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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > C3C IDG: Apolyton Team > Turn 104, 490BC: 6 Turns of GA left
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ormuzd is offline ormuzd
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Jan 2003
time: 07:33
  Old Post 05-01-2005 23:02 Visit ormuzd's homepage!
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Turn 104, 490BC: 6 Turns of GA left Support Apolyton, buy Call to Power 2

Orders from the Ministers:

ALL MINISTERS, please feel free to edit this post to enter in your orders.

PLACE THE SAVE HERE


Pre-Turn Actions


Military Orders

Warriors:
Anthea the Blonde -
Grog -

Swordsmen:
Road Kill Warriors - handle barbarians
Troilus -
Hector - handle barbarians
Hermes -

Horsemen:
Paris - handle barbarians
Bucephalus -

Hoplites:
Adonis (fortified in Hyperion) -
Bellorophon (fortified in Apolyton) -
Hopity - handle barbarians (escort)
Pig Sticker - (fortified in Artemis)
Ajax (fortified in Sidiros Lofos) -
Thanatos - fortify in Helios
Theseus - to Eos
Ixion - fortify
Agamemnon (fortified in Draco) -
Atlas - to Olympus

Navy:
AS Nerissa -
AS Valiant -
AS Kitchen Sink -
AS Hali - return to a harbor

Workers:
Roads r us -
Faygo -
Woodchuck - clears forest (done in 2 turns)
Sars - roading (done in 5 turns)
Douglas Adams - roading (done next turn)
Fred & Barney - roading (done next turn)
De la Hoya - roading (done in 2 turns)
Opressed Laborers - road
Big John - freezed
Eudipus - clear forest
Goatse.cx roading (done in 6)
Bonehead - clear forest (done in 2 turns)

Settlers:
Grey - move to the island or somewhere else
Black - build city, start library
Yellow-1 -
City plan


Cities:
Apolyton - wf 13 (switch cow with NA), marletplace
Apolyton's harbor - wf 9, marketplace switch to library
Artemis - wf 1, granary
Draco - wf 3-17, granary
Eos - wf 6-7, harbor
Helios - wf 11, marletplace switch to library
Hyperion - wf 6, courthouse
Hypnos - palace in 10 turns Webringen completed the Mausoleum!!!
Naked Aphrodite - wf 2, Marketplace switch to library
Olympus - wf 1-2-3-6, settler Move wf from the forest to the roaded plains - pos. 16
Poseidon's Harbor - wf 7-20 start marketplace
Sidiros Lofos - wf 5-13, courthouse
Stable of Hermes - wf 8, granary


Diplomacy To Be Completed

Negotiate peace with CDG

Any Other Things To Be Done

NOTE: We are in a GA (6/20 turns)

Coordinate tech with PAL
CHOOSE ANOTHER WONDER TO BE BUILT

Last edited by ormuzd on 08-01-2005 at 17:12

Togas is offline Togas
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Jun 2002
time: 21:33
  Old Post 06-01-2005 03:57
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Wow. Thingss are really starting to move quickly!

--Togas

ormuzd is offline ormuzd
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Jan 2003
time: 07:33
  Old Post 06-01-2005 21:12 Visit ormuzd's homepage!
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ooo, togas, welcome back
you're just in time to be re-elected

GodKing is offline GodKing
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Feb 2002
time: 00:33
  Old Post 06-01-2005 23:44
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PLEASE, do not play the save until we have a decision on our wonders. Go ahead and post on CDG that we may delay if we must, but I don't want to loose any more shields if we decide to abandon it.

conmcb25 is offline conmcb25

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Angmar
Aug 2002
time: 23:33
  Old Post 07-01-2005 00:11 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by GodKing
PLEASE, do not play the save until we have a decision on our wonders. Go ahead and post on CDG that we may delay if we must, but I don't want to loose any more shields if we decide to abandon it.


Already posted:

quote:
There maybe a delay from Apoly beyond the normal 24 hours. We are currently running some internal polls that need to be finalized before we can play this turn. We shall try and be a quick as possible with it


I was trying to be as nebulous as possible about the reason because I didn't want to broadcast to the Germans that they screwed up our wonder plans. Although they will probably guess that anyway.

joncnunn is offline joncnunn
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Sep 2002
time: 23:33
  Old Post 07-01-2005 01:53 Visit joncnunn's homepage!
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Put an end to popups!

Actually, I think we should have included in the inital broadcast, "in light of the Germans building the Mussieum"

That way a significant faction on the other teams would have thought it was misinformation, and come up with their own theory of why were holding up the turn.

Well, too late now.

quote:
Originally posted by conmcb25

Already posted:

I was trying to be as nebulous as possible about the reason because I didn't want to broadcast to the Germans that they screwed up our wonder plans. Although they will probably guess that anyway.

Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:33
  Old Post 07-01-2005 06:17
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Backwards psychology doesn't always work.

GodKing is offline GodKing
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Feb 2002
time: 00:33
  Old Post 07-01-2005 08:26
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Give Poly the Cows so it grows in 1.
Sidros Lofos – adjust to work the iron instead of the oasis for the extra gold this turn.
Apolyton Harbor, Helios, New City (Rhode Runner?), Naked Aphrodite – I have reviewed, and it is better to switch to a library now
Stable would be better served with a library or a harbor instead of a Granary.
Workers – do whatever. Keep the two new slaves from PAL together in a stack.

We have 3 barracks that we can sell for 10 gold each and 3gpt. I say do it. Consul choice, but please have at least 2 agree.

Please disband the following units in preparation for us ending our GA (but do so in a smart way):
Warrior – Both of them. Move Anthea back to a city first though.
Swords – Troll and Herpes who are just sitting doing nothing. The others are at least going to fight barbs.
Hoplites – All 3 hp units. Belleraphon, Ajax, Pig Sticker & Agamemnon if I counted right.
None of our boats. We will need them. Position them as scouts, and bring our one galley back to heal and take settlers to our islands.
I feel I have to say something, as I have not seen anything from our MOW’s for over 50 turns, and nobody else appears to recognize the HUGE impact this god awful army is making for us. The good news is that each settler that founds a city gives one more unit support as well as removing itself from our maintenance pool. We need to be able to do research at a minimum of 30% once our GA ends, and if we continue as we are, we will have 0 research. We need to purchase and get markets on line ASAP if PAL is to find us useful and not decide to annex us. And remember, not being seafaring, we have no place to run to.

We are currently paying close to 40 gpt in maintenance. This is way to high, as we are only making 151 and we are in a GA. We have to cut costs, and the military is the only way. If PAL wants to kill us, they can. This is the only way. After our GA ends, we will be close to 115 gpt, and at our current military we will still have 26 gpt maintenance.

Togas is offline Togas
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California
Jun 2002
time: 21:33
  Old Post 07-01-2005 23:06
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I have no objections to cutting back unneeded military, but we have to be sure that we have enough to deal with the barbarian hordes that are spawning and will be spawning.

If we are, indeed, going for Sun Tzu, then we should disband all of our barracks. If not, we probably should keep them, as the maintanence for them is not that much in the big picture, especially as we grow larger each turn.

--Togas

ormuzd is offline ormuzd
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Jan 2003
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  Old Post 08-01-2005 01:53 Visit ormuzd's homepage!
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I don't like the idea for selling the barracks but if you think we should then we will.
Aout the military - we may send the rest of the swordsmen to the more distant teritories at least to reveal some fog of war and not allow another barbarians.
We should complete the expansion and when the cities grow in size we will have 3 free units per city - this will make the military cost 0.

Something else we should consider - where to place the new cities we have 2 settlers now. Keeping them and not building a city costs us 2 gold instead of making at least 1 per turn.

conmcb25 is offline conmcb25

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Angmar
Aug 2002
time: 23:33
  Old Post 08-01-2005 01:59 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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We should contemplate a worker pump somewhere to rapidly get our cities population up.

More than one would be nice. Flood plains and or Wheat areas would be likely candidates.

GodKing is offline GodKing
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Feb 2002
time: 00:33
  Old Post 08-01-2005 02:37
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We will turn Olympus into a worker pump (2/3 turn) once we are done with settlers. I have purposly been keeping away from workers as we need the cities, and I wanted to use our GA for that instead of workers that will cost us support. Also, we have a couple of sites that may prove usefull for this as well, but they will be corrupt, so they will not need a grainary, but will only pop one out every 4 turns or so.

MrWhereItsAt is offline MrWhereItsAt
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Nov 2001
time: 17:33
  Old Post 08-01-2005 07:58
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GK, why are Libraries better value for those cities?

GodKing is offline GodKing
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Feb 2002
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  Old Post 08-01-2005 08:14
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Because we can get them built real quick while in our GA, whereas the markets we have planned will take a long time. We will start collecting the culture (not that important, but nice) as well as have the nice research bonus while we get some shields into markets and then purchase them later. Lets use the GA to build something quick and try and help PAL and ourselves out.

I didn't run any hard numbers, just did a quick review of the build times and in my head a cost/benifit comparison. Markets will take 20+ turns. Libraries 5+. Makes sense to me. If you like I can run an actual spreadsheet, but open up the save and look yourself. I think it is obvious, but perhaps I am missing something.

MrWhereItsAt is offline MrWhereItsAt
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Nov 2001
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  Old Post 08-01-2005 14:04
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No, no - you're quite right. I was forgetting that we of course get half price Libraries in addition to their base cost being cheaper than the Markets.
Also, it is of course the research we want to pump up to get ahead of the other continent significantly.

Question answered, this Consul's head bobbed.

Togas is offline Togas
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  Old Post 09-01-2005 04:39
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Turn Results

PAL gifts us two slaves. Accepted.

PH builds a harbor. Starts on marketplace.

Adjusted Slider to 60% research. We are now at -1gpt. Montheism in 15 turns.

Send Peace offer to CDG. We can no longer fight them. No point in staying at war.

Settlers:
Gray 4 7 7 (on the way to Stable to be shipped to island)
Yellow 6 2 6
Black BUILD CITY (Rhodes)

Warriors:
Anthea 2 (headed home to disband)
Grog DISBAND. His mission is over. It's time to let him go.

Swords:
Hector 4 (moves into Artemis to protect workers in area)
Roadkill 2 1 2 into Olympus to protect it

Horseman:
Bucelphalus 8 8 2 1 1 2 (patrolling for barbs)
Paris 6 3 (patrolling for barbs)

Hoplites:
Theseus 6 (on the way to Eos)
Thanatos FORT in Helios
Agamemnon 6 2 6 (escort to Yellow)
Xion FORT in Rhodes
Atlas 1 1 2 (between several cities w/o defenders)
Hopity 5 1 2 (no need to have him up here, pull back for future escort duty to gray site later on)
Bellerophon 9 8 8 (will be escort for island settler)

Curraghs:
Narissa 8 7 (our east coast sentry)
Vallient 8 9
Kitchen Sink 4 8 (should upgrade this ship)

Galley:
Hali. 1 2 2 Has only 1 hp. Heads to port to heal and pick up settler.

Workers:
Big John ROAD
New Slave 1 2 2 (to irrigate and road)
New Slave 1 2 2
Roads R Us ROAD
Faygo ROAD
Eudipus CHOP
Opressed ROAD

Cities:
Rhodes (new city) starts on Library

Apolyton switches to cows to grow next turn.

Poseidon Harbor switches off cows, building marketplace

Helios switched to library

Changed Hypnos to Forbidden Palace

Naked Aphrodite switched to library

Sidiros Lofos changed WF to iron for more trade.

Notes:
Olympus's settler next turn should go to GRAY site with escort.

Army support costs as of end of turn are 38gpt. Still high but our military has been stripped to the bone and looking over our few units, I cannot justify any cuts. We essentially have 4 barb killing units, all the rest of our units are city guard and escorts. We have to make more money via markets and, perhaps holding back on librarys until we get our finances straight, as libraries will cost us upkeep. We may also have to suck it up and research at 50% post GA.

Ask PAL to move horseman Playerxxcc off the road so we can get Anthea home soon and disband her

When Hypnos grows next turn it will need to put the new worker on tax duty. It cannot grow over 5 without luxes, temple, or market. We need a market in Hypnos. Badly.

Togas is offline Togas
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Jun 2002
time: 21:33
  Old Post 09-01-2005 04:42
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Togas is offline Togas
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Jun 2002
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  Old Post 09-01-2005 04:43
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MrWhereItsAt is offline MrWhereItsAt
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  Old Post 09-01-2005 05:00
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And changed the name of CDG You Later, eh?

I did like that name, but Hyperion is a good Greek themed name. :b

ormuzd is offline ormuzd
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  Old Post 09-01-2005 12:19 Visit ormuzd's homepage!
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Yeah, I've changed the name in one of the turns I have played while I was looking for names of the new cities

GodKing is offline GodKing
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Feb 2002
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  Old Post 09-01-2005 22:25
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The idea behind the libraries now is simple. We can build them quick, and their benefit will allow us in the short term to pay for it's upkeep by allowing us to reduce our science rate until the markets come on line. Our research will be at the same rate, but we will have to put less money to do so. That is what I am thinking for maxing out our GA for libraries. Markets we should be purchasing them once we can.

Hypnos will build 1 settler post FP, then will jump on a market to allow it up to size 7 while being productive. Post market will be an aquaduct to allow it to grow. Size 7 cities provide 3 unit support, so the sooner we can get a couple, the better. Post aquaduct a temple, then library, then university. Then any wonder we want (if still around), or a factory, or units. We might sneek a worker or two in there as pop control.

Poly we will soon have to make a decision to either build it up, or keep it as a pop pump. I am in favor of building it up to size 7-9.

ormuzd is offline ormuzd
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  Old Post 10-01-2005 20:52 Visit ormuzd's homepage!
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we need aquaduct prior the town grows to size 7

joncnunn is offline joncnunn
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  Old Post 10-01-2005 21:49 Visit joncnunn's homepage!
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Hynos should build an aquaduct before the MP.

We cut our costs by 4 GPT by growing from size 6 to size 7 even if that 7th citizen becomes another entertainer.

(Plus the primarly Commercial bonus kicks in at size 7 as well. +2 commerce in the city tile.)

GodKing is offline GodKing
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  Old Post 11-01-2005 03:45
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quote:
Originally posted by ormuzd
we need aquaduct prior the town grows to size 7



quote:
Originally posted by godking
Post market will be an aquaduct


I agree.......

ormuzd is offline ormuzd
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  Old Post 12-01-2005 00:42 Visit ormuzd's homepage!
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Put an end to popups!

you agreed with yourself
This is a step in the right direction and something new I have learned

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