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MiketheYounger
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Tectonic activity should be ok
Not the normal, routine magnitude 3 quakes, but the big kahuna magnitude 7+ quakes that get talked about for a century or three...
Similar criteriae would apply to volcanoes and Tsunami
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Max Sinister
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Right. Think about the great earthquakes like the one that destroyed Lissabon or San Francisco, 1906.
Last edited by Max Sinister on 28-12-2004 at 16:57
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Xorbon
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Guelph, ON
Jul 2003 time: 00:16
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Normal weather phenomena have no place in Civ because of the time-scale of the game. However, certain natural disasters (and other random events) could fit in the game. Tsunamis, earthquakes, hurricanes, volcanic eruptions, large-scale floods, and massive fires are examples of disasters that could be added to the game. It depends on how they are implemented. For instance, hurricanes should not be represented by a unit that moves from turn to turn across the map! It's best to represent disasters abstractly. Effects of disasters could include population loss, unit damage/death, terrain/city improvement destruction, economic damage, etc.
Lightning storms, basement flooding, the Henderson's house burning down, Little Timmy getting trapped in a well: these are disasters that wouldn't fit into the scope of the game.
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patcon
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quote: Originally posted by Xorbon |
The Tampa Bay Lightning stormed in 2004 and they won the STANLEY CUP!!!! (The championship of the National Hockey League.)
Not a problem here in sunny Tampa, Florida, where we may not have basements, but I did eat lunch outside on the porch today in shorts and a tee shirt.
quote: the Henderson's house burning down |
Never did like them anyway, bunch of a**holes. The only decent thing they ever did was take care of a sasquatch they hit with their car.
quote: Little Timmy getting trapped in a well |
Is that what Lassie was barking so much about in the middle of the night? I feel so bad about having the vet put her down for waking me up so often. Come to think of it, she was barking quite a bit the night of the fire over at the Henderson's. Maybe I should have checked out that orange glow from across the street instead of just throwing a shoe at the b**ch and telling her to shut up and let me sleep. (I'm referring to the dog, not my loving wife.)
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Max Sinister
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Disasters are a good idea, but you should be able to foresee them, if possible, if you've got the tech you need. (Sad example: There would've been time enough to evacuate people in Asia when the tsunami broke out, but they had a proper warning system for disasters like that.) If Civ4 expanded into the future, they could even introduce weather and earthquake control! (Did they have something like that in SMAC?)
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civer3
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quote: Originally posted by Xorbon
Normal weather phenomena have no place in Civ because of the time-scale of the game. However, certain natural disasters (and other random events) could fit in the game. Tsunamis, earthquakes, hurricanes, volcanic eruptions, large-scale floods, and massive fires are examples of disasters that could be added to the game. It depends on how they are implemented. For instance, hurricanes should not be represented by a unit that moves from turn to turn across the map! It's best to represent disasters abstractly. Effects of disasters could include population loss, unit damage/death, terrain/city improvement destruction, economic damage, etc.
Lightning storms, basement flooding, the Henderson's house burning down, Little Timmy getting trapped in a well: these are disasters that wouldn't fit into the scope of the game. |
I saw it being done in Civ 2. I think that was the only way it could have been done was to include it in as a type of unit. For Civ 4, my hope is that the designers would classify these effects (natural disasters) as special units (not as in normal combat mode, of course. You can't do combat with a tsunami or a hurricane in the normal sense!) that move across the land. Lightning storms could be represented as ... the player would see it on Civ 4 as the weather changing. Clouds gather, etc ... thunderstorm approaching, ... and so on ..... If the player doesn't like it, than he or she should be given the option of turning these disasters off.
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Max Sinister
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I'm against catastrophies in the normal game, but in scenarios where one turn equals one month, one week or even one day they could fit in...
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