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Tiemler
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quote: I think Moo2 impossible would be real hard if you used a stock race. |
Some more than others. Unless you take the Elerians, it probably wouldn't be as big a handicap as using the AI ship designs.
What really would improve the game for me would be a mod that gives the AI a catalog of player-authored ship designs it will choose from when it has the required techs.
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hangar-96
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Personally I think Humans are best because you can manage wars very easily, and can manipulate the other races into fighting each other very well.
Bulrathis are the worst, I think.
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blackholearmy
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Psilons. They're far to good. And, everybody likes them. That's enough reason for me!
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Shiver
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5 votes Mrrshan, 6 votes Bulrathi. And I'm the only person that voted Darloks?
Let me tell you why the Bulrathi are not the worst race in the game. Their troop strength means early on you never have to worry about defense. The early bombs are so crappy and enemy invaders so weak that it's not even an issue. If you build ships, it's so you can start taking enemy planets. Once the dangerous bombs start coming out, it's time to set up some protection. If you haven't secured a definite advantage before that, you probably won't win. They are far from being the best race. Heck, they aren't even a *good* race. But I can tell you they are not the worst.
Regarding the Mrrshan: yeah, they suck as bad as everyone thinks they do. Mrrshan get a bonus to shots fired, Alkari get that same bonus applied to their defense. What sets them apart: Mrrshan get much worse default relations with other races and their research specials are excellent in Weapons, poor in Computers. Alkari are excellent in Propulsion, poor in Shields. Guess what? Alkari don't need shields! They're supposed to use large numbers of fighters as their primary muscle. Shield tech is the easiest to do without in MOO. The cut in computer research on the other hand hurts Mrrshan a lot as the game goes by.
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Shiver
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quote: Originally posted by Ljube-ljcvetko
Hmm, Bulrathis have poor computers, Mrrshans have poor construction.
Mrrshans can be lethal early in the game and even later if offered good military techs at low price. |
Wait, they do? Oops, got my facts mixed up. Missing out on construction instead is just as bad, if not worse. Construction boosts your economy, your ground combat abilities, your ship's armor and the amount of stuff you can cram onto a ship. You could argue that it's the best all-around tree in the game since it does so many things at once. My point is that the Alkari take no real hit from their "disadvantage" while the Mrrshans do.
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Shadowlord
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For me, the Klackon - They're so uber I just can't like them. :P
The Mrrshan don't get hate from me, just pity. Well, except for when they go to war with every other freaking race in the galaxy at the same time...
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Defaultuser
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I dunno why people seleced the Bulrathi as their least favorite.
I would have selected the Psilon, personally, but that's only because I play nothing but huge games.
Think about it.
The Psilons gain a tech advantage for a short window in mid-game, but after that tech is useless. Other races' inherent capabilities stick around, so once everyone has the whole tech tree the Psilons have no advantage (and if you think you can maintain a tech lead long enough to take advantage of it in a game with the Darloks, you have nother thing coming).
The Bulrathi, on the other hand, have one of the best early and late game advantages. Early on, you can take planets without a fleet. Later on in the game, when everyone has the best armor, best suits and best ground weapons, the +25 advantage truely is impressive.
But that's just because I hate the tedium of nuking planets then rebuilding them late in the game, takes too damn long. I'd rather capture them intact without throwing 500 million troops in the fray and possibly gain some tech.
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Shiver
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quote: Originally posted by Defaultuser
I dunno why people seleced the Bulrathi as their least favorite.
I would have selected the Psilon, personally, but that's only because I play nothing but huge games.
Think about it.
The Psilons gain a tech advantage for a short window in mid-game, but after that tech is useless. Other races' inherent capabilities stick around, so once everyone has the whole tech tree the Psilons have no advantage (and if you think you can maintain a tech lead long enough to take advantage of it in a game with the Darloks, you have nother thing coming). |
You do know that every time you research an Advanced Tech, almost everything in that tree improves itself, right? Then again, I don't have the patience to sweep up planets for hours in Huge so you might have a point.
I agree mostly about the Darloks despite having a few very fun games as them and even voted for them here. I kind of regret that vote now - should've picked Mrrshan.
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