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GePap
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of the Big Apple
Nov 2001 time: 23:16
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One thing I have always noted is that once the AI gets to nationalism, some nasty global conflagration breaks out. Sometimes I can stay out, sometimes I can't, sometimes I start it, but all the time, it happens, and the AI goes Fascist or Communist and their populations drop and my tech lead grows, or I get one finally, since they are too busy kiling each other and won;t trade techs.
Well, in this game I spoke about in the razing wonders game, THERE HAVE BEEN NO WARS! I mean, honeslty- its been 4000 years and yet the only wars have involved me, and I have only 2 neighbors! The god damned AI sits there peacefully, trading techs, resources, luxuries, and not killing each other brutally.
Has anyone else ever had a game in which the AI maintains world peace well into the industrial age?
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Loui
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Never, but I have had games where I was never involved in any wars. Those were on Emperor Level and I won both of them by building the United Nations and winning the first vote. It was an experiment, but those were boring games.
I always play on real world maps so Europe is crowded and wars are inevitable. Maybe on maps that support peace and diplomacy...but I guess you had an exeptional game there.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:16
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what's a ***** is playing on an upper level on an archipelago map. Few if any natural wars to siphon off excess units from the AI. Massacres upon landing, even if fairly advanced comparatively.
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GePap
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of the Big Apple
Nov 2001 time: 23:16
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quote: Originally posted by Loui
True. In my current game on a real world map England declared on me out of the blue, burning one of my cities on the American East coast. She had 5 cities, Phalanx and Swordsmen, I had 43 cities, Knights and Muskies. When I landed 6 Knights and 3 Musketeers in Cornwall I lost the entire stack at once, without a chance to attack. I would have loved to have some Vikings then...
Now I own Britannia |
A similar thing happened to me: I was playing a different Marla map variation of mine, and as Persia I controled the entire ME, Central Asia, North Africa, Central Africa, West Africa, Central Europe and all of Western Europe save Lisbon. I mean, a HUGE empire. The brits declare war on me- I land a force I thought would be sufficient, took one city, and then marched on London- man, my army got attacked near it, and while I took out a lot of Brits, one of the stacks of my army was wiped out, and the other had to retreat back to the city I held, which then had to hold of a counterattack.
Of course, I won the war, but it was a schock, given the Brits put up more of a fight than some vastly larger empires than them.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:16
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I've seen some pretty peaceful games. Typically, however, if the AI doesn't start something, I will 
Most of the time, they do fight.
If memory serves, the AI was quite peaceful in the Apolyton University "Give Peace a Chance" game (the object was to play totally peacefully - no military units, even, and win). Of course, Egypt did eventually decide to destroy me with a Cavalry onslaught 3 turns before I finished the UN, but nevermind that The AI civs were picked, IIRC, for their low aggression level.
What tends to screw the AI in the industrial age is the advent of MPPs and some bad governments (pre-Conquests, Communism. In Conquests - Fascism). Bad governments for the AI, anyway.
-Arrian
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:16
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quote: A similar thing happened to me: I was playing a different Marla map variation of mine, and as Persia I controled the entire ME, Central Asia, North Africa, Central Africa, West Africa, Central Europe and all of Western Europe save Lisbon. I mean, a HUGE empire. The brits declare war on me- I land a force I thought would be sufficient, took one city, and then marched on London- man, my army got attacked near it, and while I took out a lot of Brits, one of the stacks of my army was wiped out, and the other had to retreat back to the city I held, which then had to hold of a counterattack.
Of course, I won the war, but it was a schock, given the Brits put up more of a fight than some vastly larger empires than them. |
A small AI civ on an island for thousands of years, particularly if they're backward in tech = shitloads of crappy units. Shitloads of crappy units can kill stacks of new shiny units.
-Arrian
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Loui
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quote: Originally posted by GePap
I found # of civs to be the biggest factor. Marla's map with 14 civs works well into the modern age, with 31 civs it barely makes it into the industrial age before I have to wait 10 minutes between turns. |
Correct. One of my games (huge real world map, 31 civs) takes 20 minutes/turn now. I only play it when I have to work late and have enough to do to fill the pauses.
When I remove some of the civs it gets faster and thus more fun.
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peterfharris
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Sydney, Australia
May 1999 time: 05:16
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quote: Originally posted by Dissident
Do you guysy help the underdog AI countries when they are being beat up by the bigger one's? I'm not talking about direct military help by getting involved in the war. I'm talking about giving techs and such. Lately, I've been doing this. I'm trying to prevent these AI nations from doing their surges and conquering half the world. When they do this, I tend to lose the games. I'm not sure how effective it is though. Often I will give defensive techs such as nationalism so a country can at least defend itself from the other ai countries. |
I often help the small, backward countries fight the larger countries. I will give them free techs, luxuries, resources and cash (assuming I have spare luxuries and resources). I might also get right of passage and send in my workers to improve their terrain and put down railways.
I find multiple luxuries very effective as they then have all pop units working to churn units out faster. The rail network really helps the production and particularly the survival rate of the two move units.
I stay out of the war and get ROP with the small civ and send in units to obstruct the large civ. (Example, large civ sends in a cavalry and I put units behind it to block withdrawal, the small civ safely kills the injured cavalry. Or maybe I block the big civ completely for a little while to give the little civ breathing space to build a few more units (need to investigate cities periodically to see how the little civ military is).
It is surprising how much damage a tiny civ can do if you use it for war by proxy. In my previous game tiny 3 city Babylon and tiny 3 city Egypt together inflicted massive losses on a really big civ while I peacefully built things and accumulated units. I had to dish out a lot of free resources, tech, luxuries and cash. I also had a lot of workers in their territories improving, building rail and repairing after pillaging. Costly but it was well worth it when my turn to fight the big civ came. (BTW Between them they actually managed to capture and keep a city).
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Remulak
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I find it impossible to win without some fighting. I have played some games in which I tried to be paeceful and build only. Inevitably, one of my neighbors gets antsy and attacks me, even if we are on the best of terms.
You need to fight and get a large enough territory to best any AI opponent.
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