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CyberShy is offline CyberShy

Emperor
Delft, The Netherlands
Mar 1999
time: 06:16
  Old Post 27-12-2004 17:08
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What I've always wondered about but never asked... Support Apolyton, buy Civilization III: Complete

If a faster unit attacks a slower unit, the faster unit may leave the battle. This happens when the faster units healthbar becomes 'red' before the healthbar of the other unit becomes 'red'.

But this doens't happen all the time. Sometimes the faster unit keeps on fighting until it's death.
Under which conditions does the faster unit leave the battle, and under which conditions does it keep on fighting?

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:16
  Old Post 27-12-2004 18:23 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Enter the AD-FREE zone

I believe that is decided by the RNG gods.

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:16
  Old Post 27-12-2004 18:32 Visit Modo44's homepage!
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If it has 1 HP, it won't retreat, ever.

There is something about retreat in the editor. The help to it say, that the higher the experience level, the more likely that unit is to withdraw. However, this is described as a bonus, and I don't know how the base value is computed. Elites should retreat easier than Regulars, but I don't know how big the advantage is.

Mace is offline Mace
Warlord
Trade Empire of the Carthaginians
Nov 2003
time: 23:16
  Old Post 27-12-2004 21:50
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Someone posted the exact percentages here one time (I suggest you search for that):
It's a percentage chance to retreat based on the unit's combat experience:

Conscript: xx% chance to retreat
Regular: xx% chance to retreat
Veteran: xx " " "
Elite: xx " " "

And I think Modo is right, if the unit you're attacking is at 1 hp, your unit will never retreat.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:16
  Old Post 27-12-2004 21:52
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Got spare money?

Yes no retreat once at 1 HP, they will try for the kill.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:16
  Old Post 27-12-2004 22:03
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Just open the editor Cyber, the percentages are under one of those tabs IIRC.

quote:
If a faster unit attacks a slower unit, the faster unit may leave the battle


They can retreat versus a 1 movement unit, IE a cavalry (3M) will not retreat (ever) versus a tank (2M).

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
time: 06:16
  Old Post 27-12-2004 22:18
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Enter the AD-FREE zone

It's not percentages as such (set them all to 100% and units will still occasionally fail to retreat). I don't recall exactly how it works (can probably be found in the CFC strategy articles section), but the experience of the defender also counts.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:16
  Old Post 27-12-2004 22:20
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According to a study at CFC, the experience level of the opponent also affects the retreat probability (easier for elite to retreat vs. conscript than elite vs. elite). Sorry, don't have the link.

Also, if elite is set to 100% retreat, they still won't in all the valid situations. May be related to the above.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:16
  Old Post 28-12-2004 06:35
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Lose 30 kilos (of popups)

quote:
Originally posted by Jaybe
According to a study at CFC, the experience level of the opponent also affects the retreat probability (easier for elite to retreat vs. conscript than elite vs. elite). Sorry, don't have the link.


I never knew that... to be precise, though: Is it that, for instance, an elite is less likely to retreat from an elite just because the defender is an elite, or that an elite is less likely to retreat from a conscript because the defender will more likely redline?

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:16
  Old Post 28-12-2004 06:44
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There are separate settings for the retreat odds of each experience level in the editor. Default is as follows:

Conscript: 34% chance to retreat
Regular: 50%
Veteran: 58%
Elite: 66%

CyberShy is offline CyberShy

Emperor
Delft, The Netherlands
Mar 1999
time: 06:16
  Old Post 28-12-2004 13:09
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Thanks for your answers!

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:16
  Old Post 29-12-2004 05:09
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Re: What I've always wondered about but never asked... Support Apolyton, pre-order Civilization IV

quote:
Originally posted by CyberShy
If a faster unit attacks a slower unit, the faster unit may leave the battle.


This only happens if a fast unit fights a one move unit. There's no retreat if one unit has 3 moves and the other 2. And the chance of retreating depends on the status of the unit, i.e Elite, Veteran etc. and the rate is set in the editor, though I forget which section right now. I believe that an Elite unit has a 61% chance of retreating, though I'm not positive.

patcon is offline patcon
Warlord

Jan 2004
time: 00:16
  Old Post 29-12-2004 19:25
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Avatar Enlargement: We've got the solution

Does the attacking unit have to have a movement point left in order to retreat? If that's not the case, it should be, that would make sense. If you expended your last MP entering the battle and don't have any left, how would you retreat?

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:16
  Old Post 29-12-2004 21:50
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No

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