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C0ckney
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Big Up The Macedonian Massive
Apr 2000 time: 05:13
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15, was 29 last round, you may have heard about my old galaxy (29:19) in the c29 civil war
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Yes, I play it.
I'm just up to 2 million now 
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Come on guys, what are your co-ords and score..we can have an Apolyton alliance (if you're big enough of course )
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C0ckney
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Big Up The Macedonian Massive
Apr 2000 time: 05:13
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15:9:6 (we are quite a big galaxy) 1.5 mil, although that will rise to 2 mil by wednesday, following a massive ships building program.
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co-ords 9:20:10
roids 370
score 2,041,963
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Our galaxies are very similarly sized, Cockney...
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I was a GC in the last round, but I lost interest... I'm not playing anymore.
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I don't know wether to be proud that someone from cluster 12 just found me worthy of an attempted assault or insulted that they only sent 67 ships to confront my entire fleet.
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Strat question: Are there any ships that you would consider a waste of resources?
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Every ship serves its purpose in the game...
The best ships seem to be WarFrigs, Tarantulas, and Ghosts. (forgetting A-pods of course )
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C0ckney
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Big Up The Macedonian Massive
Apr 2000 time: 05:13
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TLK,
Interceptor - cheap cannon fodder, but useful for distracting spiders attention away from apods
Torpedo - in large numbers can kill frigates, but a waste of crystal which could be better spent on spiders
War frigate - great all round ship, good atkilling interceptors, spiders and cargo ships
Destroyer - good for taking out large ships, vunerable to frigates and interceptors
War Crusier - great at taking out frigates, they get eaten by destroyers usless they are covered well
Battleship - cost a fortune, very strong but can be destroyed by destroyers, good at taking out all kind of ships
Spider - great for blocking astropods (get loads of these) destroyed by frigates, use in large numbers for defence
Phantoms - clocked interceptor, can't be seen by enemy, fairly useless in comnbat, a waste of crystal
Dagger - Emp (spider, emp turret) resistant interceptor, which makes it useless for me (I use interceptors to let spiders block them, taking away pressure on my apods), good in some situatiuons
Ghost - great for taking out larger ships, quite difficult to destroy, but costs a lot of crystal
hope that helps.
Bodtetamp,
I'm in TE as well (a fleet commander no less ), and dookie I think is in CpV (our arch rivals).
Dookie,
we (my galaxy) are catching you up, you are only 8 places ahead of us 
------------------
Windows 98 (windoze) a 32 bit extention of a 16 bit graphical shell for an 8 bit operating system, origalanly coded for a 4 bit processor by a 2 bit company who can't stand one bit of competition!
The United States is a superpower undergoing the difficult transition necessary to becoming a banana republic - Lincon
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Hehe, I was in FURY, it was great fun plundering all those TE planets... but like you I was wasting too much time and effort on the thing. 
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bondetamp
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Oslo, Norway
Nov 1999 time: 06:13
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quote:

Originally posted by Imran Siddiqui on 12-12-2000 02:31 PM
So, uh... is it worth joining? It looks kind of cool, but how exactly do you play?
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Ahem, this is from memory, so be gentle. 
The basics:
You are the sovereign ruler of a planet. Think of it as an alternate anding to civ or SMAC . You get resources from the many asteroids cirkling your planet, and with these you build facilities, research and an army. With research you can build facilities and with facilities you can build ships. With ships you can make war against other planets and steal their 'roids. With more 'roids you get more resources to build more facilities, research and ships.(the tech-tree is pretty short, so you'll find yourself building mostly ships pretty soon) This is basically the strategic part of the game. Fairly simple and straigth forward.
What makes PA a really cool game, though, is the community around it.
As a planet you are a member of a galaxy of 25. These are usually rather close, and most strong galaxies have abolished internal warfare. This makes sense as your gal-mates have a very short travel time to your planet, and will therefore almost allways be able to help if/when you are attacked. Your galaxy is one of many collected in clusters. These are a lot less formal, and even though some exceptions appear, successful cluster-alliances are rare. Cluster-alliances make sense as well, as the travel time between galaxies within a cluster is considerably shorter than between clusters. If you're attacked by someone from another cluster, you get a few hours extra to alert your friends within your cluster.
There are currently between 150 and 200 clusters in the universe.
There are also big alliances that goes across clusters. These are often people who knows each others from outside the game, and wants to continue within the game. Some are people with common interests (like the numerous nationality-alliances, and the anti-WaC-alliances). It is often a good idea to have an alliance to back you up in time of need, and it is nice to have some friends to go on raids with.
Oh, well, Sopranos's on TV. I don't know if this was halfway coherent, but just join and ask if you wonder about anything. 
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-bondetamp
but you may call me sir.
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I'm in as well, Mad Lord Snapcase of Planet L, 88:1:8. It's a crap galaxy.
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All times are GMT. The time now is 05:13. Apolyton Time is 00:13. |
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