 |
|  |
 |
|
Commy
|
 |
St. Louis, MO, USA
Mar 2004 time: 05:16
|
|
Yeah, sorry about that on the poll, I swear I made it so you can vote for three, but oh well, atleast we'll have some new data...
As for agricultural, I wouldn't doubt it is a strong advantage. But I would put industrious above it. Then again, it all depends on your playing strategy, which is why they have 31 civs...
I voted for commercial. Never mind the extra gold you get in cities and metros. That doesn't help a lot. The less corruption, however, while I don't know the percentage, is always helpful, and the lower costs for commercial improvements, I believe, are worth it. Cheaper markets, banks, stock exchanges, harbors, airports, and commercial docks is a pretty good advantage. Having the ability to set up a nice trade network quickly is very helpful, especially if you have island cities or need to trade for crucial resources like iron that may be on a different continent...
As for second, I would say industrial. Building roads in one turn gives you a substantial tech lead (unless on emperor or higher) in the early game, because of the extra commerce that most civs won't have. Also, faster irrigation and mining allows for better and faster infastructure. While these advantages won't hold much weight in the industrial and modern ages, I see here at apolyton most of you don't play the game that far...
Third would go to agricultural, for the same reasons as industrious. Having extra food, and therefore extra growth and faster development, gives a nice lead in multiple areas such as military and economic power, and technology...
Fourth would probably be scientific. The free tech is nice, but not crucial. However, add up the turns it saves you. The free tech in the medieval ages, depending on map size, might have taken you 20 turns to get. The free industrial age tech would probably take 10, and the same for the modern age tech. That's forty free turns of research. Again, this is only beneficial to you if the game lasts that long. Note that libraries and universities are cheaper with this advantage, so libraries would be cheaper than temples, and therefore cultural boosts would come faster for later cities...
Personally, I like scientific and commercial the best, because of all the cheap improvements you get...
|
|
|  |
 |
|
Commy
|
 |
St. Louis, MO, USA
Mar 2004 time: 05:16
|
|
That, I don't believe, is true, and here is why.
Look at the civ editor, and go to the improvements and wonders tab. In the bottom left corner is a box with all the civ advantages. Most improvements have one or two of these advantages flagged. Just as barracks have militaristic flagged, markets have commercial flagged. From past experiences, this appears to be where improvement costs are halved...
By the way, I don't believe harbors and airports are cheaper for militaristic civs. They're not flagged, and I never have noticed them being cheaper when playing rome or germany...
|
|
|  |
 |
|
Jon Miller
|
|
I have a hard time voting for 3 here
but I really like starting near rivers
there have been too many times where I have been burned by no nearby freshwater (sometimes none on my island even)
Jon Miller
|
|
|  |
 |
|
Jon Miller
|
|
scientific can be nice because of the science leaders
industrial is nice for the 1 production early and faster workers
miliataristic is ok for military leaders
religious is nice becuase of changing governments easier (also is good for happiness)
comercial and seafaring are good because you start next to the sea (also a really nice position)
my favorite two are commercial or seaferying and agriculture (makes sureI have access to both the sea and fresh water)
I consider those two about the same (commercial and seafaring)
so third would probably still be religious, although recently I have started being more interested in scientific
Jon Miller
|
|
|  |
 |
|
Arrian
|
 |
Kneel before Grog!
Jul 2001 time: 00:16
|
|
quote: Originally posted by Commy
That, I don't believe, is true, and here is why.
Look at the civ editor, and go to the improvements and wonders tab. In the bottom left corner is a box with all the civ advantages. Most improvements have one or two of these advantages flagged. Just as barracks have militaristic flagged, markets have commercial flagged. From past experiences, this appears to be where improvement costs are halved...
By the way, I don't believe harbors and airports are cheaper for militaristic civs. They're not flagged, and I never have noticed them being cheaper when playing rome or germany... |
Sorry, but you're wrong. As Trip says, test it out. Marketplaces are 100 shields for every civ in the game. Banks also have the same cost for all, etc. Just like granaries are *not* cheaper for Agricultural or Expansionist civs. Aqueducts are for Ag, though 
Commercial gives zero building discounts. It's all about corruption, commerce, and of course the starting tech (alphabet, yum!).
Militaristic does give 1/2 cost harbors and airports, AFAIK. Harbors seem a little wierd because Seafaring civs also get 1/2 cost harbors, but it's because you need harbors to build veteran sea units, you see. Airports I'm nearly positive about - although I haven't played a game out that far recently.
-Arrian
|
|
|  |
 |
|
joncnunn
|
 |
Maryland Heights, MO
Sep 2002 time: 23:16
|
|
I'd probably rank Seafaring 2nd and Expanionist 3rd.
Last edited by joncnunn on 02-01-2005 at 02:08
|
|
|  |
All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|