Post 22-12-2004 05:45
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Support Apolyton, buy Civilization: The Boardgame

Good work Trip. Would love to see some shots, but I understand time constraints.

--Woog

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:16
  Old Post 22-12-2004 06:18 Visit Trip's homepage!
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#3 Report this post to a moderator
Suffering from ads?

I'll put some up for you guys next turn.

I plan on doing Education next fairly fast. Our economy is so well developed we could probably do it in 4 or 5 turns, but I don't want to go too fast, or else we might 'saturate the market' or become a target. We'll have achieved tech supremacy after the Theology deal is completed.

Any other comments or questions welcome.

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