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Maxfin is offline Maxfin
Settler

Apr 2004
time: 05:16
  Old Post 22-12-2004 22:04
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Nation’s Cup IV, February 25th-27th, 2005 Increase the size of your Attachments

Nation’s Cup IV, February 25th-27th, 2005.

To all Civ addicts near and far,

It is now time for the 4th Nations Cup in which ladder players from all over the world join ranks with their esteemed countrymen and battle against other Nations for the honor of receiving the Nations Cup. No member of the league need sit out. There are many teams that have played in the last three tournaments that could use more players or countries that have not been represented so please read in the forum under the heading Nations Cup forum (in the civplayers Forum) to see which teams will need representation or take the initiative and start your own team for your country to have a spot this coming Nations Cup.

If you are a first timer please note the following:

All participants must be a member of the Civ3 Ladder player’s league(www.myleague.com/civ3players). This event is run by the Civ3 Ladder player’s league administration and tournament directors and it uses ladder tournament software. So if you are not a member of the league and would like to join up please email an admin to get invited to join the league. The league also suggests you familiarize yourself with the game style seen throughout the league to better prepare for the upcoming events. Also, try to play in one of the tournaments the league runs throughout the week to be familiarized with tournament software.

4 players is the minimum for playing in this cup while 12 is the limit for each team. However, each Nation can have more than one team if there is more interest among those players. For example, Finland could have enough players to make two teams which could then be called Finland 1 and Finland 2. Both teams can have 4-12 players each. Once players have agreed to teams they will then need to vote on a Captain or leader who will then post the team roster in the forum(http://civ3players.proboards2.com/i...gi?board=NATION) under the heading registration thread. Rosters can be changed up until 10 hours before the first scheduled event which is at 12am EDT Friday the 28th. In the event that one Nation can not get enough players together they can join another Nation and form an alliance. For example, team Sweden, Norway and Denmark could form Team Scandinavia. This can happen 7 days prior to the first event but not before that. Many people find out closer to the date and so to ensure our league members get a chance to play for their respective Nations please wait to form alliances until the 7 day prior timeframe.

The Fourth Nations Cup has undergone some changes regarding rules and schedules. This time all events are scheduled to be played during one weekend. Friday and Saturday will involve all the main events with the final games being played on Sunday. This time we are playing 5 different kinds of ancient games in order to avoid those games which cause issues such as lag and games which take too long. All big games have been eliminated to deal with connection issues between players and other issues that arise.

You can find more information from http://civ3players.proboards2.com/i...gi?board=NATION or by e-mail or catching me from Civ3Conquests MP lobby.

Last edited by Maxfin on 07-02-2005 at 01:23

Maxfin is offline Maxfin
Settler

Apr 2004
time: 05:16
  Old Post 22-12-2004 22:04
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Help yourself to an AD-FREE life

Schedules of Nations cup:

Friday (day of Mods):

.................................................
Qualifying Event #1
Friday, Feb 25th 10:00am EST
The Classic 1vs1 Vanilla civ

This will be a 1v1 single elimination tournament. Substitutions only allowed by acceptance of NC directors. Seeding will be random. All civs are same so there is no need for Civ selection order.

Points: #1: 5pts
#2: 3pts
#3-4: 1pt

Limit: 90turns
Game Mode: Simultaneous
Timer: fast
Barb Level: no barbs
Map: tiny 70 Pangaea
Climate: random
Age: random
Temp: random
Diff Level: regent
Acc Prod: on
Cultural Conversions: on
Elim: 1-city ON
SGL: OFF
Scenario: http://www.ee.oulu.fi/~max/MaxsvanillaV1C3P.biq

..............................................
.................................................
Qualifying Event #2
Friday, Feb 25th 2:00pm EST
Uni's all civs with Ancient UU scenario

This will be a 2vs2 single elimination tournament. This event will use Uni's new scenario (http://civ3players.proboards2.com/i...&num=1102721123)
Download scenario and save it into your scenario folder. Substitutions will be allowed between rounds.
Seeding will be random. Order of civ pick is by seed.

Points: #1: 5pts
#2: 3pts
#3-4: 1pt


Limit: 90turns
Game Mode: Simultaneous
Timer: fast
Barb Level: Random
Map: tiny 60 Pangaea
Climate: random
Age: random
Temp: random
Diff Level: regent
Acc Prod: on
Cultural Conversions: on
Elim: 1-city ON
SGL: ON
Scenario: http://civ3players.proboards2.com/i...&num=1102721123

..............................................
.................................................
Qualifying Event #3
Friday, Feb 25th 4pm EST
MoD's Blinded with Science Ancient 2v2

This will be a 2vs2 single elimination tournament. This event will use MoD's blinded with science ancient-scenario. Read more information from forum (http://civ3players.proboards2.com/i...&num=1097338531). Download scenario and save it into your scenario folder. Substitutions will be allowed between rounds. Seeding will be random. Civ picking order by seeding(1-2-1-2)

Points: #1: 5pts
#2: 3pts
#3-4: 1pt


Limit: 90 turns
Game Mode: Simultaneous
Timer: fast
Barb Level: Random
Map: Small 70 Pangaea
Climate: random
Age: random
Temp: random
Diff Level: regent
Acc Prod: on
Cultural Conversions: ON
Elim: 2-city ON
SGL: ON
Scenario: http://forums.civfanatics.com/showt...949#post2244949

..............................................


Qualifying Event #4
Friday, Feb 25th 7pm EST
2vs2 Industrial start

This will be a 2vs2 single elimination tournament. Substitutions will be allowed between rounds. Seeding will be random. Choice of Civ will be based on team seeding1-2-1-2). (War Elephants are not allowed)

Points: #1: 5pts
#2: 3pts
#3-4: 1pt

Limit: 90 turns
Game Mode: Simultaneous
Timer: fast
Barb Level: no barbs
Map: Small 60
Landmass: Random
Climate: random
Age: random
Temp: random
Diff Level: regent
Acc Prod: on
Cultural Conversions: on
Elim: 2-city ON
SGL: ON
Scenario: http://www.i-challengeu.com/CTL/Sta...ial%20Start.biq

..............................................
.................................................
Qualifying Event #5
Saturday, Feb 26th 9.00 am EST
2vs2 Future Age

This will be a 2vs2 single elimination tournament. Substitutions will be allowed between rounds. Seeding will be random. Choice of Civ will be based on the team rankings after the first day of play. In case of a tie, the team with the higher seeding will choose civ first. (1-2-1-2). For this event we are using Wtiberon's Balanced future start scenario,
forumhttp://civ3players.proboards2.com/index.cgi?board=Scenarios&action=display&num=1094749513)

Points: #1: 5pts
#2: 3pts
#3-4: 1pt

Limit: 90 turns
Game Mode: Simultaneous
Timer: Normal
Barb Level: Random
Map: Standard 70
Landmass: Random
Climate: random
Age: random
Temp: random
Diff Level: regent
Acc Prod: on
Cultural Conversions: on
Elim: off
Regicide: ON
SGL: ON
Scenario: http://www.civfanatics.net/uploads8...Start_v1.11.zip

..............................................
.................................................
Qualifying Event #6
Saturday, Feb 26th 10 am EST
Ancient Age killer cton(1vs1vs1vs1vs1vs1vs1vs1)

This will be a single elimination tournament. Substitutions will be allowed between rounds. Seeding will be random. Choice of Civ will be based on the team rankings after the first day of play. In the case of a tie, the team with the higher seeding will choose civ first. We are using killer cton rules setting for this game. No contacts or trades allowed between players. For killing your opponent, you are awarded extra 80pts. If more then 8 teams register for event then there will be a 1vs1 qualifying round which will be played by using event #1 rule settings.


Points: #1: 5pts
#2: 3pts
#3-4: 1pt

Limit: 90 turns
Game Mode: Simultaneous
Timer: fast
Barb Level: Random
Map: Standard 70 Pangaea (with 6 or less small 60)
Climate: random
Age: random
Temp: random
Diff Level: regent
Acc Prod: on
Cultural Conversions: on
Elim: 1-city
SGL: ON
Scenario: (none)

..............................................

.................................................
Qualifying Event #7
Saturday, Feb 26th 1 pm EST
3vs3 ancient teamer

This will be a single elimination tournament Substitutions will be allowed between rounds. Seeding will be random.
Choice of Civ will be based on the team rankings after the first day of play.
In case of a tie, the team with the higher seeding will choose civ first.


Points: #1: 5pts
#2: 3pts
#3-4: 1pt

Limit: 90 turns
Game Mode: Simultaneous
Timer: fast
Barb Level: Random
Map: Small 60
Climate: Normal
Age: 5billion
Temp: Normal
Diff Level: regent
Acc Prod: on
Cultural Conversions: on
Elim: 1-city
SGL: ON
Scenario: (none)

..............................................

Last edited by Maxfin on 07-02-2005 at 01:24

Maxfin is offline Maxfin
Settler

Apr 2004
time: 05:16
  Old Post 22-12-2004 22:05
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Championship Round Matches

Sunday, Feb 27th, 2005 - Finals begin 11 am EST


After 7 prequalifying events the teams with the highest scores will advance to the finals. With less then 6 teams’ only the 2 best will get into finals. With 7-11 teams top 3 will get into finals and with over 12 teams the 4 top finishing teams will get into finals. Each team will inform TD in charge, who will play for them in game #1, #2 and #3. After that TD will inform games. This has been done so that more players can play in Grand Final and it’s not just about 1 good start, but more about skills of team. There can also be many different tactics for final. No contact allowed between teams. No deals and no trading allowed. You can only chat with your teammate in the same game. You aren't allowed to kill teammate.

Winner of Nation's cup will be the winner of at least 2 final games.
No earlier points are counted for Grand Final.

Choice of civs:
Game #1 & #2 & #3:

Civ choice goes to the team with the most points thru the first 8 rounds. In case of a tie, the team with the most events won chooses first. If there is still a tie after this, the team with the highest ranked ladder player chooses first.

*Nations/teams are not allowed to select civ in final game #2 that has been selected in game #1. So players in game #1 will inform TD which civs have been selected in game #1 and after that game #2 will select their civs. In Game #3 players can't choose civs which has been selected in game #1 or game #2.

If Team with only 4 or 5 players will get into final, final will be reduced to 2*2vs2sv2sv2 game.



Limit: 90 turns
Game Mode: Simultaneous
Timer: fast
Barb Level: roaming
Map: Small 70 Pangaea
Climate: random
Age: random
Temp: random
Diff Level: Monarch
Acc Prod: on
Preserve Random Seed: on
Civ Specific Abilities: on
Cultural Conversions: on
Elim: 1-city ON
SGL: ON
Scenario: None

Last edited by Maxfin on 07-02-2005 at 01:24

Maxfin is offline Maxfin
Settler

Apr 2004
time: 05:16
  Old Post 07-02-2005 01:26
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Support Apolyton, buy GURPS/ Alpha Centauri

Nation's cup IV has been rescheduled for February 25th-27th due conflict with Clan Challenge Championships and Ryder Cup. Everyone is free to join their Nation's team in Nation's cup forum(link in signature)

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