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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-General/Help > 23 city limit for computer opponents
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thespus666 is offline thespus666
Settler

Mar 2003
time: 05:33
  Old Post 05-01-2005 21:49
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#1 Report this post to a moderator
23 city limit for computer opponents Inflate your Upload Space

I've had a problem with all my computer opponents. They won't expand beyond 23 cities apiece, making them far too easy to beat. It's been many months since I've played so I may have the precise number wrong but it was close to that. This didn't vary depending on total cities, so it's not a reflection of the hard-wired 255 city limit. Any ideas or modifications to suggest??

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:33
  Old Post 06-01-2005 00:18
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Support Apolyton, buy Civilization 2

The AI's strategic limitations render any attempted fix a moot point.

thespus666 is offline thespus666
Settler

Mar 2003
time: 05:33
  Old Post 06-01-2005 04:23
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#3 Report this post to a moderator
thanks for responding Remove this text

thanks

La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:33
  Old Post 06-01-2005 16:58
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#4 Report this post to a moderator
Which limit ? Support Apolyton, buy Civilization: The Boardgame

Welcome thespus666 !
I have never heard of the limit you refer to.
For example, have a look at the WW2 scenario: the Russians have 31 cities and the Axis has 24, at the beginning of the scenario.
Have a try

Elephant is offline Elephant
Prince
Phila PA
Aug 2002
time: 00:33
  Old Post 06-01-2005 22:53
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#5 Report this post to a moderator
Suffering from ads?

A scenario does not help in determining if the AI player won't build more than 23 - the scenario creator probably put those cities there. Letting an AI civ get very large has not been a problem in any of my recent games... even playing OCC I've rarely seen more than 12-15 max. Would be interesting if anyone has a save of a random start, single player game where an AI built 50-100 cities.

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:33
  Old Post 07-01-2005 02:31
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#6 Report this post to a moderator
Support Apolyton buy from Amazon

I can't recall ever seeing more than about 18 cities on a large map, but then again, I've never had any interest in letting the AI grow unabated.

Isn't there some sort of behavioral definition for an "expansionist" AI?

thespus666 is offline thespus666
Settler

Mar 2003
time: 05:33
  Old Post 07-01-2005 21:25
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#7 Report this post to a moderator
Thanks for the replies Full PM-box? Change here!

and welcomes.

Elephant is offline Elephant
Prince
Phila PA
Aug 2002
time: 00:33
  Old Post 07-01-2005 21:25
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#8 Report this post to a moderator
Put an end to popups!

Yes, there is Expansionist versus Perfectionist, like the English compared to the Persians. Perhaps Thespus could start a test with the Romans, French (or Vikings), Spanish, English (or Greeks), and Mongols (all relatively aggressive Expansionist civs) on a large map with large islands. Choose Green or Cyan as the human color and leave the other color unused. Play a One City Challenge but don't launch the spaceship, just watch the AI civs develop (but squash any efforts to build Manhattan Project).

Hmmm, might be fun for a week in bed with the flu...

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:33
  Old Post 08-01-2005 22:21
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#9 Report this post to a moderator
Avatar Enlargement: We've got the solution

There is no 23 city limit that I am aware of. On gigamaps, I've seen AI nations with 40+ cities fairly often. Check some of the saves in any of the longer-running gigamap succession games - you'll see plenty of large AI empires.

I suspect that AIs with the 'expansionist' trait are only limited by the amount of terrain they can easily reach.

Theben is offline Theben
Emperor
Dance Dance for the Revolution!
Jan 1970
time: 00:33
  Old Post 08-01-2005 23:43
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#10 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Conquests will put them over. IIRC I've seen at least 1 time where the Russians had 31 cities on either a normal or large map.

What map size & land mass are you using?

Julius Brenzaida is offline Julius Brenzaida
King
Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Aug 2000
time: 05:33
  Old Post 09-01-2005 15:35
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#11 Report this post to a moderator
Full PM-box? Change here!

I am definitely sure there is no such limit.

Besides why would it be 23

256 cities (1 for none units), 2048 units, 8 civs (including barbarians), etc.

I think you get the picture

atomant is offline atomant
Prince
Aussie, no longer lost in Africa
Jul 2002
time: 15:33
  Old Post 09-01-2005 17:27
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#12 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

This is my latest game, am playing a lazy conquest thingee. the egyptians def have more than 23 cities. therefore the limits are artificial.

Save game attached as evidence

Attachment: sc_a1806.sav
This has been downloaded 0 time(s).

thespus666 is offline thespus666
Settler

Mar 2003
time: 05:33
  Old Post 10-01-2005 23:34
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#13 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I've been using the large maps Never tried the gigamap thing. Might be a solution for me.

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:33
  Old Post 17-01-2005 07:21
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#14 Report this post to a moderator
Support Apolyton or Terrorists Win

I have seen many instances of greater than 23 cities for the AI. Try usuing Zulu, Egyptian, Mongols for example.

Monk

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