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thespus666
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I've had a problem with all my computer opponents. They won't expand beyond 23 cities apiece, making them far too easy to beat. It's been many months since I've played so I may have the precise number wrong but it was close to that. This didn't vary depending on total cities, so it's not a reflection of the hard-wired 255 city limit. Any ideas or modifications to suggest??
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Elephant
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Phila PA
Aug 2002 time: 00:33
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A scenario does not help in determining if the AI player won't build more than 23 - the scenario creator probably put those cities there. Letting an AI civ get very large has not been a problem in any of my recent games... even playing OCC I've rarely seen more than 12-15 max. Would be interesting if anyone has a save of a random start, single player game where an AI built 50-100 cities.
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Elephant
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Phila PA
Aug 2002 time: 00:33
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Yes, there is Expansionist versus Perfectionist, like the English compared to the Persians. Perhaps Thespus could start a test with the Romans, French (or Vikings), Spanish, English (or Greeks), and Mongols (all relatively aggressive Expansionist civs) on a large map with large islands. Choose Green or Cyan as the human color and leave the other color unused. Play a One City Challenge but don't launch the spaceship, just watch the AI civs develop (but squash any efforts to build Manhattan Project).
Hmmm, might be fun for a week in bed with the flu...
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thespus666
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I've been using the large maps Never tried the gigamap thing. Might be a solution for me.
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