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Mace
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Trade Empire of the Carthaginians
Nov 2003 time: 23:35
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quote: Originally posted by gunkulator
My personal opinion is that we all got spoiled with Civ2's infinite number of non corrupt cities. All you had to do was get to one of the zero corruption govs, take a couple AI cities so that you had the most, and then sit back and out-produce, out-research and out-tax everyone else. Any slight lead led to an unstoppable snowball effect.
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No question C3C's corruption model is better that Civ2.
Well, not to digress the thread too much here, as it's been discussed ad nauseum, I will say that, in the real world, a far-flung city in a Democratic govt doesn't necessarily have high corruption. Honolulu isn't woefully corrupt whilst sitting in a Democracy. Or is it? Sen. Inouye, etc. 
But at any rate, in Civ3, a city that far from its capital would have mega corruption. I don't want to debate it here, but the question is, is that a correct corruption model?
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Solomwi

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Don King of the Apolyton HLA Movement
Dec 2002 time: 23:35
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quote: Originally posted by Mace
Ah, I see yer point there. 2nd core is of no signifigance since no other non-communal govt can do that either now.
Well, I think ALL Civ3 govts (except Communism) are "high" corruption govts...but that's just me. 
(I think corruption is modelled incorrectly in Civ3.)
I agree with you more and more. You must understand that I have not played many Republic games in C3C, and my observations are in part based on what I've seen in the editor, and Civ2 knowledge. Back with Civ1 and Civ2 I had a lot more time to experiment with these things. Now, I don't.
In my latest game I have gone Despotism ---> Republic on an Arch80 map playing Carthage. I have done two things that I did not think Republic was capable of: I've been able to maintain a large army as the middle ages went on. I've been able to control WW.
***I have, when in the Editor, noticed that Republic has a different corruption rating than Demo (one level worse, if I remember correctly). And this led me to conclude that Repub is a high- (or at least high-er) corruption govt. Technically, it appears that Rep does have higher corruption as you alluded. But the end-result, which is tech and gold, is not much different. |
That's all I'm saying. 
On the corruption model itself, I think that's more of a gameplay than realism issue. To model the real world, they could tie corruption to movement between city A and the capital instead of distance, but once railroads are laid and airports are built, you're right back to the Civ2 scenario of infinite corruption-free, or low corruption, cities.
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Dominae
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quote: Originally posted by theDragon
I know that I may be commiting Civ-blasphomy because I STILL have yet to get Conquests... |
Yes, get out of here before we cut your head off! 
quote:
What happened to Fascism? And Monarchy? I mean, I play a normal game by beeling to Monarchy then making my way out to Democracy or Republic later.
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The problem with the Monarchy beeline is that the Republic beeline has something extra going for it: the free tech from Philosophy. You would have to be building a lot of troops (at the expense of your REX) for Monarchy to make more sense economically. Might as well just REX better, build up faster, and strike stronger but later.
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Is there any good reason why you/the AI would ever choose such a government? I mean, do you all find any AI using it, and does anyone use it at all? Or is it once again just between two standard governmental systems? |
Fascism is a poor government choice for the human player; Republic/Democracy or Communism are better, if you are using them right (i.e. in AU505 it never made sense for me to switch to Fascism until the very end, because I used the AI's gpt to pay upkeep for my exploding army). The AI is hard-coded to switch out of representative governments when war carries on, but most of the time it is better off in Communism than Fascism.
If you are Religious, your choices after Republic are between Democracy and Communism. If not, you should stay in Republic or switch to Communism.
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lebensraum
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quote: Originally posted by Mace
I didn't think the C3c FP gave a 2nd core. I thought C3C did away with that. Please confirm this... |
well ... ... it depends
in theory fp still gives a second core, it's just that the second core ain't worth - blip
corruption by distance is still reset according to fp location. ie corruption due to distance is calculated based on the nearest corruption reducing wonder. There are three of these - palace, fp and sphq.
corruption due to city rank is not reset by proximity to fp. ie - city rank is calculated purely according to distance from the palace. this is the major difference with c3c.
corruption is capped anyway. so reducing distance corruption in a city with high rank has no real effect. the cities surrounding fp get no benefit unless they are in the unusual situation of having high distance but low rank.
otherwise, like you said, it basically just increases the ocn and cuts corruption in the actual fp city
how jon manages to get two cores out of that lot is a mystery hidden from we mortals
quote: Originally posted by joncnunn For that matter, communial govts can really only ever have 3 core cities. (Palace, FP, and SPHQ.) |
Of course things are different under communism, but to discuss that i'd be getting dangerously close to on-topic
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:35
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quote: Originally posted by UnOrthOdOx
...and the racial majority needed to begin earning culture points.
It's the second one that is more detrimental IMO, as a warmonger that late in the game often needs to rush a temple to get some quick culture going and help that flip formula. |
Yes, this well and truly sucks. You're gonna be in Fascism to BE a warmonger... The lack of cultural expansion was a major PITA in AU 505.
My answer in that game was mediocre: In an effort to benefit from the many captured improvements, I was building cultural improvements via poprush (they still fend off CFing, I believe), and making up for the lack of cultural expansion by laying down late-game camps all over the place, at 2- and 3-tile CP from captured cities. Ugly.
The best approach that I can think of (post-playing 505, unfortunately), would be to poprush units while selling off improvements, get a captured city down to a very low pop and no buildings of note, and just abandon the dang thing, replacing it with your own de novo town. Laborious, at best. 
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:35
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First, we can ignore SPHQ on distance corruption. Only commie's can build (or benifit from) it and they have no distance corruption.
I suspect you were trying to place the FP city too far from the palace, resulting in every city out there naturally being at max corruption with a Court House.
That city really should be in the 35 - 50% shields wasted under most govts with a Court House unless you really luck out on luxaries in the early game. Unless you get a MGL, the entire region should also have had Court Houses built prior to the FP compelting. Under Republic, that can be done via cash rushing, just like the CH and MP of the city building the FP probably were.
Attached is my latest turn, in the early 600s with my FP build in progress. It was initally placed with the intention of playing peaceful rest of game, athough a small annexation of America to get the Saltpeter would also be supported by this placement.
All cities owned by me were peacefully built during my REX with the exception of New Orleans which I demanded the Americans had over with 2 Warriors right outside its boundary the turn it was built, and Lincoln complied.
quote: Originally posted by lebensraum
well ... ... it depends
in theory fp still gives a second core, it's just that the second core ain't worth - blip
corruption by distance is still reset according to fp location. ie corruption due to distance is calculated based on the nearest corruption reducing wonder. There are three of these - palace, fp and sphq.
corruption due to city rank is not reset by proximity to fp. ie - city rank is calculated purely according to distance from the palace. this is the major difference with c3c.
corruption is capped anyway. so reducing distance corruption in a city with high rank has no real effect. the cities surrounding fp get no benefit unless they are in the unusual situation of having high distance but low rank.
otherwise, like you said, it basically just increases the ocn and cuts corruption in the actual fp city
how jon manages to get two cores out of that lot is a mystery hidden from we mortals
Of course things are different under communism, but to discuss that i'd be getting dangerously close to on-topic |
Attachment: mursilis of the hittites, 660 ad.sav
This has been downloaded 5 time(s).
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:35
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I'm thinking a Fascist player attacking a player with stronger culture should just raize to the ground every city he takes.
(Well, maybe wait a turn after capturing and then hiting the abandon city button in some cases where it would speed the conquest of the next city.) 
Later, there will be living space for his tribe to settle down in.
quote: Originally posted by Theseus
Yes, this well and truly sucks. You're gonna be in Fascism to BE a warmonger... The lack of cultural expansion was a major PITA in AU 505.
My answer in that game was mediocre: In an effort to benefit from the many captured improvements, I was building cultural improvements via poprush (they still fend off CFing, I believe), and making up for the lack of cultural expansion by laying down late-game camps all over the place, at 2- and 3-tile CP from captured cities. Ugly.
The best approach that I can think of (post-playing 505, unfortunately), would be to poprush units while selling off improvements, get a captured city down to a very low pop and no buildings of note, and just abandon the dang thing, replacing it with your own de novo town. Laborious, at best. |
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lebensraum
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quote: Originally posted by joncnunn
First, we can ignore SPHQ on distance corruption. Only commie's can build (or benifit from) it and they have no distance corruption. |
oops ... 
quote: I suspect you were trying to place the FP city too far from the palace |
(/ ot & already common knowledge)
this is something i've yet to get a proper handle on - needs more practise.
but, your fp core still sounds more like an enhancement of the first core. ie. something of a crescent-shaped extension to the original core. i guess when i was talking about a 'second core' i meant an independent section of territory, with its own radius of productive cities.
i'm inclined to think 'core' is not the right term for (c3c) fp-enhanced territory.
seems like it's more about finding the right conjunction between palace/ fp location and it is proximity to the palace which is the critical factor in a city's productivity.
for eg. let's say (squidgy figures here ok!) you have ocn = 10. a city right next to the fp with rank 50 is not going to benefit. so to me, it's not part of the core. but a city with rank 15, which might be on the far side of the empire will benefit significantly. so in terms of productivity, it's definitely in the F-PET
sorry people i'll just go away now, and wait till mark creates the civ3-semantics forum
(/ot ... honest)
quote: Attached is my latest turn, in the early 600s with my FP build in progress. . |
thanks, j ... it'll take me a few days to get a look at it,
our people are technologically backward
but thanks for letting me look over your shoulder
Last edited by lebensraum on 09-01-2005 at 23:17
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:35
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In that game, ran out of space so yes, the FP core started at the P core.
Yes, rank order 50s is the wrong place for the FP.
And note that I did consider the city south of there [that settler granted by a goody hut], I narrowly rejected it on grounds that I'd be too tempted to declare war on America just to get New York [America got that one with a free settler from goody hut as well] with that location.
When the FP completed, I hadn't built the CH in the city north of it, so could see the double benifit offered by FP clearly in that case.
Edit : You guys will have to look up with the raw city number of the FP site I chose as well as the one I narrowly rejected if you wish to know them. I'm highly intutive with both the corruption patterns and city placement in Civ III. Note also that it's a large map. (Started with 8 civs though; I like a little extra space between civs.) As you can see I didn't quite explore throughly enough in a few spots before founding the city and consequentely missed some whales on the east coast.
quote: Originally posted by lebensraum
(/ ot & already common knowledge)
this is something i've yet to get a proper handle on - needs more practise.
but, your fp core still sounds more like an enhancement of the first core. ie. something of a crescent-shaped extension to the original core. i guess when i was talking about a 'second core' i meant an independent section of territory, with its own radius of productive cities.
i'm inclined to think 'core' is not the right term for (c3c) fp-enhanced territory.
seems like it's more about finding the right conjunction between palace/ fp location and it is proximity to the palace which is the critical factor in a city's productivity.
for eg. let's say (squidgy figures here ok!) you have ocn = 10. a city right next to the fp with rank 50 is not going to benefit. so to me, it's not part of the core. but a city with rank 15, which might be on the far side of the empire will benefit significantly. so in terms of productivity, it's definitely in the F-PET
sorry people i'll just go away now, and wait till mark creates the civ3-semantics forum
(/ot ... honest)
thanks, j ... it'll take me a few days to get a look at it,
our people are technologically backward
but thanks for letting me look over your shoulder |
Last edited by joncnunn on 11-01-2005 at 01:13
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lebensraum
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quote: Originally posted by Mace
So this means, just make sure that the cities around the FP are low rank. In other words, when you place your FP, put it around cities of low rank. Is this a good way of thinking about it? |
again.. sorry for the delay mace
no. it's probably still a confusing and unhelpful way to think about it
the cruel gods of civ constrain me once again to repeat my mantra ..
dominae was right
interms of placement, you might as well ignore the cities surrounding the fp. this is sort of contrary to what jon and i have been going on about.
i guess i'm looking for places where special contingencies or tactics might allow you squeeze a few extra drops out of the corruption formulae.
as i general rule, i'm more inclined to say, put your fp in any city that has good production/ potential
the thing is, some cities will benefit from building the fp, but only rarely will a city benefit from actually being close to the fp. so unless you have a personal strategy to do otherwise, the only thing you really need to think about is to make sure the actual fp city is decent
now as to timing the fp build on the other hand ...
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Dominae
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quote: Originally posted by lebensraum
the cruel gods of civ constrain me once again to repeat my mantra ..
dominae was right
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* Dominae blushes
(I'm pretty sure it was alexman who made me see the light regarding building the FP - ASAP, in a high-Shield city.)
Last edited by Dominae on 19-01-2005 at 09:20
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