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Trip
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Hunt Valley
Apr 2002 time: 00:16
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Diplomacy
Tabemono sends Invention accepted. I accepted
MAST sent WM accepted. I accepted, sent back our WM accepted
We discover Theology - began Education
Theology sent to Tabemono, Python and CoD unaccepted
City Management
Las Vegas finished Worker, started another
Funky Town finished Worker, started Catapult
New Rainbow Connection WF put on hill: 2-3-8, 7 and 21
Paradise switched from irrigated grass to coast: 4-2-16, 1 and 4
Mardi Gras WF switched from normal grass to mined grass: 2-2-1, 2 and 31
Disneyland rushed up to 80 shields for 120g - gets Aquaduct done before growth
Note that 4 Worker Pumps are in action or are being set up: one in Paradise, the second in Las Vegas, third in Funky Town and fourth in New Sunshinia (will be used as a pump when rebuilt). I will likely add more as time goes on as we need a bunch of Workers now that we have so many new cities and so much to do
Future rushes:
Granary in Sunshinia prior to growth to size 2
Aquaduct in Happy Hills
Granary in Rigel
Possibly Library in Sirius
Courthouse in Rainbow Connection
Other Plans:
Worker from Happy Hills assists Sunshinia Temp Worker with irrigating some tiles before joining New Sunshinia
Units
Up to Worker: 15
Worker 11 (NE) began mining hill at RC2
Worker 8 (W) began roading Mardi Gras 8
Worker 14 (new from Las Vegas) moved to Pleasantville 1
Worker 15 (new from Funky Town) moved to Carnival
Workers 2 and Hoss (C) began roading Tan B 2
Worker Little Joe (S) began irrigating Sol 6-3
Workers 10, Mr. Peabody and Goodwrench (S) began roading Rigel 9-9
Worker Mr. Rogers (S) moved to Rigel 6; will start chopping next turn
Worker 6 (S) moved to Orion 1; will start chopping next turn
Worker 5 (S) began chopping Orion 1
Horseman Mars (NW) skipped turn to heal
Horseman (NW) moved 3 and forted
Horseman Comet (NW) moved 7; waiting for barbs
Horseman Apollo (SE) moved 3-3, attacking barb camp; killed it taking no damage, +25g
Horseman Nova (SE) moved 4, attacking barb; killed it taking no damage
Hoplite Doright (S) moved 8 to Rigel 8; heading for Alpha Centauri
Hoplite Barb (E) moved 7 into Tree Huggers
Summary
Slider moved to 70% science
4th in GNP at 319 (up 37 from last turn), 6th in MFG at 90, 4th in Prod with 412 (up 35 from last turn)
Remain 1st in Land Area
2,308 gold in the treasury, making -11 per turn (~2297 total next turn). 13 Horsemen (currently built or building) upgrades will cost 1040g
Education listed in 7 turns
Army is weak to all
32 Workers (+2)
3 Warriors
11 Horsemen (+0)
2 Catapults
2 Galleys
12 Hoplites
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