 |
|  |
 |
|
Shogun Gunner

|
 |
Potomac Falls, Virginia
Oct 2000 time: 00:15
|
|
I know this idea has no chance of being implemented in cIV (my fav abbreviation of the new release), but for nostaglia's sake I'll bring it up.
In Civ2 and CtP1 (not sure about CtP2 since I didn't buy that game) the game came with a seperate poster showing a graphical flow chart of the science tech tree. The Civ2 poster had units, governments etc. in addition to the science tech tree. This was hung above my computer in my home office so I could reference it during the game. The CtP1 poster had the tech tree on one side and lot of information about terrain, units, wonders, etc on the flip side. Very nice! 
I would love to see this in cIV, but I would assume there no chance of this ever being done again. This nicety and highly utilitarian component cannot be provided due to recent versions being released before completion. It seems the development teams wish to make changes months after product release. If that is the plan or expectation, then how could they deliver a nice foldout tech tree poster when changes will invalidate part of the poster? I am opposed to this business practice - it allows for sloppy programming as bugs, features, changes can be "fixed in the next patch" and made well after delivery of the product.
|
|
|  |
 |
|
petermarkab
|
|
i know what you mean; i was fond of the Civ 1 fold out in the back of the manual. there wasn't a time i played SMAC that i didn't pore over the research tree planning the best strategy for future trading!
Thing is, many people have produced excellent reference charts, tools and graphics that can be printed out and displayed prominently on one's bedroom wall. granted, they're not the real McCoy but they are accurate.
I suppose Firaxis could also release an electronic (printable) guide once in a while for those of us who need it.
|
|
|  |
 |
|
Gramphos
|
|
ACS Civ III Files Manager, Prince of Development
|
 |
Chalmers, Sweden
Apr 2001 time: 06:15
|
|
It is good that the developers have the ability to fix things after release, but it should not be abused. The aim should always be to create a complete and bugfree softwere ready for release. But the complexity of todays games makes it really hard to have evertything working on all possible systems.
However, balancing and game design is something that doesn't depend on the computer, and that should be possible to develop completely, in no need of changes after the release. However, balance issues require conciderable more play-testing time than finding bugs does. There can be exploits not thought of by the developer, that is dicovered by a player after release, which completely ruins game balance. Hopefully the basic tech tree design will be complete long ennough before release for the developers to spot any obvious issues with it, and then have it printed on a poster boxed with the game.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|