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ormuzd
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Orders from the Ministers:
ALL MINISTERS, please feel free to edit this post to enter in your orders.
PLACE THE SAVE HERE
Pre-Turn Actions
Military Orders
Warriors:
Anthea the Blonde -
Grog -
Swordsmen:
Road Kill Warriors - handle barbarians
Troilus -
Hector - handle barbarians
Hermes -
Horsemen:
Paris - handle barbarians
Bucephalus -
Hoplites:
Adonis (fortified in Hyperion) -
Bellorophon (fortified in Apolyton) -
Hopity - handle barbarians (escort)
Pig Sticker - (fortified in Artemis)
Ajax (fortified in Sidiros Lofos) -
Thanatos - fortify in Helios
Theseus - to Eos
Ixion - fortify
Agamemnon (fortified in Draco) -
Atlas - to Olympus
Navy:
AS Nerissa -
AS Valiant -
AS Kitchen Sink -
AS Hali - return to a harbor
Workers:
Roads r us -
Faygo -
Woodchuck - clears forest (done in 2 turns)
Sars - roading (done in 5 turns)
Douglas Adams - roading (done next turn)
Fred & Barney - roading (done next turn)
De la Hoya - roading (done in 2 turns)
Opressed Laborers - road
Big John - freezed
Eudipus - clear forest
Goatse.cx roading (done in 6)
Bonehead - clear forest (done in 2 turns)
Settlers:
Grey - move to the island or somewhere else
Black - build city, start library
Yellow-1 -
City plan
Cities:
Apolyton - wf 13 (switch cow with NA), marletplace
Apolyton's harbor - wf 9, marketplace switch to library
Artemis - wf 1, granary
Draco - wf 3-17, granary
Eos - wf 6-7, harbor
Helios - wf 11, marletplace switch to library
Hyperion - wf 6, courthouse
Hypnos - palace in 10 turns Webringen completed the Mausoleum!!!
Naked Aphrodite - wf 2, Marketplace switch to library
Olympus - wf 1-2-3-6, settler Move wf from the forest to the roaded plains - pos. 16
Poseidon's Harbor - wf 7-20 start marketplace
Sidiros Lofos - wf 5-13, courthouse
Stable of Hermes - wf 8, granary
Diplomacy To Be Completed
Negotiate peace with CDG
Any Other Things To Be Done
NOTE: We are in a GA (6/20 turns)
Coordinate tech with PAL
CHOOSE ANOTHER WONDER TO BE BUILT
Last edited by ormuzd on 08-01-2005 at 17:12
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GodKing
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Detroit
Feb 2002 time: 00:33
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Give Poly the Cows so it grows in 1.
Sidros Lofos – adjust to work the iron instead of the oasis for the extra gold this turn.
Apolyton Harbor, Helios, New City (Rhode Runner?), Naked Aphrodite – I have reviewed, and it is better to switch to a library now
Stable would be better served with a library or a harbor instead of a Granary.
Workers – do whatever. Keep the two new slaves from PAL together in a stack.
We have 3 barracks that we can sell for 10 gold each and 3gpt. I say do it. Consul choice, but please have at least 2 agree.
Please disband the following units in preparation for us ending our GA (but do so in a smart way):
Warrior – Both of them. Move Anthea back to a city first though.
Swords – Troll and Herpes who are just sitting doing nothing. The others are at least going to fight barbs.
Hoplites – All 3 hp units. Belleraphon, Ajax, Pig Sticker & Agamemnon if I counted right.
None of our boats. We will need them. Position them as scouts, and bring our one galley back to heal and take settlers to our islands.
I feel I have to say something, as I have not seen anything from our MOW’s for over 50 turns, and nobody else appears to recognize the HUGE impact this god awful army is making for us. The good news is that each settler that founds a city gives one more unit support as well as removing itself from our maintenance pool. We need to be able to do research at a minimum of 30% once our GA ends, and if we continue as we are, we will have 0 research. We need to purchase and get markets on line ASAP if PAL is to find us useful and not decide to annex us. And remember, not being seafaring, we have no place to run to.
We are currently paying close to 40 gpt in maintenance. This is way to high, as we are only making 151 and we are in a GA. We have to cut costs, and the military is the only way. If PAL wants to kill us, they can. This is the only way. After our GA ends, we will be close to 115 gpt, and at our current military we will still have 26 gpt maintenance.
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ormuzd
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I don't like the idea for selling the barracks but if you think we should then we will.
Aout the military - we may send the rest of the swordsmen to the more distant teritories at least to reveal some fog of war and not allow another barbarians.
We should complete the expansion and when the cities grow in size we will have 3 free units per city - this will make the military cost 0.
Something else we should consider - where to place the new cities we have 2 settlers now. Keeping them and not building a city costs us 2 gold instead of making at least 1 per turn.
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ormuzd
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Yeah, I've changed the name in one of the turns I have played while I was looking for names of the new cities
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GodKing
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Detroit
Feb 2002 time: 00:33
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The idea behind the libraries now is simple. We can build them quick, and their benefit will allow us in the short term to pay for it's upkeep by allowing us to reduce our science rate until the markets come on line. Our research will be at the same rate, but we will have to put less money to do so. That is what I am thinking for maxing out our GA for libraries. Markets we should be purchasing them once we can.
Hypnos will build 1 settler post FP, then will jump on a market to allow it up to size 7 while being productive. Post market will be an aquaduct to allow it to grow. Size 7 cities provide 3 unit support, so the sooner we can get a couple, the better. Post aquaduct a temple, then library, then university. Then any wonder we want (if still around), or a factory, or units. We might sneek a worker or two in there as pop control.
Poly we will soon have to make a decision to either build it up, or keep it as a pop pump. I am in favor of building it up to size 7-9.
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ormuzd
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we need aquaduct prior the town grows to size 7
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