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GodKing
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Detroit
Feb 2002 time: 00:16
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Some quick things.... Girl is visiting and I only logged on to look something up for her.
ya, he is a real nerd, why am I so good to him
Because I am good right back, now give me a couple of seconds......
Change workforce so Poly gets the cow, and Poly Harbor gets the wine. This will cause 1 turn of delayed growth in hypnos, but significantly helps out poly and poly harbor.
Poly and nakid should start on markets. F2B should have a name change (if we want) and should start on a harbor. Can we get a hoplite up there? Perhaps Atlas? Artimas should be building a grainary, not a market.
The two new settlers should go to Yellow 1 (that is keypad 1 of the yellow dot) and Black, to keep them away from barbs
There are lots of barbs to the north, so stay SOUTH.
Road and Faygo should irrigate
Opressed should start to road to the black site (SE of naked)
Woodchuck should either chop a forrest for poly's market, or should irrigate where he is at.
Bonehed (PAL Gift) should road to green or help forest chop
Sars should be roading to artemus. Artemus will become our primary production center, and the faster it grows, the faster we will be making settlers and wonders out of it. Think of it as out main city, as it will be along with hypnos.
Fred&Barny and De La Hoya should go to PH and forest chop there, so as the market which is comming up next will get a nice boost.
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ormuzd
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Turn played - noone except me in the chat room
Pre-Turn Actions
PAL sent a worked and Fade to Black to us accepted
We discovered Literature, started researching Monotheism (21 turns, science at 50%, +1 gpt)
Apolyton completes a settler, starts marketplace
Naked Aphrodite completes a settler, starts marketplace
Military Orders
Warriors:
Anthea the Blonde - 1 (Spots 8 Barbarian Horsemen 4-7 from the mountain)
Grog - 8
Swordsmen:
Road Kill Warriors - 9-9-9
Troilus - 6
Hector - stays fortified in Stable of Hermes
Hermes - stays fortified in Artemis
Horsemen:
Paris - 8-8-8-8-4 (scouts for barbs)
Bucephalus - 8-6-8-2-skip (scouts for barbs and protects the settler)
Hoplites:
Adonis (fortified in CDG You Later) -
Bellorophon (fortified in Apolyton) -
Hopity (fortified in Olympus) -
Pig Sticker - (fortified in Artemis)
Ajax (fortified in Sidiros Lofos) -
Thanatos - 2
Theseus - moved 9-6 (to Eos/Fade to Black)
Ixion 6-3-6 (escort for the settler)
Agamemnon (fortified in Draco) -
Atlas - moved 6-6-8 (to Olympos and for settler escort later)
Navy:
AS Nerissa - 3-6 (scout around)
AS Valiant - 8-8
AS Kitchen Sink - 7-7 (maybe upgrade?)
AS Hali - 3-2-3, spots a barbarian galley
Workers:
Roads r us - irrigate (done in 2 turns)
Faygo - irrigate (done in 2 turns)
Woodchuck - 8-9, forest chop next turn
Sars - moved 8-8-6 and will start build a road next turn
Douglas Adams - road (done in 2 turns)
Fred & Barney - 2-1 (build a road and after this go to chop the forest near PH)
De la Hoya - 2-4 (build a road and after this go to chop the forest near PH)
Opressed Laborers moved 2-3-3 in order to connect the future city on the Black location
Big John - irrigates (done in 2)
Goatse.cx roading (done in 8)
Bonehead - 7, forest chop next turn
Settlers:
Green - Founded Helios, started marketplace (completed after 34 turns)
Grey - lay low until the Barbs pass
Settler from Naked Aphrodite moved 6-3-6 (forgot to rename it to Black)
Settler from Apolyton renamed to Yellow-1, moved 6-6-6
Cities:
Apolyton - wf-4, growth in 3 turns, marketplace in 20
Draco - growth in 2, granary in 5
Hypnos - wf-6-7-8-13-19, growth in 3, palace in 11 (Mausoleum in 4)
Naked Aphrodite - growth in 10, marketplace in 25
Olympus - growth in 2, settler in 3 turns
Poseidon's Harbor - growth in 3, harbor in 2 turns; queued marketplace
Sidiros Lofos - growth in 3, courthouse in 4
Stable of Hermes - growth in 1, worker in 1
CDG You Later - renamed to Hyperion, growth in 5, Courthouse in 35
Artemis - changed to granary, growth in 3, Granary in 26
Apolyton's harbor - growth in 4, marketplace in 30
Eos - changed to Harbor, growth in 9, Harbor in 20
Helios - growth in 10, marketplace in 34
Sent Literature to PAL accepted
Last edited by ormuzd on 03-01-2005 at 22:42
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ormuzd
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We:
Attachment: 530_1.jpg
This has been downloaded 24 time(s).
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ormuzd
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Our allies:
Attachment: 530_2.jpg
This has been downloaded 24 time(s).
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