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civroman
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Can some one tell me the exact way score is calculated. Are the future techs just added on the the accumulative score or are they factor into it. And is there a conquest bonus like in Civ I??? This question is for Civ III and sorry I if I posted it in the wrong place or messed up some other way. Thank you in advance.
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civroman
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This is the same guy that posted the thread. One more question, does different levels of barbarian activeity effect your score like in Civ II? Thanks again.
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civroman
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thanks for the help! I'm gonna make this map to try to test my micro management skills. One plan is to have just enough food to support a metro of 27 (enough entertainers to keep all citizens happy). The other plan is to have just enough sheilds to keep my cities going along at a steady pace (the rest is food). What do you think would yeild a higher score? The one with the max people or the one with the max tech. I know you said future techs don't really matter but I'm gonna try it anyway. And btw no enemy civs or barbs, just me to practice city management. Send your thoughts please. Thanks
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holy
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There does not seem to be a linear relationship between how many Future Techs you have discovered and the score you get for them--AND/OR there is a time delay--i.e. something like a time-weighted average is used--the points may be based on how long you have had however many Future Techs. On a Regent game, I had to get 2 Future Techs before I even had 0.1 points for it. In the early going, I had about 0.05 points for each tech. By the time I had 20 Future Techs, I had something like 7.0 points or more, which is about 0.3 points per tech. So the points-per-Tech went up as time went on. So there must be a 2nd-order relationship and/or time-weighted average involved.
Last edited by holy on 27-12-2004 at 05:37
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civroman
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thanks for all the help guys. I understand how the scoring system works. Another question... how do science rates and productions improvemets work... what are the nuts and bolts. (Oh yeah, and luxury improvements also.) Do the bonuses stack? Will you have different effects if you build them in different order i.e. does the 100% from the Manufacturing Plant work off the total sheilds worked in the city square or 100% of the current production with your factor and nuclear at work. Same with wonders, would it be better to build Copurn's Observ, and Newt's College. before a library and university, or vise versa, or it really doesn't matter. Either way,is it ever benificial to build improvements and wonders in a certain order to maximize the bonuses they provide. I hope you understand what I mean by this. One last question please...how do I find out the exact number of science points I recive to gain the next tech? These questions are for Civ3 not civc or civptw. Thank you for all your help. Civ on!
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punkbass2000
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Waterloo, ON, Canada
Feb 2002 time: 00:16
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All improvements work off the base amount, so, no, order is irrelevant. For example, if a city produces 20 gpt, and you then build a Marketplace, it will now produce 30gpt. If you now build a Bank, it will produce 40gpt, not 45gpt.
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Commy
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St. Louis, MO, USA
Mar 2004 time: 05:16
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What about the Copernicus Observatory and Newton's University, do the double the sum, or the base?
For example, say the city gives 20 gold to science. A library would make it 30, and a university would make it 40. Now, would the CO double the base, making a total of 60, or does it double the sum, making a total of 80. And say the same city had the Newton's university. Would the NU double the sum after the CO, essentially making your total science 4x, or would it add the same amount as the Copernicus observatory, making the total science 3x?
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