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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Gathering Storm > Turn 246: 1280AD
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Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:33
  Old Post 05-01-2005 11:05
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Turn 247: 1280AD Remove this text

The save is here. I'm going to open it up and see how badly I can mangle DeepO's beautiful build queues.

Just upgraded the HD and reinstalled everything. I don't have any imaging software installed yet, so no pictures from me right away.

I need to know the email address(es) to send the save to when finished.

Last edited by Aeson on 05-01-2005 at 12:18

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:33
  Old Post 05-01-2005 11:19
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Opening Diplomacy:

- ND sends 100g accepted.
- GoW sends 500g + WM accepted.
- RP Sends 100g + WM accepted.

Build Stage:

- EotS builds Airport.
- Hurricane builds Destroyer.
- Bolderberg builds Airport.
- Dissidentville builds Airport.
- Tempest builds Bomber.
- Tornado builds Destroyer.
- Typhoon builds Destroyer.
- Monsoon builds Civil Defense.
- Inchoff builds Destroyer.
- Blizzard switched to Fighter. Fighter rushed for 152g. Switched back to Destroyer.
- Blizzard builds Destroyer.
- Abilene builds Settler.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:33
  Old Post 05-01-2005 11:39
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Military Advisor:

Lego: (Anarchy)

3 Settler
31 Infantry
6 Tank
10 Artillery
6 Ironclad
7 Transport
1 Carrier
5 Submarine
5 Destroyer
1 Battleship

Vox:

1 Settler
15 Infantry
14 Artillery
4 Caravel
1 Ironclad
4 Destroyer
3 Battleship
3 Bomber
1 Immortal

Strong compared to GoW and ND.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:33
  Old Post 05-01-2005 12:17
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Movement Lego:

(Explorer)
- Barbarian Camp at Farmerville 3.
- Lego 4/4 Ironclad Warhammer at Zargonia 6.
- Most of GoW's units which captured cities are fortified there.

- Captured Workers build road to Abilene.
- 1/4 Tanks moved into Abilene (Barracks).

- 4/4 Tank blitzes Barbarian Camp. 5/5 + 25g.

- Artillery massed at IR Warhammer 2.
- Art b IR, IR 3/4
- Art b IR, IR 2/4
- Art b IR, IR 1/4
- 2 4/4 MI cover these Art.
- 5 Art moved into NI.

- 2 Captured Workers moved on Rubber.
- 4/4 MI moved on Rubber.
- 3 Captured Workers build RR to Abilene.
- Worker (oops) and Captured Worker Irrigate NI 9.
- 2 Captured Workers Irrigate Abilene 7.
- Captured Worker moved to Abilene 3.
- Abilene 3 covered by 4/4 Infantry.

- Explorer moves into Vox and back out spotting nothing.
- Explorer moves onto N Mountains and spots Lego's 4/4 BB and 1/4 DD at Castlea 888.

- 2/4 and 3/5 Tanks and MI moved into Abilene.
- All 4/4 Tanks except this turn's Elite moved back into NI.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:33
  Old Post 05-01-2005 13:23
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- Elipolis 66 Sub moved 666 spots nothing.
- Inchoff 66 Sub moved 86 spots 4/4 Lego IR Blade 66. Finishes by moving 8 spotting nothing.

- 2 Explorer disbanded in Abilene for 10 shields. Leaves us with 2 on Lego still.

- Worker added to WoC to bring it to the size 14 WLTKD threshhold.

- 7 Inf and 1 Tank chained from Lego to Stormia. Chain set up for 2 way travel next turn.

- Marine disbanded in Abilene to complete Settler build. (Wasted Explorer, I thought Marines were 20, not 25 ).

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:33
  Old Post 05-01-2005 13:36
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Builds:

Bolderberg - MI (56s, 2t)
Tempest - Bomber (100s, 1t)
Hurricane - MI (56s, 2t)
WoC - BB (105s, 1t)
Typhoon - MI (56s, 2t)
EotS - Bomber (106s, 1t)
Elipolis - Civil Defense (28s, 1t)
Santa Ana - Airport (72s, 1t)
Blizzard - DD (40s, 3t)
Inchoff - DD (24s, 5t)
Whirlwind - MI (24s, 1t)
Olibanum Gale - Civil Defense (32s, 3t)
Monsoon - Sub (52s, 2t)
Sufa - Settler (1s, 25t)
Tornado - Sub (52s, 2t)
Dissidentville - Bomber (54s, 2t)
Arashi - MI (56s, 2t)
Velocity - Settler (1s, 20t)
Abilene - Settler (1s, 1t)
Sandstorm - Settler (5s, 3t)
Cyclone - Settler (10s, 2t)
Aurora - Settler (1s, 29t)
New Inchon - Settler (1s, 29t)

1644g, -78gpt, 60% Research, Miniaturization (13t).

Last edited by Aeson on 05-01-2005 at 13:41

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:33
  Old Post 05-01-2005 13:49
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Diplomacy:

Sent Vox Incense accepted.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:33
  Old Post 05-01-2005 14:02
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Inflate your Upload Space



Green dot is where Lego's Transports were last turn.
White dots are where they could have moved to.
Red dot is Lego's IR.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:33
  Old Post 05-01-2005 14:20
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Avatar Enlargement: We've got the solution

Closing up now. I read through the GoW correspondence on the Computer deal and I'm not sure when we're supposed to send Computers to them. MZ said possibly they'd want it 1275AD, and would PM us when he wanted it.

quote:
) We agree to computers and will send you a 500g down payment next turn, however we still don't want the tech until possibly the next-next turn (1275 AD) in any case, don't send the text next turn, i'll PM you when we want it.


They can decline it if they don't want it yet right?

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:33
  Old Post 05-01-2005 14:29
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Diplomacy:

- Sent WM to RP accepted. (We do this right?)
- Sent WM and Computers to GoW accepted.

- Saved.

-----------------------

So what address do I send the save to?

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:33
  Old Post 05-01-2005 14:30
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Yes, I think we should offer GoW computers this turn.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:33
  Old Post 05-01-2005 14:30
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Battle Report:

- Artillery bombards 4/4 IR Warhammer, IR Warhammer 3/4
- Artillery bombards 3/4 IR Warhammer, IR Warhammer 2/4
- Artillery bombards 2/4 IR Warhammer, IR Warhammer 1/4

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:33
  Old Post 05-01-2005 14:31
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Increase Your PM Length

neudemogyptica {AT} cylusion.com

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:33
  Old Post 05-01-2005 14:31
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Put an end to popups!

also

isdg AT gmx.de

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:33
  Old Post 05-01-2005 14:33
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Military Report to GoW:

- Lego 1/4 IR at Zargonia 6.
- Lego 4/4 BB at Castlea 888.
- Lego 1/4 DD at Castlea 888.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:33
  Old Post 05-01-2005 14:38
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Thanks Cort.

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:33
  Old Post 05-01-2005 14:49
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quote:
Originally posted by Aeson
Military Report to GoW:

- Lego 1/4 IR at Zargonia 6.
- Lego 4/4 BB at Castlea 888.
- Lego 1/4 DD at Castlea 888.


Sent.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:33
  Old Post 05-01-2005 19:09
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And first turn played

The fighter shortrush in Blizzard was a good idea, haven't hought about it.

Position of transports: I'm guessing that the likliest spot to find the ships, is at the edge of the polygon you drew (drawed? Is that verb irregular or not?).

Further:
- where is the CV? I take it it can't be spotted from the land.
- where is the sub that sunk the Nina? (might be a bit to the South of what we can spot)
- Where is the other group of transports heading?

MMing: I'm not 100% sure, but you've got a difference in EotS compared to what I had, I was most of the times stuck at 102 spt, sometimes 104 spt, but never 106 spt. It could be needed for Hurricane, I think the reason why I switched around with these numbers was that Hurricane gets more beakers out of a commerce, and the best production tiles are also the commerce richest tiles.

OG: I remember it as 30 spt after corruption (can differ now, as it will be in WlTKD). That was better for the civil defense: a short rush to knight when at 60 shields brings eta down with one turn. Same happens with the 32 spt, of course, but perhaps there is a way to send 1 spt to WW instead.. 24 spt is very lossy.

diplo:
- WM to RP: yes, we do this every turn.
- Computers to GoW: they didn't get the report from us last turn, right? They already played before I wanted to send it to them on new years eve. Did we ever ask UnO when he wanted computers? It was MZ that asked for a delay, UnO might not be in the know.

DeepO

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:33
  Old Post 05-01-2005 20:34
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Browse Apolyton AD-FREE

Past participle of draw is Drew, so irregular.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:33
  Old Post 05-01-2005 23:34
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quote:
Originally posted by DeepO
Position of transports: I'm guessing that the likliest spot to find the ships, is at the edge of the polygon you drew (drawed? Is that verb irregular or not?).


I'd think so.

quote:
- where is the CV? I take it it can't be spotted from the land.


I didn't see it. Forgot about it actually.

quote:
- where is the sub that sunk the Nina? (might be a bit to the South of what we can spot)


I couldn't find any reference to where the Nina was when it was sunk, so no idea. I'm mostly stacking or keeping DD's within support range of each other and supporting the chain for right now.

quote:
- Where is the other group of transports heading?


I would guess east around the tip. Couldn't spot them and I'm healing up the 2 DDs we have in the area. No idea on the destination. Perhaps they hope to sail around and help out ND/Vox if/when they need it? I wouldn't mind if they landed on Stormia in a few turns (earliest they could make it if they doubled back) as we could use some shots at leaders, but unless GoW/ND are landing at the same time Lego probably won't do it.

quote:
MMing: I'm not 100% sure, but you've got a difference in EotS compared to what I had, I was most of the times stuck at 102 spt, sometimes 104 spt, but never 106 spt. It could be needed for Hurricane, I think the reason why I switched around with these numbers was that Hurricane gets more beakers out of a commerce, and the best production tiles are also the commerce richest tiles.


I'll swap things around to get it closer. I think I just swapped a Fur to EotS as Hurricane would still have enough for a MI that way. My thinking was that with pollution factored in it was more likely to get the 1 turn Bomber from EotS, with no great option for just under 100spt. If pollution hit Hurricane it could still finish off a 2 turn Sub instead of MI.

Didn't realize Hurricane would make better use of the commerce.

quote:
OG: I remember it as 30 spt after corruption (can differ now, as it will be in WlTKD). That was better for the civil defense: a short rush to knight when at 60 shields brings eta down with one turn. Same happens with the 32 spt, of course, but perhaps there is a way to send 1 spt to WW instead.. 24 spt is very lossy.


WW was at 22 spt before WLTKD, 24 after. It's at 90 total shields towards a build now. 24 puts it at 114, so a MI build isn't too bad this turn. Then it can be put on 5 turn DDs. Other option is to short rush to a Tank, then switch to DD or Civil Defense. Same shield loss but we could use the DDs sooner rather than later I think.

OG was at 30 spt before WLTKD, 32 after. I can short rush to 60 next turn and the Civil Defense build will have a surplus of 4 shields. Or I can short rush to 90 next turn or the next and the surplus will be 2. Or I can short rush to 60 or 90 then switch a Desert to WW and Coast to OG to get OG to 30 shields and WW to 28 spt and WW will have no surplus.

Another option would be to give the Hills to Tempest so it's at 110 spt for 1 turn MI builds. This gives a Plains tile to EotS while Tempest's food holds out at -1fpt. OG could be at 24/28 with WW at 22/18. EotS can be at 100 spt when it gives the Furs back to Hurricane. That gets Hurricane to 66 spt which isn't very useful though.

By fooling around a lot from there I can get this lineup in the South:

- Tempest 110, -1, 1 turn MI, no waste
- EotS 102, 0, 1 turn Bomber, 2 waste
- Bolderberg 60, 0, 2 turn DD, no waste
- Hurricane 56, 1, 2 turn MI, 2 waste
- Tornado 50, 2, 2 turn Sub/Tank/Fighter(Airport by short rush to 110 MI), no waste
- Typhoon 50, 5, 2 turn Sub/Tank/Fighter(Airport by short rush to 110 MI), no waste
- Cyclone, 11, 10, 1 turn Workers or 3 turn Settlers, 1-3 waste
- Sufa 1, 2, whatever
- OG 30, 2, 4 turn DD, no waste
- WW 24, 0, 5 turn DD, no waste

Not sure if I like cutting every build so close though. Pollution could wreck havoc..

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:33
  Old Post 05-01-2005 23:52
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Avatar Enlargement: We've got the solution

I've updated the screenshot to show possible locations of the CV.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:33
  Old Post 06-01-2005 00:30
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quote:
Originally posted by Aeson
I would guess east around the tip. Couldn't spot them and I'm healing up the 2 DDs we have in the area. No idea on the destination. Perhaps they hope to sail around and help out ND/Vox if/when they need it? I wouldn't mind if they landed on Stormia in a few turns (earliest they could make it if they doubled back) as we could use some shots at leaders, but unless GoW/ND are landing at the same time Lego probably won't do it.

I wouldn't mind if they decided to land in our core, but I do mind not knowing where they can strike. In the long run, that would need more scouts where we otherwise wouldn't need them. Better get it done with sooner.



quote:
I'll swap things around to get it closer. I think I just swapped a Fur to EotS as Hurricane would still have enough for a MI that way.

That's what I thought... Hurricane has Copernicus, and runs with virtually no corruption. It's the second best science city, after Tempest (Newton). The furs need to be with Hurricane to get the most out of the territory, the past months I stole shields from Typhoon and Bolderberg to keep most commerce in Hurr.

quote:
My thinking was that with pollution factored in it was more likely to get the 1 turn Bomber from EotS, with no great option for just under 100spt. If pollution hit Hurricane it could still finish off a 2 turn Sub instead of MI.

I don't mind the margin, especially now we don't have a backup in EotS for when pollution hits (airport is done). Perhaps a civil defense could be backup...

However, there is another option: EotS is running a food surplus, but in very few turns its going to grow. Either you build a worker at the precise moment, or you mine a irr plain or something close, and get to 104 spt, or 106 spt without using the furs. It could mess things up with the shield count in Tornado or Typhoon, depending on what gets built in Cyclone.

quote:
Didn't realize Hurricane would make better use of the commerce.

Next time, take a look at science output... Hurricane is our second city, but can't grow without cutting into EotS. Tempest, with its gold hill, the river, and Newton is our best science city. If it can grow, it should. If one of the 2 desert cities have to gow to give it room, it should. WW could be abandonned, and nearly all its tiles could be ditributed to the three closest cities... OG can surely need them, as can Monsoon. And it helps WotC in corruption as well.

BTW: Tempest is also one of our best money cities, yet it lacks a bank...

quote:
WW was at 22 spt before WLTKD, 24 after. It's at 90 total shields towards a build now. 24 puts it at 114, so a MI build isn't too bad this turn. Then it can be put on 5 turn DDs. Other option is to short rush to a Tank, then switch to DD or Civil Defense. Same shield loss but we could use the DDs sooner rather than later I think.
Right now, there is no problem. I was looking in the future... 20 spt would be nearly as good in this city, but it might help OG.

quote:
OG was at 30 spt before WLTKD, 32 after. I can short rush to 60 next turn

No you can't... there is no 60 shield build in mobilization. 70 is closest... a knight.

quote:
Another option would be to give the Hills to Tempest so it's at 110 spt for 1 turn MI builds. This gives a Plains tile to EotS while Tempest's food holds out at -1fpt. OG could be at 24/28 with WW at 22/18. EotS can be at 100 spt when it gives the Furs back to Hurricane. That gets Hurricane to 66 spt which isn't very useful though.

Tempest: can it just add a citizen to the hill for 110 in mob? Ideally, we want 100 spt without mob, something we should be able to get even without a nuke plant.
If Tempest grows by 2 citizens, we're winning on multiple fronts... Newton again.

quote:
By fooling around a lot from there I can get this lineup in the South:

- Tempest 110, -1, 1 turn MI, no waste
- EotS 102, 0, 1 turn Bomber, 2 waste
- Bolderberg 60, 0, 2 turn DD, no waste
- Hurricane 56, 1, 2 turn MI, 2 waste
- Tornado 50, 2, 2 turn Sub/Tank/Fighter(Airport by short rush to 110 MI), no waste
- Typhoon 50, 5, 2 turn Sub/Tank/Fighter(Airport by short rush to 110 MI), no waste
- Cyclone, 11, 10, 1 turn Workers or 3 turn Settlers, 1-3 waste
- Sufa 1, 2, whatever
- OG 30, 2, 4 turn DD, no waste
- WW 24, 0, 5 turn DD, no waste

Not sure if I like cutting every build so close though. Pollution could wreck havoc..

Yes indeed. For a while we were forced, and even then we could compensate for most of the multi-turn builds.

The problem lays in the South. You can get both Hurricane, EotS, Tornado and Tempest into comfortable shieldcounts (where most of the times, 1 tile pollution can cost you food but not the build eta), but there is a price: Typhoon needs to get from ~50 spt to ~33 spt.

The end of mob changes a lot, and that is going to happen soon enough...

BTW, I'm sure you have noticed already, but SA can get some shields from D-ville, so it can get to 80 spt, perfect for art or fighters.

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:33
  Old Post 06-01-2005 00:36
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I've got no idea why it shows my last post double... I tried editing it, but right after my name, it ends in the editing window, yet shows this text in 'real'.

Sorry... ghosts are roaming around the 'poly corridors again.

DeepO

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:33
  Old Post 06-01-2005 13:08
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Are tou using Firefox DeepO? If so, you're not alone.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:33
  Old Post 06-01-2005 18:39
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I'm using Firefox, yes... and today the double text is gone

I was getting fed up with the browser crashes of Netscape, but these ghosts I don't need either!

DeepO

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 06-01-2005 22:43
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BTW shouldn't the threads title be turn 246?

Last edited by vmxa1 on 07-01-2005 at 21:44

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:33
  Old Post 07-01-2005 11:49
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Doesn't it say 246?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 07-01-2005 21:44
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Got spare money?

Does now.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:33
  Old Post 07-01-2005 22:00
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