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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:16
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If we want to use the 1/4 DD to scout for subs, it has to move 8666. That will end its turn in the middle of the ocean. There is little that can be done about this, even using a full mp DD doesn't help.
So, for the chaining, I propose the following:
1. move a 3 mp, 4/4 TR from NI 12 into NI. load 8 inf.
2. move a TR from NI 88 2.
3. move the loaded TR 8.
4. chain.
5. use the 4 mp 1/4 DD to move 8666
6. use the 2/4 DD to move 88877
7. use the TR at hub 3 to move 8
8. use the TR to move to same position (will be new Hub 3 from now on)
9. chain
10. move 8877 to Hub 2.
11. move 1/5 DD from previous hub 3 to NI (can either be used as scout next turn, or left to heal)
So far, no problems. But than... either we take the risk, and move the DD on Hub 2 22222 to get near the 3 transports, or we don't take risk, and send it to Hub 1. In turn, the DD on Hub 1 can then go to Hurricane.
I don't know. We won't be able to reach the transports this turn, nor the next. I think it might be better to wait until we've got enough ships to deal with them. However, there is a problem: if we don't move the DD from Hub 2 to the S, we can't scout, and so we don't know where they are either.
For the moment, I consider 8 sure infs more important than knowing where those last ships are next turn.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:16
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okay, I'll take a small break, will be back in half an hour or so. At that time, I'll finish the save. If there is anything else anybody sees, let me know asap, please.
I'm thinking on chaining 8 inf to Stormia, scouting all the way, moving the DD near Blizzard S, moving the DD on Hub 2 to Hub 1 (one on Hub 1 to Hurricane), change Hurricane to a DD, set Eli to a civil defense, change WoC to 1-turn DD, and short rush 2 knights in Tornado and Typhoon to get 2 DDs next turn.
Further, Panama fortress gets ~6 defenders (tanks also possible), and 1 on 2 of the fort. All arties get an inf to accompagny them. the radar tower near NI gets protected by MI, as will the road with the 4 workers. Abilene gets a 1/4 TR scrapped for a settler. if there are TRs that can't get to NI, they go to Abilen, all the rest goes to NI, including all marines (if possible, of course) and the 3/4 CV.
Fighter on 4/4 CV gets rebased to Eli.
Stormia upgrades whatever defenders it can.
airport changed, as mentioned somewhere above.
wf tweaked where possible... and that's about it.
So any comments: shoot!
DeepO
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