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Least Favorite MOO race (Time out:0 days after 20-12-2004, 02:13)
Alkari
Bulrathi
Darlok
Human
Klackon
Meklar
Mrrshan
Psilon
Sakkra
Silicoid
None. They're all pretty good
View Results [Edit Poll (moderators only)]
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Father Beast is offline Father Beast
King
My head stuck permanently in my civ
Feb 2000
time: 22:16
  Old Post 20-12-2004 02:10
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least favorite MOO1 race Support Apolyton buy from Amazon

my vote is the Mrrshans. their fighting advantage isn't anything I'v ever taken serious advantage of. plus, the default name for their home world is just lame

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:16
  Old Post 20-12-2004 04:17
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Mrrs, but I don't like playing the Sillies either.

Father Beast is offline Father Beast
King
My head stuck permanently in my civ
Feb 2000
time: 22:16
  Old Post 21-12-2004 20:54
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agreed, Last Time I Played silics I was royally upset I couldn't gaia upgrade my planets. I mena, I know I don't get the fertile bonus to growth, but I would have liked the +25/50% to base size.

Hmmnn.. someoneelse voted and didn't say anything...

Garth Vader is offline Garth Vader
King
Saskatoon, SK, CA
Oct 1999
time: 22:16
  Old Post 21-12-2004 22:40
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Alkari and Mrrshans are the 2 I had the most troubles with.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:16
  Old Post 22-12-2004 01:46
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OT here, but do most feel that impossible on Moo1 is much harder than Moo2? I find it is a lot more work and a lot less fun.

Garth Vader is offline Garth Vader
King
Saskatoon, SK, CA
Oct 1999
time: 22:16
  Old Post 22-12-2004 02:36
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Oh for sure, a big part of that is the extra advantage you get from designing your own race though.

I think Moo2 impossible would be real hard if you used a stock race.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:16
  Old Post 22-12-2004 06:09
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I was thinking today about, if warp interdicters where not in the game of Moo2, that alone would make the game tougher (in SP).

Knowing that you can put them up and get time to get back is what frees me to expand.

I am gaining the upper hand right now in Moo1 med size impossible game and it has been a never ending gang attack.

All I could do was to fight them off, until I got HEF and Omega bombs. The Psilons did not get much in the way of pop boost or soil and also robotic controls, or they may have over whelmed me.

Nothing but missile battles till the HEF, just relentless. In Moo2, you do not see wave after wave and those Alk with those thousands of small ships can be hellish.

Tiemler is offline Tiemler
Chieftain

Nov 2004
time: 05:16
  Old Post 22-12-2004 07:10
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quote:
I think Moo2 impossible would be real hard if you used a stock race.


Some more than others. Unless you take the Elerians, it probably wouldn't be as big a handicap as using the AI ship designs.

What really would improve the game for me would be a mod that gives the AI a catalog of player-authored ship designs it will choose from when it has the required techs.

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:16
  Old Post 22-12-2004 20:30
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I voted Silicoids. They're not the weakest race, but I don't like playing them because they require so much extra micromanagement because of their slow growth rate.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:16
  Old Post 23-12-2004 04:38
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Silicoids are the most powerful race after Klackons. Hell, maybe even more powerful than Klacks.

The worst are Mrrshan and Bulrathi, with Bulrathi being my choice for their stupidity in researching computers.


Now as for which race I don't like playing, that would be Psilons cause I enjoy the challenge of having techs not offered for research.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:16
  Old Post 23-12-2004 04:43
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quote:
Originally posted by Father Beast
my vote is the Mrrshans. their fighting advantage isn't anything I'v ever taken serious advantage of. plus, the default name for their home world is just lame



Mrrshans and Alkaris are excellent in early dogfights with small laser ship designs.

hangar-96 is offline hangar-96
Settler

Mar 2005
time: 05:16
  Old Post 04-03-2005 21:29
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Personally I think Humans are best because you can manage wars very easily, and can manipulate the other races into fighting each other very well.

Bulrathis are the worst, I think.

Gamecube64 is offline Gamecube64
King
of Persia
Apr 2004
time: 23:16
  Old Post 04-03-2005 23:16
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I don't like the Bulrathi... give me a Sakkra for ground combat anyday.

blackholearmy is offline blackholearmy
Settler

Mar 2005
time: 05:16
  Old Post 05-03-2005 11:51
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Psilons. They're far to good. And, everybody likes them. That's enough reason for me!

Shiver is offline Shiver
Settler

Mar 2005
time: 23:16
  Old Post 16-03-2005 06:30
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5 votes Mrrshan, 6 votes Bulrathi. And I'm the only person that voted Darloks?

Let me tell you why the Bulrathi are not the worst race in the game. Their troop strength means early on you never have to worry about defense. The early bombs are so crappy and enemy invaders so weak that it's not even an issue. If you build ships, it's so you can start taking enemy planets. Once the dangerous bombs start coming out, it's time to set up some protection. If you haven't secured a definite advantage before that, you probably won't win. They are far from being the best race. Heck, they aren't even a *good* race. But I can tell you they are not the worst.

Regarding the Mrrshan: yeah, they suck as bad as everyone thinks they do. Mrrshan get a bonus to shots fired, Alkari get that same bonus applied to their defense. What sets them apart: Mrrshan get much worse default relations with other races and their research specials are excellent in Weapons, poor in Computers. Alkari are excellent in Propulsion, poor in Shields. Guess what? Alkari don't need shields! They're supposed to use large numbers of fighters as their primary muscle. Shield tech is the easiest to do without in MOO. The cut in computer research on the other hand hurts Mrrshan a lot as the game goes by.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:16
  Old Post 16-03-2005 08:19
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Hmm, Bulrathis have poor computers, Mrrshans have poor construction.

Mrrshans can be lethal early in the game and even later if offered good military techs at low price.

Shiver is offline Shiver
Settler

Mar 2005
time: 23:16
  Old Post 16-03-2005 08:56
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quote:
Originally posted by Ljube-ljcvetko
Hmm, Bulrathis have poor computers, Mrrshans have poor construction.

Mrrshans can be lethal early in the game and even later if offered good military techs at low price.


Wait, they do? Oops, got my facts mixed up. Missing out on construction instead is just as bad, if not worse. Construction boosts your economy, your ground combat abilities, your ship's armor and the amount of stuff you can cram onto a ship. You could argue that it's the best all-around tree in the game since it does so many things at once. My point is that the Alkari take no real hit from their "disadvantage" while the Mrrshans do.

Darkstar is offline Darkstar
Prince
Huntsville, AL, USA
May 1999
time: 23:16
  Old Post 16-03-2005 09:41
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Mrrshan and Bulrathi for me.

Shadowlord is offline Shadowlord
Warlord

Apr 2002
time: 00:16
  Old Post 16-03-2005 10:22
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For me, the Klackon - They're so uber I just can't like them. :P

The Mrrshan don't get hate from me, just pity. Well, except for when they go to war with every other freaking race in the galaxy at the same time...

Father Beast is offline Father Beast
King
My head stuck permanently in my civ
Feb 2000
time: 22:16
  Old Post 18-03-2005 17:06
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one faq I ran across didn't like "Mrrwhatevers, Bulwhatevers, Alkwhatevers", since all you get is an advantage nullified by 2 tech levels.

it appears that a lot of people agree, judging from the voting.

Defaultuser is offline Defaultuser
Settler

Mar 2005
time: 05:16
  Old Post 29-03-2005 08:26
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I dunno why people seleced the Bulrathi as their least favorite.

I would have selected the Psilon, personally, but that's only because I play nothing but huge games.

Think about it.

The Psilons gain a tech advantage for a short window in mid-game, but after that tech is useless. Other races' inherent capabilities stick around, so once everyone has the whole tech tree the Psilons have no advantage (and if you think you can maintain a tech lead long enough to take advantage of it in a game with the Darloks, you have nother thing coming).

The Bulrathi, on the other hand, have one of the best early and late game advantages. Early on, you can take planets without a fleet. Later on in the game, when everyone has the best armor, best suits and best ground weapons, the +25 advantage truely is impressive.

But that's just because I hate the tedium of nuking planets then rebuilding them late in the game, takes too damn long. I'd rather capture them intact without throwing 500 million troops in the fray and possibly gain some tech.

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:16
  Old Post 29-03-2005 12:03 Visit Tuberski's homepage!
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I don't like the Mrrshan. Never seem to get going good with them.

ACK!

Shiver is offline Shiver
Settler

Mar 2005
time: 23:16
  Old Post 02-04-2005 21:19
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quote:
Originally posted by Defaultuser
I dunno why people seleced the Bulrathi as their least favorite.

I would have selected the Psilon, personally, but that's only because I play nothing but huge games.

Think about it.

The Psilons gain a tech advantage for a short window in mid-game, but after that tech is useless. Other races' inherent capabilities stick around, so once everyone has the whole tech tree the Psilons have no advantage (and if you think you can maintain a tech lead long enough to take advantage of it in a game with the Darloks, you have nother thing coming).


You do know that every time you research an Advanced Tech, almost everything in that tree improves itself, right? Then again, I don't have the patience to sweep up planets for hours in Huge so you might have a point.

I agree mostly about the Darloks despite having a few very fun games as them and even voted for them here. I kind of regret that vote now - should've picked Mrrshan.

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