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What government model (Time out:0 days after 30-12-2004, 00:36)
Classical government model like Civ 1, 2 and 3
Classical government model but with a ton of government types
Social engineering model like SMAC
Policy sliders like Europa Universalis
Something new, fresh and simple
Something new, fresh and complex
No government types
Banana republic!
View Results [Edit Poll (moderators only)]
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Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:14
  Old Post 30-12-2004 00:32
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What government model do we want in Civ 4? Support Apolyton, buy Galactic Civilizations

Please answer the poll!

Last edited by Optimizer on 20-01-2005 at 06:16

petermarkab is offline petermarkab
Chieftain

Nov 2002
time: 05:14
  Old Post 30-12-2004 02:03
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not sure what Europa Universalis' govt. types are. I imagine government in civ 4 to be based on SMAC's social engineering where you set the philosophical direction(s) of the govt. but with some additions.

i vaguely remember in civ 1 while in a Democracy, the senate would occasionally overrule a declaration of war, and to impose your will you would change the govt. type. It would be quite realistic to have a model where various decisions of the head of state (the player) would be challenged by the governing body (parliament, senate etc) and it would be at times easier or harder to get a decision through the bureacracy. This 'ease' would depend on the politics of the majority party in power; i'll leave the mechanics for electing that party to others (i'm too lazy right now ).
for example, say you wanted to allow equal access to education for the aristocracy and working class alike, but the majority party are opposed to anyone having education but titled, aristocratic, and generally blue-blooded people, then your policy wouldn't pass, and you'd continue with that system.

Maybe this idea is too complicated to work effectively, but I'm sure those of us who want a realistic political and social model of government will come up with something that will work

Patroklos is offline Patroklos
Warlord
Back home in good ole Norfolk VA
Dec 2001
time: 05:14
  Old Post 30-12-2004 03:38
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EU

kolpo is offline kolpo
Warlord

Jan 2001
time: 05:14
  Old Post 30-12-2004 04:52
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I want a more historical and more realistic version of SMAC it's social engineering. Civ4 is a history game and not a science FICTION game after all.

The Emperor Fabulous is offline The Emperor Fabulous
Warlord
Apolyton's Resident Actor-in-Training
Aug 1999
time: 00:14
  Old Post 30-12-2004 07:14
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Some fictional/theoretical elements would be fine.

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:14
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Well, I'm not to well versed on some of the options in this poll. Here's an admission I've not posted before. I never played SMAC before.

Okay, that being said, I selected "Classical government model but with a ton of government types" just because that's what I'm familiar with and like enough. More choices is better.

However, I would be totally open to other ideas -- especially since so many people seem to like SMAC and EU. I never played EU either

Mark_Everson is offline Mark_Everson
Clash of Civilizations Project Lead
Canton, MI
Jan 1970
time: 00:14
  Old Post 30-12-2004 08:52 Visit Mark_Everson's homepage!
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I'm with kolpo, something SMAC-ish but with more of an historical feel. I'd be even more radical, but I don't think we'll get it!

Earthling7 is offline Earthling7
Prince
of pop
Jul 1999
time: 06:14
  Old Post 30-12-2004 18:27 Visit Earthling7's homepage!
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I picked Policy sliders like Europa Universalis. It could have been the SMAC model as well. Here are my $0.02.

"Government" should not be Despotism, Monarchy, Republic, Democracy. I know there are more, but this is the way to win the game. Sometimes I skip Monarchy altogether. This is repetitive and doesn't encourage replay. There is no way to create the society you want.

I don't know if any of you saw or played a game called The 3rd Millennium. A pretty poor game in general, but the government model was outstanding.

I think Government should be a combination of the old Govs and a control panel. You have buttons and sliders where you decide on religious tolerance, slavery, propaganda etc. Discovering certain techs would add options to this panel. Picking certain Government models would allow you to decide what kind of a head of state you have. An elected one or a monarch. This would also affect the available buttons and sliders, but not to a major degree.

This odel would be interesting in the sense that new ideas are usually met with sceptisism. What we find normal was shocking a generation ago. Moving the sliders too far could create unrest. Too little when the times are changing (in other civs, in technology etc), and we, the leader are out of touch. Playing with the sliders in a subtile way could sway opinion.

Hard times during dramatic events like war, natural disasters etc would require different policies than peaceful times.

Am I making sense?

petermarkab is offline petermarkab
Chieftain

Nov 2002
time: 05:14
  Old Post 30-12-2004 19:23
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Earthling7, I like your description of policy sliders. The interface sounds simple enough to use and it sounds like they provide numerous options for creating your very own Utopia

Odin is offline Odin
Prince
Biology Nerd at Minnesota State University Moorhead
Sep 2000
time: 23:14
  Old Post 01-01-2005 10:09
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I like Kolpo's idea.

Naokaukodem is offline Naokaukodem
Chieftain

Jul 2003
time: 05:14
  Old Post 02-01-2005 01:35
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What is the difference between government model and type? Thx.

Apocalypse is offline Apocalypse
King
Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:14
  Old Post 02-01-2005 02:19
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Civ is just not as numbers based as EU so I don't think Sliders would work as well.

Personally, I thought SMAC's system was incredibly fun and provided a good variety in play because there wasn't really a best choice for all the options. It was however you felt like playing.

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:14
  Old Post 02-01-2005 18:04
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I want the different government types to represent different playing strategies. When warmongers and peaceful builders have the same government type as their optimals something is wrong.

Each of the more advanced government types should be extremely attractive for a particular strategy route, and the 'one size fits all' governments should be diminished in value.

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:14
  Old Post 02-01-2005 18:06
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I know many disliked CtP, but at least the government choices enticed you to switch government every so often to suit your current needs.

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:14
  Old Post 02-01-2005 21:16
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I vote for SMAC's system, which I think is by far the Best system for a TBS game (EU is not a TBS, and while a great game has many fundamental differences we can't overlook)

The problem in civ is that "Government" encompases a lot more than just regime type, but also economics and social values, which should not be conflated.

As for making it realistic, is not very hard- the same 4 lines of questions would be enough-but having this would help differentiate between a right wing dictatorship,a communist dictatorsghip, and so forth. And n the end, you could try to have a type of government that hardly ever really existed, but see if you can make it work.

Naokaukodem is offline Naokaukodem
Chieftain

Jul 2003
time: 05:14
  Old Post 02-01-2005 22:02
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quote:
Originally posted by Dauphin
I want the different government types to represent different playing strategies. When warmongers and peaceful builders have the same government type as their optimals something is wrong.

Each of the more advanced government types should be extremely attractive for a particular strategy route, and the 'one size fits all' governments should be diminished in value.


I think it is already the case in Civ3, look at Democracy that can't fit to a warmonger so much.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:14
  Old Post 02-01-2005 22:15
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Lose 30 kilos (of popups)

EU system only with more detailed sliders, perhaps with new sliders apearing with certain techs or events. Also would be good for the sliders to work in a similiar fashion to EU - only able to change them periodically, and events (hopefully events related to what's going on in the game - wars, lost cities, ect..) can change them.


Maybe a sort of social engineering model as well, that can reflect government enforcement/authority and give certain bonuses to the movement of sliders (ie. less likely for a slider to move one way throuhg events, or able to move this slider with more influence, ect...)

Last edited by General Ludd on 02-01-2005 at 22:25

Sandman is offline Sandman
Prince
Sinister Penguin
Aug 2001
time: 05:14
  Old Post 04-01-2005 23:17
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An to Ludd's idea. Presumably some sliders would disappear as well? I mean, an aristocracy-plutocracy slider makes little sense in the modern age.

Max Sinister is offline Max Sinister
Warlord

Nov 2003
time: 05:14
  Old Post 05-01-2005 20:19 Visit Max Sinister's homepage!
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New sliders with new techs? Maybe instead of that, you could change the range of the sliders. I can't imagine an atheist society in the Stone Age, for example.

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:14
  Old Post 06-01-2005 12:57
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Classical government model with a touch of SMAC.

Civ is a history game so using classical government types makes sense (Civ1+Civ2+Civ3), but Civ is also about "what if I ruled the world" so we should have some options to model our society in the direction we want it (SMAC).

Harfang is offline Harfang
Settler
Montréal, Québec, Canada
Nov 2001
time: 00:14
  Old Post 09-01-2005 05:34
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SMAC-style! The #1 reason Civ3 always gave me mixed feelings was the ditching of the wonderful social engineering SMAC had introduced.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:14
  Old Post 09-01-2005 07:52
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Cute. 70% for a SMAC or EU2-like system. I hope Firaxis gets the message: get rid of the current government system!

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:14
  Old Post 10-01-2005 19:48
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Never played EU, but I loved the Social Engineering from SMAC
Why didn't they use that in Civ3? It's clearly much better as the current one...
Even what they had in ctp was better than the current one

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:14
  Old Post 10-01-2005 22:33
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I WANT POLICY SLIDERS DAMMIT!

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:14
  Old Post 10-01-2005 23:32
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Put an end to popups!

Could someone post a screenshot on how it's done it EU?

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:14
  Old Post 20-01-2005 03:41 Visit realpolitic's homepage!
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Both classical governments and a few sliders sound good.

Look at the differences in real world Democracies:

In America, we have an elcetoral college[yeccch!] and 2 major parties

In most other Democracies, there are parliments - strong multiparty systems

America - High military outlays more interventions than European Democracies

Other Democracies have single payer hospitals (inexpensive socialized medicine)


In many countries racist groups like the KKK and the Nazis have their their ability to demostrate limited by law

In America, if a racist group wants to march it's OK, but they don't - because they know the counter march will be 100x the size.


Communism
Raical differences in application from Stalin to Gobechev

Monarchy:
Some had absolute power
Some had to worry about nobles or peasant revolts: The Magna Carta, The American and French revolutions

Despotism:
Despots have different techniques too:
One of the most unusual techniques I've ever seen a despot do, was when Saddam challenged Bush to a debate right before the invasion of Iraq. Saddam seemed to enjoy in messing with others heads as much as he did killing people.

Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:14
  Old Post 20-01-2005 22:21
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Here are some slider suggestions:

Centralization:
* Centralized (high tax income, low assimilation)
* Decentralized (low tax income, high assimilation)

Economic structure:
* Market economy (many private enterprise workers create city and terrain improvements, focused on happiness and commerce)
* Planned economy (you control all the working population, but you must build everything by yourself)
Set to 100% planned economy before Currency is discovered.

International doctrine:
* Militarism (no war weariness, high drafting, weak diplomacy, no international trade limited, no assimilation)
* Pacifism (high war weariness, no drafting, strong diplomacy, international trade bonus, high assimilation)

Gender roles:
* Patriarchate (high population increase, smaller workforce)
* Equality (no population increase, greater workforce)
Settings above 75% Equality are locked until the discovery of pharmaceuticals, becaause birth control is needed to fully equalise gender roles.

Religious authority:
* Theocratic (religious buildings are strong, academic buildings are weak)
* Secular (religious buildnings are weak, academic buildings are strong)
Settings above 50% secular are unlocked as Philosophy is discovered.

Political freedom:
* Authoritarian (strong military police, high corruption)
* Liberal (weak military police, low corruption)

Last edited by Optimizer on 20-01-2005 at 22:51

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:14
  Old Post 21-01-2005 05:09
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Well... here is what I had already written on the subject.
DISCLAIMER: The choices shown here are only an example, which is probably too complex for most players (while it seems complete to me).






I think I can update and resume my way of looking at this:



Goal

The goal is to look at what forms a government and to see how we could bring all this government in a few aspects. The ones I see are "System of values", "Justification of power", "Control system [justice, police...]", "Statecraft", "Administrative structure", "Economic system".




Definitions

- System of values: what forms the core belief for someone's life
- Justification of power: what is the rulers' justification for their power
- Control system: how citizens are controlled (justice, police...)
- Statecraft: who is put to direct the state, which necessarily implies how the state is ruled and its philosophy
- Administrative structure: the way power is divided between the main part the subdivisions
- Economic system: how economy is ruled





Difference with Civ 3 system, and this system's way to look at the problem

The main difference here is that it is about showing what structures and forms the government, not about showing a few possible results to chose from. In other words, it is not about creating categories like "fascism" and "democracy" as in precedent titles, but to show what is forming societies and, of course, someone can bring fascism or representative democracy (or what pleases him) by puting what forms that. ANY society can be built through such a system, in its broad aspects. Everything that forms a government should be there in a simple way.




Example that I brang earlier (updated, and not perfect)

*System of values*
religion - science - nobility [goes from European nobles to Confucius] - individualistic freedom - nationalism

*Justification of power*
theocratic - nationalist - militarily enforced - representativity - self-governance - nobility - technocratic

*Control system*
theocratic - oligarchic - martial - tribal or local - free for all [each locality organized itself as they wish and can]

*Statecraft*
totalitarian [includes king only, pope or else, depending on "justification of power"] - oligarchic [includes king + nobles or whattever else] - moderate democracy [some have more power, like actual democracies] - total democracy

*Administrative structure*
centralized - federation - republic - [Switzerland-like] - decentralized [includes anarchist local self-government, tribal local governance...]

*Economic system*
communism - soft-line communism [not following completely] - wealth state - moderate capitalism - complete capitalism

Sandman is offline Sandman
Prince
Sinister Penguin
Aug 2001
time: 05:14
  Old Post 22-01-2005 01:48
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On the subject of sliders, I'd like to see sliders that go from '0 to 1', rather than '-1 to 1'. Basically, instead of a land/naval slider, you'd have a land slider and a naval slider.

Land strength doesn't always have to come at the cost of a pitiful navy. Germany before the First World War had an excellent army, and a very good navy. America has the best of both just now.

Similarly, you can be militaristic and still have strong diplomacy and strong trading power. Bismarck's Germany was a mighty land power that also had diplomatic clout.

However, there's a maximum number of points you can spend, so you can't be good at everything. To take Germany yet again, when they started building a navy, they also started losing out diplomatically. In game terms, they lowered their diplomacy slider to raise their naval one.

This system allows the player much more flexibility in customising their civ, rather than strait-jacketing them with unhistorical dichotomies like land/naval, quantity/quality or research/cohesion. Of course, you can still choose to develop your sliders along these lines if you wish.

Lawrence of Arabia is offline Lawrence of Arabia
King
of the Gulag Archipelago
Apr 2001
time: 06:14
  Old Post 22-01-2005 02:22
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sliders would be cool. that way we can have a libertarian govt.

 
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