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gunkulator
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Going into Anarchy does not reset WW but it does prevent more from adding up and of course you suffer no WW while in Anarchy. If you have enough units and know you can end the war within the Anarchy time frame, it can sometimes be a better gov't than Republic or Democracy. Remember, you pay no maintenance and no unit support at all under Anarchy.
Once you hit 50% lux, your research is dead anyway. Chances are most of your gold is paying for units with the remainder going to maintenance. However, it's possible in a long war that you find yourself running a deficit. Switch to Anarchy and turn over all your cities to the happiness governor to minimize riots and maximize food. Yeah, your cities may shrink down a point or two, but that's better than having to rebuild a cathedral lost during a riot.
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Modo44
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in western Poland
Jul 2004 time: 06:16
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quote: Originally posted by gunkulator
Going into Anarchy does not reset WW but it does prevent more from adding up and of course you suffer no WW while in Anarchy. |
WW adds all the time, whenever you are at war, independent from the government form your civ is in. Only Feudalism, Republic, and Democracy receive the negative effects of WW, though. And you will feel that, once out of Anarchy.
quote: Originally posted by gunkulator
If you have enough units and know you can end the war within the Anarchy time frame, it can sometimes be a better gov't than Republic or Democracy. Remember, you pay no maintenance and no unit support at all under Anarchy. |
And also, you'll be a couple turns without research, without the possibility to rush things, and with a higher flip risk. No, thanks.
quote: Originally posted by gunkulator
Once you hit 50% lux, your research is dead anyway. Chances are most of your gold is paying for units with the remainder going to maintenance. However, it's possible in a long war that you find yourself running a deficit. Switch to Anarchy and turn over all your cities to the happiness governor to minimize riots and maximize food. Yeah, your cities may shrink down a point or two, but that's better than having to rebuild a cathedral lost during a riot. |
If you need to go to 50% lux, you should be running a different government for a long time now. 50% lux means you'd be better off even with a Monarchy, and much better with other governments that don't receive WW. You'll need to switch anyway, so you'll have to take Anarchy, whatever it brings.
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gunkulator
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quote: Originally posted by Modo44
WW adds all the time, whenever you are at war, independent from the government form your civ is in. Only Feudalism, Republic, and Democracy receive the negative effects of WW, though. And you will feel that, once out of Anarchy. |
Yes, good point about accumulating WW. However if you could finish the war while in Anarchy, you could effectively do a Republic to Republic switch and no longer need to worry about WW.
quote: And also, you'll be a couple turns without research, without the possibility to rush things, and with a higher flip risk. No, thanks. |
If you have 50% lux, you're hardly doing any research anyway. Unit support also gets nasty with big wars. You can end up running a deficit. Again my point was simply if you are only a few turns away from ending a war, it sometimes makes sense to switch to Anarchy to save on gold and to prevent riots.
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Mad Bomber
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Columbus, Ohio
Nov 2002 time: 00:16
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quote: Originally posted by Modo44
WW adds all the time, whenever you are at war, independent from the government form your civ is in. Only Feudalism, Republic, and Democracy receive the negative effects of WW, though. And you will feel that, once out of Anarchy. |
This is true- if the war continues, and although the WW will not reset for 20 turns, it will not matter unless you have to go to war again with this civ (which you obviously can not do if it no longer exists)
quote:
And also, you'll be a couple turns without research, without the possibility to rush things, and with a higher flip risk. No, thanks.. |
its worth the risk for the anarchy period, but once anarchy ends a peace traty must be signed.
quote:
If you need to go to 50% lux, you should be running a different government for a long time now. 50% lux means you'd be better off even with a Monarchy, and much better with other governments that don't receive WW. You'll need to switch anyway, so you'll have to take Anarchy, whatever it brings. |
If
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Yosho
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Back to the origional point of the thread; in the early game, i'll go pretty far out of my way to keep and protect good wonders I can take, but in the late game, burn them all. Especally wonders that give landmass-basesed bonuses on another contenent; sure, you've taken a few cities on that contanent, and yeah, it'd be nifty to have a Hoover Dam or something there, but it won't ever really do you much good, while if your opponent gets it back (usually by culture flip) it'll help him a lot more. If I'm in a situation where the wonder will probably flip back, I'll usually raze it rather then let him have it back, unless it's something I REALLY need for some reason (like a Leo's right before I upgrade to Mech Infantry, or a Sistine Chapel at a key moment). Of course, early game, it's a different story; if I a city flips or is retaken 3 times and I lose 3 whole stacks of units, but get a pyramids or an oracle or something, it's probably worth it.
Late game, there have also been times I've started wars specifically in order to raze the UN building.
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Geronimo
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st cloud USA
Jan 1970 time: 05:16
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Let me get this straight. Captured cities with wonders are more likely to revolt in civ3 than the same city would have been if it hadn't had the wonder?
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All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
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