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Commy
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St. Louis, MO, USA
Mar 2004 time: 05:16
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I have never used helicoptors, but here is what I guess you could do with them.
If say, a strategic resource, like aluminum, is in your enemies territory, but is close to your border, then you could load 3 TWO infantry onto a helicoptor and drop them onto the square. While this is basically the same thing as paratroopers, the TWO infantry would have better defenses at 14, compared to the defence of 11 (I think) for modern paratroopers. Also, TWO infantry bombard units that attack them...
Personally, I like dropping in a couple missiles and nukes, but that's just me...
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Sabre2th
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I've used them a few times during late wars (I'm more of a builder) to control small islands with airbases rather than building unproductive cities. They work well if you want to transport units large distances quickly. A combination of air units, TOW Infantry, and Paratroopers can be very powerful.
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Dominae
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If Helicopters could travel on Carriers, they would be a lot more interesting (yes, I mean load onto Carriers while they themselves carry units).
As they are, I'm having a very difficult time putting them to good use in AU505 (I'm making a point of using every single Modern era unit).
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Tattila the Hun
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Tornio
Oct 2002 time: 07:16
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Once, a helo transporting something, or doing recon, shot down an intercepting fighter...
But transporting units to far away cities is nice.
Another somewhat useless unit is paratroopers... By the time you get them, everybody has railroads, and if you drop them to a resource/luxury, they get smashed. Now, if they could do something on the same turn... I mean, that's what they are for, wreaking havoc in the back of the enemy, distrupting supply lines etc. Pillaging the road/railroad would be ideal.
I did manage to make them semi-usefull with "slight" modding...
quote: I modded the paratrooper to be able to carry foot units. That way, you can paradrop to an area, and then activate the unit "inside" the trooper, and attack/defend/whatever with it. Think of it as giving you basic foot unit a parachute. And I quess one can make them 0/0 Attack/defence, and 0 maintenance...
Unfortunately, I doubt AI can utilize these... |
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Tattila the Hun
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Tornio
Oct 2002 time: 07:16
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quote: Originally posted by Commy
So, instead of dropping off units in one turn, can you pick up units in the field and bring them back in one turn? Does the game allow that? |
Nope, your Apocalypse just got postponed from Now to Never.
I've been thinking, one can enable "rebasing" to ground unit, and even sea units... (Once made all of my modern sea-units, up from destroyer, able to rebase, in order to mimic the increased speed, reliability and range off modern units... It doesn't take years for a carrier fleet to go around the globe, right?)
Anyways, I'm thinking one could have the paratrooper units be able to rebase, I believe it works independantly of where the unit is, so one could jump into enemy territory, wreac havoc, and rebase back to friendly city.
I'm doubtfull if AI could use such features, though.
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Yosho
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I don't usually even research the tech; if aiming for a late-game win, I usually skip most or all optional techs after ancient (yes, sometimes I even skipped knights; I know they're the best unit of the time, but if I'm not planning to start a war at that point I can usually get by fine without them). That helps me keep up with the AI on the hard settings.
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