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Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:16
  Old Post 28-12-2004 21:21
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quote:
Originally posted by DeepO
movement continued
- explorer moves to coal in Vox. There is a inf at 7, so I move him 87. We spot the transports!

4 transports sighted at Panama Vox 47.
LNT=TR, LNT-ID, LNT-CA(vet), LNT-CG.

DeepO


Good Spot!

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:16
  Old Post 28-12-2004 21:21
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Our first Explorer (at Tip) would have seen them if they headed East.

Cort Haus is offline Cort Haus
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Apr 2002
time: 05:16
  Old Post 28-12-2004 21:25
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So we know the exact location of all Lego's troops - as there are no other transports or land locations to have gone to, right? Cheaper than a plans-steal!

DeepO is offline DeepO

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  Old Post 28-12-2004 21:26
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quote:
Originally posted by Krill
quote:

4 transports sighted at Panama Vox 47.
LNT=TR, LNT-ID, LNT-CA(vet), LNT-CG.


Correct me if I'm wrong, but you have only posted the names of three transports...

That should have been
LNT-TR, LNT-ID, LNT-CA(vet), LNT-CG.

just a typo, the '-' and '=' are next to each other, and that is my paralyzed hand... I mix ''' and ';' all the time My ring finger doesn't move like it should, but oh well... at least it still moves. My pinky is gone.

DeepO

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:16
  Old Post 28-12-2004 21:27
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We can get another DD out from Elipolis next turn too disbanding a Marine.

DeepO is offline DeepO

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Jan 2002
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  Old Post 28-12-2004 21:27
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quote:
Originally posted by Cort Haus
So we know the exact location of all Lego's troops - as there are no other transports or land locations to have gone to, right? Cheaper than a plans-steal!

I think so yes. But let's wait till we get certainty on the S-fleet, they can still be at 2 or 3 tiles. Even if we know the most likely one.

DeepO

DeepO is offline DeepO

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  Old Post 28-12-2004 21:28
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quote:
Originally posted by Aeson
We can get another DD out from Elipolis next turn too disbanding a Marine.

Hum... interesting thought. One second though, let me continue with the moves before thinking on this.

DeepO

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:16
  Old Post 28-12-2004 21:29
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The Galleys we have... are they part of a treaty to have there? They are basically useless and eating up 1gpt. ND can easily slip past the S one keeping in their cities. The N one can't cover enough to keep GoW from getting around it unseen... and of course neither could spot a Sub in any case.

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:16
  Old Post 28-12-2004 21:32
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The Northern one gives us 1-turn notice on a GoW fleet from that direction.

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:16
  Old Post 28-12-2004 21:35
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DeepO, sorry, I never knew. If you don't mind me inquiring how did it happen?

Cort, could we replace that galey with a DD (ie, the one we could get from Elipolis), an thn upgrade the Galley?

Cort Haus is offline Cort Haus
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Apr 2002
time: 05:16
  Old Post 28-12-2004 21:36
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On the GoW diplomacy - I think the ball is pretty much in their court, as we already made some comments to them. I think a Dye Camp (could we consider a colony?) is enough for now - we already mentioned the possible status of this area to GoW.

MZ is away till the new year - we should consider that dealing with UnO, while invigorating, might be slightly different.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:16
  Old Post 28-12-2004 21:37
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GoW can get from Death Valley to Surfer's Paradise without being seen (5 movement). Then they can get from Surfer's Paradise to Velocity 1114 (or somewhere in the general area), which is outside the possible view of the Galley too.

If GoW knows it's there (and if they are planning an invasion that way they definitely will know it's there) it's completely avoidable.

DeepO is offline DeepO

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  Old Post 28-12-2004 21:38
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movement continued
explorer moves 622. Back in neutral territory, nothing else spotted.

leader generation chance.
- art moves from NI to the horse near the 2/4 T. (where did I get the idea it was 4/4?)
- bombards. fail.
- art moves from NI to the tile 3 of the horse (better spread them in case GoW gets any ideas).
- bombards. Tank 1/4.
- Tank attacks 1/4 T. No promotion.

- artillery from NI moves to wounded stack near Port Sacrifice.
- bombards. Tank 1/4.

- Tank attacks barbs. no promotion.
- new Tank attacks barbs. no promotion. 25 gold raided.
- new tank attacks 1/4 tank near PS. no promotion. Tank 3/4 (good thing too, or I would be ashamed... it should have been the 1/3 T first!)
- tank moved to wounded stack.
- tank which took the barb camp attacks 1/3 T. 1/3 T destroyed. tank promoted to 4/5.

DeepO

DeepO is offline DeepO

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  Old Post 28-12-2004 21:41
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battle report continued
- Artillery shells 2/4 tank at former Nou Camp site. Misses.
- Artillery shells 2/4 tank at former Nou Camp site. hits. Tank now 1/4.
- Artillery shells 2/4 tank at Port Sacrifice 4. hits. Tank now 1/4.

- Tank attacks 1/4 Tank at Nou Camp site. 1/4 Tank destroyed. Tank 4/4.
- Tank attacks 1/4 Tank at Port Sacrifice 4. 1/4 Tank destroyed. Tank 3/4.
- Tank attacks 1/3 Tank at Legopolis 23. 1/3 Tank destroyed. Tank promotes to 4/5.

DeepO

DeepO is offline DeepO

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Jan 2002
time: 06:16
  Old Post 28-12-2004 21:46
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quote:
Originally posted by Aeson
The Galleys we have... are they part of a treaty to have there?

Nope.
quote:
They are basically useless and eating up 1gpt. ND can easily slip past the S one keeping in their cities.

ND can move past the galley if they move around it. By going throught their cities, they shouldn't... that galley is sleeping, not fortified. I know it doesn't always work.

quote:
The N one can't cover enough to keep GoW from getting around it unseen... and of course neither could spot a Sub in any case.

You're right... this situation still exists from before the founding of Surfer's Paradise. Then it had it's purpose, now... well... something historical that got overlooked.

DeepO

DeepO is offline DeepO

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  Old Post 28-12-2004 21:52
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quote:
Originally posted by Krill
DeepO, sorry, I never knew. If you don't mind me inquiring how did it happen?

oh, I don't mind at all.
I had a motorbike accident, nearly 6.5 years ago. As a result, my right arm is partially paralyzed... i can move it around a little, but can't lift anything heavy, and can't move it up or sideways. So, no more sports, no heavy housekeeping, but I can still do things like using my hand to stir a cooking pot, or type (even if I can only use 3 fingers on the right hand, instead of 5 like normal people).
Main problem is the pain, though, not the lack of ability. Sitting in a train is very heavy, as the rythmical shocks weigh on my shoulder. Give me an hour of that, and I'm tired, irritated, and want a bath or massage. I can't really explain that to people...

But all things considered, I'm lucky to be alive, and take life like that. Every day a new party

quote:
Cort, could we replace that galey with a DD (ie, the one we could get from Elipolis), an thn upgrade the Galley?

Actually, galleys make better first line scouts then DDs. if we get attacked, both of them are destroyed in the first turn. DDs cost more... and for the moment, we don't need extra transports.

DeepO

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:16
  Old Post 28-12-2004 21:53
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I think we should move the 3/4 NI CV 12 before using it's Fighter to Recon (1114 from there). Lego might have some ships out in front of their Transports and we'd get a better chance to see them.

DeepO is offline DeepO

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Jan 2002
time: 06:16
  Old Post 28-12-2004 21:54
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quote:
Originally posted by Cort Haus
On the GoW diplomacy - I think the ball is pretty much in their court, as we already made some comments to them. I think a Dye Camp (could we consider a colony?) is enough for now - we already mentioned the possible status of this area to GoW.

MZ is away till the new year - we should consider that dealing with UnO, while invigorating, might be slightly different.

We should mention it again, CH. We can't risk them thinking we're avoiding them, or progressing on our own agenda and not a common one. But maybe we can wait till the report (I'll write them one, of course)

DeepO

DeepO is offline DeepO

Emperor
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Jan 2002
time: 06:16
  Old Post 28-12-2004 21:55
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quote:
Originally posted by Aeson
If GoW knows it's there (and if they are planning an invasion that way they definitely will know it's there) it's completely avoidable.

Yes, I agree. As said, it was more there for historical reasons, not a true one. However, that galley is also sleeping, not fortified, wouldn't any movement in its line of sight wake it?

DeepO

DeepO is offline DeepO

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  Old Post 28-12-2004 21:57
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quote:
Originally posted by Aeson
I think we should move the 3/4 NI CV 12 before using it's Fighter to Recon (1114 from there). Lego might have some ships out in front of their Transports and we'd get a better chance to see them.

Good point. It won't heal the CV, but that's not so important right now anyway.

I'll start on that in a moment.

DeepO

DeepO is offline DeepO

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Jan 2002
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  Old Post 28-12-2004 21:58
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We still have 5 arties on Lego we can use. If we want to risk them exposed, I would do a gesture to GoW, and use them to shell the Lego stack a little. Otherwise, we just leave them in cities, or with a possible Panama blockade.

DeepO

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:16
  Old Post 28-12-2004 22:00
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I wasn't aware they were sleeping. Yes that would give us some warning in some cases. I can't imagine GoW wanting to put out from there though when RP is a soft target that would allow them to hit with no warning and wouldn't leave their ships out at sea at all. We could spot them with Recon or ships at port otherwise.

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:16
  Old Post 28-12-2004 22:03
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We can bombard Lego's CV with those Artillery, and their 4/4 BB up N. They will probably never heal, so very useful.

DeepO is offline DeepO

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Jan 2002
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  Old Post 28-12-2004 22:03
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movement continued
- 3/4 CV from NI moves 12.
- figher recons Abilene 11111 (most likely position of transports)
Huh? Nothing there!

screenshot coming...

DeepO

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:16
  Old Post 28-12-2004 22:06
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Maybe they chained some troops and disbanded the chainer(s)?

DeepO is offline DeepO

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  Old Post 28-12-2004 22:08
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I don't get it. I did cover all tiles 5 from Abilene, so the only explanation I see is if they chained units to their transports.

DeepO

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:16
  Old Post 28-12-2004 22:09
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Oh... they had the 3 Transports in the blockade. I forgot about that. I was thinking they had to move 2 tiles to pick up the units. So they could be 7 tiles distant from Abilene.

DeepO is offline DeepO

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  Old Post 28-12-2004 22:11
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x-post. Yes, that must be it.

This makes it more difficult... I'll work on possible locations. They could have chained more than 1 step, which makes it impossible to know where they are. But in that case, we should have spotted them before.

The escorts can't be far, though. If they took them.

DeepO

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:16
  Old Post 28-12-2004 22:12
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If they moved W they could be 1111 and 1114 of Hub 3.

DeepO is offline DeepO

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  Old Post 28-12-2004 22:12
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They had them in the blockade? One second, I'll look it up.

DeepO

 
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