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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Gathering Storm > Turn 245: 1275 AD
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DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:16
  Old Post 29-12-2004 00:41
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movement continued
- art moves from NI to 6 of Lego CV.
- Artillery bombards CV Tiberius Kerekes. Hits. CV 3/4.
- art moves from NI to 99 of Lego CV.
- Artillery bombards 3/4 CV Tiberius Kerekes. Hits. CV 2/4.
- art moves from NI to 69 of Lego CV.
- Artillery bombards 2/4 CV Tiberius Kerekes. Hits. CV 1/4.

2 art left. Going for the Southernmost IR.

- 2 art move from NI to 47 of Lego IR.
- Artillery bombards IR Anvil. Hits. Anvil 2/4.
- Artillery bombards 2/4 IR Anvil. Hits. Anvil 1/4.

DeepO is offline DeepO

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Jan 2002
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  Old Post 29-12-2004 00:42
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Battle report continued
- Artillery bombards CV Tiberius Kerekes. Hits. CV 3/4.
- Artillery bombards 3/4 CV Tiberius Kerekes. Hits. CV 2/4.
- Artillery bombards 2/4 CV Tiberius Kerekes. Hits. CV 1/4.
- Artillery bombards IR Anvil. Hits. Anvil 2/4.
- Artillery bombards 2/4 IR Anvil. Hits. Anvil 1/4.

DeepO

DeepO is offline DeepO

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Jan 2002
time: 06:16
  Old Post 29-12-2004 00:44
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worker moves next.

DeepO

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:16
  Old Post 29-12-2004 00:45
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But if we don't clear for subs we stand to lose a Transport and 8 units with bad luck.

DeepO is offline DeepO

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Jan 2002
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  Old Post 29-12-2004 00:54
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movement continued
- 3 slaves RR the road on NI 9. That makes a total of 4 workers on this tile, better protect it
- 2 slaves move to Abilene 7.
- 1 slave next to our 4/5 T moves onto the tank. (wasn't on RR)
- 1 slave on jungle moves 8 onto forest.

that leaves exactly 4 slaves which can move... but as we don't have the chance to create a colony anyway in case GoW would try something (the slave's escort would certainly be destroyed), that's okay.

- 4 slaves move to former Panama location, and build fortress.

Next: build a Dye city (PS 22 it will be). Anybody has an original name?

DeepO

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:16
  Old Post 29-12-2004 00:59
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Aurora Borealis? Closest thing I can figure for a colorful "storm".

DeepO is offline DeepO

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Jan 2002
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  Old Post 29-12-2004 01:01
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quote:
Originally posted by Aeson
But if we don't clear for subs we stand to lose a Transport and 8 units with bad luck.

Which is why I proposed to use the 2/4 DD we have left to clear for subs.

With the 2/4 going N, and the 1/4 going E, we should have the first 2 pieces of sea covered. The expense is of course to Hub 3 will be exposed.

Hub 3 will be moved one tile top the N, otherwise our transports can't reach it.

We can use 1 transport from our M attack to chain units from NI onto the transport going W. This means we can move 2 transports there, instead of 1. I know it's not ideal, but it's a bit of protection against subs.

We still need luck in the next 2 steps, unless we want to use the DD on Hub 2 to go to Hub 1 (I would prefer him going S, to get in the neighbourhood of the transports)

DeepO

DeepO is offline DeepO

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Jan 2002
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  Old Post 29-12-2004 01:02
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quote:
Originally posted by Aeson
Aurora Borealis? Closest thing I can figure for a colorful "storm".

Fine by my. A bit strange to have the notherlight on the equator, but oh well

DeepO

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:16
  Old Post 29-12-2004 01:07
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What about "Aurora Equatoris", then. More geographically correct (gramatically I can't promise...)

DeepO is offline DeepO

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  Old Post 29-12-2004 01:08
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movement continued
- settler moves to PS 222 from NI.
Settles new city "Aurora Borealis".
Build set to barracks, no rush.
We know have 8 lux in all our cities again

- 1 MI moves to AB from NI, and forts.
- 1 MI moves to Panama fort, and forts.

This might be a good time to take a screenshot for GoW, before all our troops are moved permanently.

DeepO

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:16
  Old Post 29-12-2004 01:11
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Yah... rename it Aurora Equatoris.

DeepO is offline DeepO

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Jan 2002
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  Old Post 29-12-2004 01:12
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quote:
Originally posted by Krill
What about "Aurora Equatoris", then. More geographically correct (gramatically I can't promise...)

mja... perhaps. It doesn't have the same connotation, of course. Let's keep it as is for the moment, we can always change it later on. If more members comment on this before the end of the turn, I'd be happy to change it

DeepO

DeepO is offline DeepO

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Jan 2002
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  Old Post 29-12-2004 01:12
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x-post... okay... 2 votes for, none against. Name changed

DeepO

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:16
  Old Post 29-12-2004 01:14
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I wonder whether or not the magnetosphere could be that far out of alignment with the rotational axis? (While still having earthlike conditions)

Krill is offline Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:16
  Old Post 29-12-2004 01:19
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Well, technically it should be Aeqatoris, but it is easier to read as it is now...

DeepO is offline DeepO

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Jan 2002
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  Old Post 29-12-2004 01:23
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If we want to use the 1/4 DD to scout for subs, it has to move 8666. That will end its turn in the middle of the ocean. There is little that can be done about this, even using a full mp DD doesn't help.

So, for the chaining, I propose the following:
1. move a 3 mp, 4/4 TR from NI 12 into NI. load 8 inf.
2. move a TR from NI 88 2.
3. move the loaded TR 8.
4. chain.
5. use the 4 mp 1/4 DD to move 8666
6. use the 2/4 DD to move 88877
7. use the TR at hub 3 to move 8
8. use the TR to move to same position (will be new Hub 3 from now on)
9. chain
10. move 8877 to Hub 2.
11. move 1/5 DD from previous hub 3 to NI (can either be used as scout next turn, or left to heal)


So far, no problems. But than... either we take the risk, and move the DD on Hub 2 22222 to get near the 3 transports, or we don't take risk, and send it to Hub 1. In turn, the DD on Hub 1 can then go to Hurricane.

I don't know. We won't be able to reach the transports this turn, nor the next. I think it might be better to wait until we've got enough ships to deal with them. However, there is a problem: if we don't move the DD from Hub 2 to the S, we can't scout, and so we don't know where they are either.

For the moment, I consider 8 sure infs more important than knowing where those last ships are next turn.

DeepO

DeepO is offline DeepO

Emperor
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Jan 2002
time: 06:16
  Old Post 29-12-2004 01:24
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quote:
Originally posted by Krill
Well, technically it should be Aeqatoris, but it is easier to read as it is now...

Name changed again... and don't worry, It will get read as AA

DeepO

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:16
  Old Post 29-12-2004 01:39
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What is the concern about the arts and GoW? Not stacking them does not do much does it? They have free use of the rails, so they can use a 2 mover or a 3 mover and capture and send them anywhere?

So all we accomplish is to need extra units to cover for barbs. Well that can be minimized.

DeepO is offline DeepO

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Jan 2002
time: 06:16
  Old Post 29-12-2004 01:40
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pic for GoW (before we show too much)



DeepO

DeepO is offline DeepO

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Jan 2002
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  Old Post 29-12-2004 01:42
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quote:
Originally posted by vmxa1
What is the concern about the arts and GoW? Not stacking them does not do much does it? They have free use of the rails, so they can use a 2 mover or a 3 mover and capture and send them anywhere?

By spreading the arts, we require them to spend more units on the capture. 8 arts with 1 inf defending only needs 1 tank for a big bonus. 8 arts and 8 infs need at least 8 tanks.

DeepO

DeepO is offline DeepO

Emperor
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Jan 2002
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  Old Post 29-12-2004 01:42
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I don't think they will backstab us now, though. They payed us for computers, without receiving it... we will be save for at least 1 more turn, quite possibly more.

DeepO

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:16
  Old Post 29-12-2004 01:43
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Deepo when you send out the save can you send it me? I just want to see what the picture is after all the action.

vmxa AT sbcglobal DOT NET

No need to respond, just either send it or not either way is up to you.

DeepO is offline DeepO

Emperor
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Jan 2002
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  Old Post 29-12-2004 01:45
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vmxa, that won't do any good... the save is set up for ND. Or you would have to have their password, of course

DeepO

DeepO is offline DeepO

Emperor
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Jan 2002
time: 06:16
  Old Post 29-12-2004 01:55
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okay, I'll take a small break, will be back in half an hour or so. At that time, I'll finish the save. If there is anything else anybody sees, let me know asap, please.

I'm thinking on chaining 8 inf to Stormia, scouting all the way, moving the DD near Blizzard S, moving the DD on Hub 2 to Hub 1 (one on Hub 1 to Hurricane), change Hurricane to a DD, set Eli to a civil defense, change WoC to 1-turn DD, and short rush 2 knights in Tornado and Typhoon to get 2 DDs next turn.
Further, Panama fortress gets ~6 defenders (tanks also possible), and 1 on 2 of the fort. All arties get an inf to accompagny them. the radar tower near NI gets protected by MI, as will the road with the 4 workers. Abilene gets a 1/4 TR scrapped for a settler. if there are TRs that can't get to NI, they go to Abilen, all the rest goes to NI, including all marines (if possible, of course) and the 3/4 CV.
Fighter on 4/4 CV gets rebased to Eli.
Stormia upgrades whatever defenders it can.
airport changed, as mentioned somewhere above.
wf tweaked where possible... and that's about it.

So any comments: shoot!

DeepO

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:16
  Old Post 29-12-2004 02:11
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quote:
Originally posted by DeepO
vmxa, that won't do any good... the save is set up for ND. Or you would have to have their password, of course

DeepO


Ah, got it. Well at least the turn was done it one thread this time.

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:16
  Old Post 29-12-2004 02:47
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quote:
Posting statistics for the past three turns:

Turn Thread for 1275AD

DeepO 203
Aeson 77
vmxa1 47
Cort Haus 24
asleepathewheel 16
Krill 7
Shiber 3
Theseus 3
alva 2
zeit 1
Arrian 1
Trip 1
notyoueither 1

Total posts = 386


Turn thread(s) for 1270AD

DeepO 467
Cort Haus 135
Aeson 101
vmxa1 77
alva 37
Trip 30
Krill 27
vulture 23
notyoueither 15
asleepathewheel 11
Theseus 8
Arrian 8
Velociryx 4
OPD 3
Dominae 2
Shiber 2
Sir Ralph 1
zeit 1

Total posts = 951


Turn thread for 1265AD

DeepO 152
Aeson 64
Theseus 55
vmxa1 31
Cort Haus 17
OPD 9
Trip 8
vulture 7
Kril 4
Shiber 3
notyoueither 3
asleepathewheel 2
Arrian 2
alva 1

Total posts = 358

Total amount of posts during the war on land = 1,695 (of which DeepO has 822 post, 48.50% (to 3 dp))




Yah, i'm glad we got the turn done in one thread this time





Edit: DeepO, you have a hell of a lot of respect from me for for tenacity, and skill at this game.

Last edited by Krill on 29-12-2004 at 04:03

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:16
  Old Post 29-12-2004 02:56
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Trip has gone on vacation for a bit or we might have made it to a second thread again...

DeepO is offline DeepO

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Jan 2002
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  Old Post 29-12-2004 03:03
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movement continued
- Move 1 3 mp TR back to NI.
- move 8 inf from NI 9 to NI and load them into TR
- move 1 TR from NI 88 to NI 8 (no sub. In hindsight there couldn't have been, as there used to be one of our TRs on this tile)
- move loaded TR 8, and chain
- move 4 mp 1/4 DD 8666. no sub.
- move loaded TR 444 (nearly moved too far)
- move 2/4 DD 88877. No sub.
- move TR at old Hub 3 8
- move loaded TR 4 and chain.
- move loaded TR 8877 and chain.
- move 1/5 DD at old Hub 3 6666 into NI. No sub.
- move DD at Hub 2 77744. No sub.
- move loaded TR 77744 and chain.
- (fighter rebased to Elipolis, as it was awaken together with the other transportees)
- move DD at Hub 1 44442. no sub. Did not enter Hurricane, as this way it should be 2 tiles closer to the South. New DD in Hurricane can scout for subs next turn.
- move loaded TR 44444 into Hurricane. Unload.

- 8 infs divided over Eastern cities (one each from Eli down), and upgraded.
320 gold spent.

- TR at NI 88 moves 24444 to new Hub 3.

Chaining done.

DeepO

DeepO is offline DeepO

Emperor
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  Old Post 29-12-2004 03:05
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822 posts and counting... I've got to say, most of them were necessary. However, I'm glad this stage is over for now.

DeepO

DeepO is offline DeepO

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  Old Post 29-12-2004 03:16
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movement continued
- 3/4 CV returns to NI
- 3 mp TR returns to NI
- 2 mp 1/4 TR moves into Abilene.
- Abilene set to settler
- TR disbanded.
- 5 shields rushed (20 g spent)
- set all citizens to taxmen while I was there.
- 1 mp 1/4 TR moves into Abilene.
- 3 last ships move into NI as well, and fort if possible.
- Inchoff sub moves 663. no sub spotted.
- DD inbetween Blizzard and Hurricane moves 22222. I poundered for a moment to let it go 22224 to get on top of the other one, but there won't be any DDs in the neighbourhood anyway, and subs are better to provoke into an attack. 2 tiles won on our race to the South can be more important.
Same reasoning for letting it set on top of the Inchoff sub.

- 2 galleys awoken, and get back to sleep again, just to make sure they were sleeping, and not fortified (it was half a year or so since I did that, so maybe best to redo it just to make sure).

That concludes the naval part.

DeepO

 
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