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kolpo is offline kolpo
Warlord

Jan 2001
time: 05:15
  Old Post 29-12-2004 23:43
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No maintenance so what new ways to spend money shall there be? Support Apolyton, buy Call to Power 2

For me at least was the main use of money in civ3 paying maintenance and to pay for my small peacetime . Only in times of war or when I was in a cultural war over a city(and had to rush build) became money more important.

So I guess civ4 needs something new to spend money on if they shall no longer have maintenance, remove maintenace from civ3 and I can easily live with very low taxes and all the rest in science especially when i'm a communistic government(they get huge numbers of troops free of support anyway).

One of the new things to spend money on could be civics if they include things like health care, federal police and social security. Because there no longer is maintenance could they also have raisen the support cost of units. What new ways of spending money could there be you think?

The diplomat is offline The diplomat
King
Terre Haute, IN USA
Sep 1999
time: 23:15
  Old Post 30-12-2004 01:30
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There could be also be a system where you allocate money to farming, industry etc to increase those areas efficiency. For example, put enough money into farming and all your tiles would produce +1 food.

petermarkab is offline petermarkab
Chieftain

Nov 2002
time: 05:15
  Old Post 30-12-2004 03:24
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Help yourself to an AD-FREE life

Debt and the Right of Irresponsibility

i think you should be allowed to go into debt up to a pre-determined level; 10% of your GDP for example.

this would stop daft situations where you have zero capital, your expenses exceed your income, and the only assets you have are your about-to-claim-the-luxury-city settler, or your stack of death sitting at the enemy's doorstep, which of course disappear on the following turn!

Income Tax

i think luxury payment should become over time compulsory. think of it as representing the public's net income - income after tax deductions - which none of us would do without.
if the average income tax rate today is around 33%, then your luxury slider should be set at 7! this doesn't give you - the head of state - much money to spend on anything.

Brent is offline Brent
Prince

Dec 2000
time: 21:15
  Old Post 30-12-2004 09:19
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Tired of ads?

The way I play I always wind up in the hole, I guess because I can't resist expanding as much as possible. So for most of the game I have no money to choose how to spend.

I guess we could just recieve less money/ have things cost more.

Health care, social security, etc sound like good uses for money in the game.

A certain amount of allowed debt sounds good too.

petermarkab is offline petermarkab
Chieftain

Nov 2002
time: 05:15
  Old Post 30-12-2004 19:26
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In one of the other threads, Aussie_Lurker suggested paying maintenance for terrain improvements and transport infrastructure, an idea which i very much agree with.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:15
  Old Post 02-01-2005 02:05 Visit Straybow's homepage!
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Would tile improvements disappear if not maintained? If full funding is not available, does the player get to choose which tiles to pay for and which to neglect?

No, sounds like way more micromanagement than I'm interested in.

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:15
  Old Post 03-01-2005 13:40 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Straybow
Would tile improvements disappear if not maintained? If full funding is not available, does the player get to choose which tiles to pay for and which to neglect?

No, sounds like way more micromanagement than I'm interested in.


Oh, it's easy..really! It's a three year depreciation schedule. You can find the depreciation table in Appendix T of the manual. You will need to cross-reference the improvement being maintained against your government type and the civ bond rating to reach the proper maintenance figure. Repeat for all remaining improvements.

This remains true until the GAAP (Generally Accepted Accounting Principles) changes when Firaxis releases a new patch. Then simply go to the website, print out the new Appendix T, rip the old one out of your manual, and staple the new one it!

You see, it's easy and fun! Even a three year old can do it!

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:15
  Old Post 03-01-2005 18:57
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Have they said they would get rid of maintenance in Civ4? Thats terrible.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:15
  Old Post 03-01-2005 19:33
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They said they'd implement something better.

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:15
  Old Post 04-01-2005 01:58
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Better? That's all they said?

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:15
  Old Post 04-01-2005 02:20
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quote:
Originally posted by Shogun Gunner


Oh, it's easy..really! It's a three year depreciation schedule. You can find the depreciation table in Appendix T of the manual. You will need to cross-reference the improvement being maintained against your government type and the civ bond rating to reach the proper maintenance figure. Repeat for all remaining improvements.

This remains true until the GAAP (Generally Accepted Accounting Principles) changes when Firaxis releases a new patch. Then simply go to the website, print out the new Appendix T, rip the old one out of your manual, and staple the new one it!

You see, it's easy and fun! Even a three year old can do it!


I used to do enough of that at work, I don't want to do it in my time off too.

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:15
  Old Post 04-01-2005 02:21 Visit Modo44's homepage!
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quote:
Originally posted by petermarkab
Income Tax

i think luxury payment should become over time compulsory. think of it as representing the public's net income - income after tax deductions - which none of us would do without.
if the average income tax rate today is around 33%, then your luxury slider should be set at 7! this doesn't give you - the head of state - much money to spend on anything.

The idea is good, but overdone a bit. I don't know how exactly this will work, but in all Civ games to date citizens were getting food, and places to live, from the state. Also, many structures are kept running by the state (Banks, Factories, Harbors, Airports, ...). Count this into taxes, and you'll get to a nice (and bearable) mandatory lux level, around 20-30%.

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:15
  Old Post 04-01-2005 06:20 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Collecting income tax on "luxuries" only performs a net transfer back to the government for "civic programs" and military stuff. Why not set the wealth/capital flows at the end points?

I was just kidding about liking all the accounting stuff

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:15
  Old Post 04-01-2005 07:02
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quote:
Originally posted by petermarkab
i think luxury payment should become over time compulsory. think of it as representing the public's net income - income after tax deductions - which none of us would do without.
if the average income tax rate today is around 33%, then your luxury slider should be set at 7! this doesn't give you - the head of state - much money to spend on anything.


I always thought of it more as things like Social Security and Medicare (at least in modern times; in ancient times it would be things like festivals and feasts and free bread).

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:15
  Old Post 04-01-2005 07:03
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quote:
Originally posted by GePap
Better? That's all they said?


I trust Soren.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:15
  Old Post 04-01-2005 09:48 Visit Straybow's homepage!
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quote:
I always thought of it more as things like Social Security and Medicare (at least in modern times; in ancient times it would be things like festivals and feasts and free bread).

You forgot the blood sports. Bread and circuses!

"We demand a stadium! And cream of celery soup!"

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:15
  Old Post 16-03-2005 03:00 Visit realpolitic's homepage!
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Got spare money?

The answer is obvious: Spend the money on hookers.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:15
  Old Post 16-03-2005 03:08
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You really are into a spamming and posting spree tonight I see?

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:15
  Old Post 16-03-2005 03:10 Visit realpolitic's homepage!
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No, not at all, hookers increase the population and its happiness.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:15
  Old Post 16-03-2005 03:11
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Enter the AD-FREE zone

Oh, I see...

Odin is offline Odin
Prince
Biology Nerd at Minnesota State University Moorhead
Sep 2000
time: 23:15
  Old Post 16-03-2005 06:35
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Suffering from ads?

The best place to spend money on is upkeap of roads and RRs, they should COST money not give you it. This cures the "roads all over" thing I hate. It is not only ugly, it is unrealistic, we don't have Interstate highways going through every one-horse town.

Max Sinister is offline Max Sinister
Warlord

Nov 2003
time: 05:15
  Old Post 16-03-2005 23:49 Visit Max Sinister's homepage!
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Happiness maybe, but population? I'd rather say the opposite, since they help spreadings STDs...

MORON is offline MORON
Warlord
Vancouver, Canada
Jun 2001
time: 13:15
  Old Post 17-03-2005 14:00
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Inflate your Upload Space

use money to cause inflation...duh......

or just rush build everything......

or bring back uber spy of DOOM.... *just bought 20 cities over 30 turns in my last civ2 game a week ago.....having to garrison new cities to prevent rail-recapture are such a pain, and bribing isn't expensive once one knocks out the palace....*

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:15
  Old Post 19-03-2005 04:33 Visit realpolitic's homepage!
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I'd think they'd make more babies, then spead STDs. I'm modding my games to include the bodello improvement, availabe with the currency tech. Relative to granaries, they'll cost less shields, but considerably more gold to maintain.

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:15
  Old Post 19-03-2005 13:35 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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they could spen the money on lies to help keep the masses ignorant to the real issues of spending money on military systems that dont realy work

now that is different realpolitic, dont forget the free clinic city improvement to help them keep clean (just a percent improvement)

Switch is offline Switch
Prince
This just in, water has been discovered on Mars...
Apr 2002
time: 00:15
  Old Post 19-03-2005 13:52 Visit Switch's homepage!
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Perhaps instead of having some governments with free WW, you could have a third slider that specifically reduces the effects of WW, perhaps a sub-slider of luxury, that would allocate a percentage of the luxory tax, maybe eliminates WW when luxory is set to 60% and WW reduction is set to 100%. Or perhaps that's too complicated...

If that's too complicated, an example might make it clearer:
You set luxory slider to 60%. You set WW slider to 50%. Then your WW tax works out to: 0.5 * 60% = 30% of you income.

I mean, not all democracies have strong WW. Look at the US, they voted him in again...apparently not too weary of the war.

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:15
  Old Post 22-03-2005 16:14
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To be fair, Shogun and Straybow, it would be a HECK of a lot more simple than that.
Basically, all your terrain improvements would be funded out of a single infrastructure budget-which would work along the same principles as your luxury/science slider in Civ2. As you build more terrain improvements, your slider increases automatically to cover the cost (and your treasury is depleted accordingly). You can, though, raise and lower this slider manually-if you wish. Lowering it causes your terrain improvements to become less productive, raising it makes terrain improvements MORE productive. Also, if you lower it, there is a % chance of some of your terrain improvements disappearing altogether.
One of the key benefits of maintainance for terrain improvements is that it helps to curb the ever-present 'Snowball Effect' of the game-helping to detach success from total area of land controlled (as it is now!)


EDIT: the most complex I would see it getting is to split farming terrain improvements from mines/roads and rail-making the former part of your 'agriculture' budget, and the latter ones being 'Infrastructure'.
Another point is that traits would help lessen the per turn cost of certain terrain improvements-so agricultural civs would get cheaper farms, wheras industrial civs would get cheaper mines. Expansionist civs would get cheap roads and rail.

Yours,
Aussie_Lurker.

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