Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > Ideas on an aspect of units
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
22.Sep: BLUE IS OCEAN, GREEN IS GRASS
22.Sep: SMAC-LIKE UN COUNCIL CONFIRMED
21.Sep: GERMAN `ANONYMOUS` LAUNCHES

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Spacedragonblue is offline Spacedragonblue
Settler

Dec 2004
time: 05:15
  Old Post 29-12-2004 23:44
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Ideas on an aspect of units Avatar Enlargement: We've got the solution

*I posted this earlier in another thread, but I wanted to create one about it*

Here's my idea: I think it would be a ineresting addition to gameplay if some units, maybe even UU's, recieved bonuses for their stats only under certain conditions.

For instance, you could have a unit whose stats would raise if they were fighting in, say, a desert, or defending in a swamp. In return for the limited availibility of their bonus, the stats would raise more than one point, like gaining a point for both movement and attack, or two points on defense. I think these types of units would add a new level to the military strategy part of civ4. What do you think. I'm only floating this idea, so I'd love some suggestions!

kolpo is offline kolpo
Warlord

Jan 2001
time: 05:15
  Old Post 29-12-2004 23:52
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Having something like that could work very well for guerillia units: they get a huge bonus when fighting in there homelands or what was there homeland in the past(they know the terrain perfectly) but they get a huge penality outside there homelands.

This would allow guerillia to be as good in defending there homelands as they where in reality(there are many examples of how little nations there guerillia drove bigger nations out of there country) without them becoming an overpowering offensive unit.

Last edited by kolpo on 30-12-2004 at 00:10

Spacedragonblue is offline Spacedragonblue
Settler

Dec 2004
time: 05:15
  Old Post 29-12-2004 23:55
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Got spare money?

Precisely. I really think it would be a fun new strategic challenge I would love to see implemented

Spacedragonblue is offline Spacedragonblue
Settler

Dec 2004
time: 05:15
  Old Post 30-12-2004 00:01
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Remove this text

BTW: I don't know if this would necessairily be an improvement, but maybe we should be given the option (the Option meaning you wouldn;t have to) of setting your civ traits to random. That would also really mix up the strategy, and make sure you don't wind up having similar games and therefore have a unadaptable leadership style.

petermarkab is offline petermarkab
Chieftain

Nov 2002
time: 05:15
  Old Post 30-12-2004 04:09
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton buy from Amazon

Gaining bonus attributes from terrain is similar to gaining an advantage from attacking certain types of units. Archer vs Horse for example.
Great idea, and one that should be easy to implement!

kolpo is offline kolpo
Warlord

Jan 2001
time: 05:15
  Old Post 30-12-2004 04:27
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Inflate your Upload Space

"TW: I don't know if this would necessairily be an improvement, but maybe we should be given the option (the Option meaning you wouldn;t have to) of setting your civ traits to random. That would also really mix up the strategy, and make sure you don't wind up having similar games and therefore have a unadaptable leadership style."

Yes that would be great. It would also be could that there is except the traits you automaticly start with also a trait you can choice yourself. For example wathever an empire is a trade empire or a second sparta is not only decided by the enviroment and the background of your empire but also by the choices you make. Both spartans and athens where greeks living in very similar enviroments but they made very different choice about what they want to specialize in.

Last edited by kolpo on 30-12-2004 at 18:03

Spacedragonblue is offline Spacedragonblue
Settler

Dec 2004
time: 05:15
  Old Post 30-12-2004 08:56
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Avatar Enlargement: We've got the solution

SO...HOW CAN WE BRING THIS UP WITH THE MODERATORS FOR THE LIST?

Xorbon is offline Xorbon
Prince
Guelph, ON
Jul 2003
time: 00:15
  Old Post 31-12-2004 04:31
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Full PM-box? Change here!

These are good ideas that have already been discussed in one or more of the "The List" threads (though I forget which one(s) ). Maybe someone else knows the exact thread. If you can find the thread, post your ideas there.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0309 seconds (87.72% PHP - 12.28% MySQL) with 29 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net