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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Medieval Conquest Questions
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dmd175 is offline dmd175
Warlord
Culturally linked starting location.
Oct 2003
time: 00:16
  Old Post 22-12-2004 00:29
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Medieval Conquest Questions Support Apolyton, buy Alpha Centauri

Hello. I'm going to play Medieval Conquest for the third time around. Have already won at Monarch with a VP victory, score of 63888.

Three questions though, for which I have searched threads titles as well as used the search function:

1) The intro box which says the four Catholic civs start with Western Church tech is an error, or are we supposed to start with that (even though it is a second era tech)?

2) Why can I not play the Poles? I even went into the editor to make sure they were accessible and they still do not come up as an option to play.

3) I was thinking of playing a game on deity, but with giving myself advanced production. I note that when I click advance production and then try to load that modded scenario, that "scientific leaders" is now disabled - even though I specifically only control-clicked on AP in the editor and saved.
As a side note, where in the editor do you modify settings for scientific leaders?

Thanks.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:16
  Old Post 22-12-2004 01:02 Visit joncnunn's homepage!
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1. You don't start with Western Church as a Catholic civ, but will get it for free when you advance into that era. (Similarly, Arabs civs get Arab Learning when they advance into that era.)

2. On the Poles, by default the human playable switch is off. It's really intended for the AI.

3A. Accelerated Production is a global feature, not a human only one.

Last edited by joncnunn on 22-12-2004 at 03:45

dmd175 is offline dmd175
Warlord
Culturally linked starting location.
Oct 2003
time: 00:16
  Old Post 22-12-2004 01:14
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Thanks for the responses.

quote:
Originally posted by joncnunn
1. You don't start with Western Church as a Catholic civ, but will get it for free when you advance into that era. (Similarly, Arabs civs get Arab Learning when they advance into that era.)

Guess I forgot that - it was Christmas 03 when I last played this scenario.


quote:
Originally posted by joncnunn
3A. Accelerated Production is a global feature, but a human only one.

Sounds like I can trigger this for myself only and none of the AI? Cool.

Doc Tsiolkovski is offline Doc Tsiolkovski
Chieftain

Oct 2003
time: 05:16
  Old Post 22-12-2004 02:56
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Re: Medieval Conquest Questions Remove this text

quote:
Originally posted by dmd175
1) The intro box which says the four Catholic civs start with Western Church tech is an error, or are we supposed to start with that (even though it is a second era tech)?

You get it when entering the second era.

quote:
2) Why can I not play the Poles? I even went into the editor to make sure they were accessible and they still do not come up as an option to play.

Editor->Scenario properties->Players: Check "Human Player" for Poland.

quote:
3) I was thinking of playing a game on deity, but with giving myself advanced production. I note that when I click advance production and then try to load that modded scenario, that "scientific leaders" is now disabled - even though I specifically only control-clicked on AP in the editor and saved.
As a side note, where in the editor do you modify settings for scientific leaders?

Thanks.

1.22 editor bug. Changing anything in the game rules part will disable SGLs ; if you somehow manage to get hold of the 1.15 editor, you can do that, though.
The SGL is not accessable with the editor; you can't even change the animation.

dmd175 is offline dmd175
Warlord
Culturally linked starting location.
Oct 2003
time: 00:16
  Old Post 22-12-2004 04:08
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Doc, thanks for the information.

Hey, check out my trade advisor - I think she caught the black death (from Medieval Conquest, emperor, Burgundy, 873 AD). No other advisors are "sick".

Attachment: a.jpg
This has been downloaded 62 time(s).

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:16
  Old Post 23-12-2004 04:24 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Hilarious!!!! Especially saying "I'm not even supposed to be here today!" like she doesn't get sick days or something :roflmao:

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:16
  Old Post 23-12-2004 05:50
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Increase Your PM Length

She probably gotted guilted into it... and the Military Advisor next door is probably a lazy git who doesn't really do anything useful... With names like 'Dante' and 'Handle'....

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:16
  Old Post 23-12-2004 07:22 Visit Dis's homepage!
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Lose 30 kilos (of popups)

quote:
Originally posted by dmd175
Doc, thanks for the information.

Hey, check out my trade advisor - I think she caught the black death (from Medieval Conquest, emperor, Burgundy, 873 AD). No other advisors are "sick".


at the Clerks reference.

pedrojedi is offline pedrojedi
Prince
of old men bearing big Ankhs
Nov 2002
time: 02:16
  Old Post 23-12-2004 16:43 Visit pedrojedi's homepage!
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How many workers do you build in this Conquest? They take like forever just to cut down some trees!

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:16
  Old Post 23-12-2004 16:52 Visit Modo44's homepage!
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quote:
Originally posted by Shogun Gunner
Especially saying "I'm not even supposed to be here today!" like she doesn't get sick days or something

It's a quote from Kevin Smith's "Clerks" movie.


You don't want to Chop Forests in this conquest. They give 2 food, and 2 shields. Just Road them.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:16
  Old Post 23-12-2004 21:00 Visit joncnunn's homepage!
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Also, you don't want to plant a city on a forest tile, next to it is a great spot though.

To preempt the obvious question "In that case, why not plant forest everywhere?", the answer is in this conquest forest can not be planted.

I was playing the Turks and built 1 worker per city in most cases, and mostly using loose city spacing to claim more area per city in light of the extremely large unsettled lands in the area + the numerous AI settlers in route. My ratio didn't fall much below 1 worker per city until I started conquering; I didn't bother much developing of the conquered territories. My domination plan was preempted by hiting the VP limit.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:16
  Old Post 24-12-2004 06:37
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I loved this conquest, but the hidden unit junk just kills it for me.

All it needed was one more patch...

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:16
  Old Post 25-12-2004 22:16 Visit joncnunn's homepage!
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Well, it would be possible to make a simple mod to this conquest that removes the "invisible unit" flag from the Assainans and gives them either "hidden nationality" or "all as roads" to compensate. This could also be done to the Japan, except I think that the hiden units in tha conquest already have both hidden nationality and all as roads.

I personally enjoyed it as is Playing the Turks and did easilly manage to avoid wars with the Abu via careful management of my own Assassins.

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