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Whoha
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The TOC is supposed to be classified guys...
Dec 2001 time: 23:35
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Awesome find, I dled it and played through, and I have to say, flying through hyperspace is a *****. You have to use auto pilot or you will totally lose the beacons. I spent about a 6th of my fuel putzing around there. Inertia will kill you in there, I wasn't realizing what was going on at first because it is disorienting in there.
Anyway, I auto-piloted that way, and i eventually passed the ship(was going about 7k/s at the time so there it is, and there it goes). The ship blows up and dies anyway, so after that you have to go back to the io beacon.
Then you get to fighting, 2 on 1, thus far the best i've managed is to get 1 kill but then get plastered by the other guy.
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Whoha
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The TOC is supposed to be classified guys...
Dec 2001 time: 23:35
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quote: Originally posted by Father Beast
Autopilot, eh?
I haven't used it yet. the instructor said to use it to get to the jumpgate in normal space, but I didn't know what key to use and it's not on the keyboard layout they kindly sent with it.
I suppose it's in the control setup section somewhere.
I got to the jumpgate by pushing down the throttle and hoping. I was giong way too fast to slow down and that's how I slammed into the jumpgate, with the instructor screaming at me the las couple of seconds...
I tried the hyperspace once on inertial, once on cruise. lost the beam to proxima both times. any advice on speed in Hyperspace? the readme says don't go too fast or too slow. is 1k/sec about right? |
The time I crashed, it was into him 
Let auto-pilot handle it, even doing that there were portions of the trip that the proxima beacon was only at 20% strength, I don't think you can fly the whole way at 100% strength. I guess you have to angle yourself right on top of it but I can not do that. Also auto-pilot does the calculations for speed so it will ramp up and then turn down as you get closer to the destination, it rocks. The beacons are millions of meters apart so speed will ramp up fast, as I said I got up to about 7.5k/sec. that said you don't fly to the sol-cooke deal, once you get back to io beacon(god that thing saved my twice when I lost all the beacons...) it gets you to cooke automatically.
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Father Beast
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My head stuck permanently in my civ
Feb 2000 time: 22:35
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OK, I guess autopilot is the key to hyperspace. I used it and never lost the beacon. I was actually past turnover going about 10k/sec when I heard the death cry of the Enchanter. they told me to get back to Sol, but by the time I slowed down, I was already to Proxima. There was a beacon from there to Cooke, so I took that. he still complained that I needed to get back to Sol, though. I guess once I got back to Sol from Cooke, then I was instantly transported back to Cooke.
Anyway, I did some plaing around next to the proxima beacon. it seems you can't get much closer than 1000 meters from the beacon. the autopilot sets it to 200m/sec when you get close and that maintains a constant distance of about 2000 meters. It's like there's some kind of repulsor field that keeps you away.
Also, while at the proxima beacon, I couldn't find how to get to the jumpgate. Neither at the Cooke beacon. I was hoping he would show me how when we got there, but it was automatic
I'll try more practicing with inertial flight. the nice thing is that you don't go back to zero whenever you let up on the throttle.
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Whoha
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The TOC is supposed to be classified guys...
Dec 2001 time: 23:35
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quote: Originally posted by Father Beast
OK, I guess autopilot is the key to hyperspace. I used it and never lost the beacon. I was actually past turnover going about 10k/sec when I heard the death cry of the Enchanter. they told me to get back to Sol, but by the time I slowed down, I was already to Proxima. There was a beacon from there to Cooke, so I took that. he still complained that I needed to get back to Sol, though. I guess once I got back to Sol from Cooke, then I was instantly transported back to Cooke.
Anyway, I did some plaing around next to the proxima beacon. it seems you can't get much closer than 1000 meters from the beacon. the autopilot sets it to 200m/sec when you get close and that maintains a constant distance of about 2000 meters. It's like there's some kind of repulsor field that keeps you away.
Also, while at the proxima beacon, I couldn't find how to get to the jumpgate. Neither at the Cooke beacon. I was hoping he would show me how when we got there, but it was automatic
I'll try more practicing with inertial flight. the nice thing is that you don't go back to zero whenever you let up on the throttle. |
I've discovered that auto-pilot is the safest and fastest way to get somewhere in hyperspace, but it burns through fuel fast since you are constantly accelerating or decelerating, its not a concern in the missions that they provided yet, but it may someday be.
Anyway you can't use jumpgates yet, it isn't programmed in, so the mission just ends when you make it to the beacon.
There isn't any repulsor field, it is just the currents, you have to be travelling faster then a certain amount to not get knocked around by them and if you are moving that fast you can't really stay near the beacon.
If you want to find the enchanter you have to get absurdly lucky like I did the first time I flew or fly it manually. line yourself up with the proxima beacon while near io and make sure inertia isn't dragging you sideways or up and down, then accelerate to 2k/s. When you get to about 1M meters from Proxima slow to 1k/s. Eventually you should hear dialog from the instructor that "this is hopeless... I wonder if species can sense direction in hyperspace", your character responds that he knows of one.
He is apparently a telepath(that broke the law by joining Earth Force by the way), when you hear this, at around 900km either way, you should be close to the enchanter, and you should start hearing something that sounds real vague. slow down to 500m/s and look around. the swirly vortex thing gives you greater sight range, so look at that. as you get closer to it what you hear becomes clearer and more coherent ex:someone whispering "get me off of this thing" if you stop hearing stuff turn back and go back towards Io and continue looking. You don't have to find the enchanter though, but if you want to end the mission in under a half an hour you better 
Last edited by Whoha on 05-01-2005 at 22:52
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