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Stormwatcher
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Hi everybody!
What exactly happens if you allocate your energy to psych? Is the number of drones reduced or are more talents created? Does anyone know the exact formula, i.e. what do you get for lets say 10 energy units allocated?
Is allocating energy to psych in any way useful in the beginning of the game, when a base is producing very little energy or would it be better to use that for tech/industry?
Thanks for your answers!
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binTravkin
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Lord of Progress of the Council of Lords of Gaia
Jan 2004 time: 07:33
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2 psych for drone->worker
2 psych for worker->talent
if you have 4 drones and allocate 8 psych you won't have 4 workers, you will have 2 talents and 2 drones, in other words psych tends to upgrade to max at first and then take next drone
also - if you have b-drones or any additional psych-reducing things, psych won't help.
If you see a drone on your 50th base it may mean that that drone represents not -2 psych but -8psych (4 times the bureaucracy limit).
If you have such drone, you'll have to waste 8 energy it.
so the best way to quell drones is police + facilities which actually give "-x drones", because if they say they will give you "-2 drones" they WILL not taking in count is that drone -2 or -12 psych
you should also take in count that police unit at +3 POLICE doesn't mean you have 1*2*2 = 4 drones policed. You will have 3 policed drones instead.
The difference is the "hard quelling" and "soft quelling"
hard quelling means you will always get the number of drones converted to workers
hard quelling means are:
1.facilities
2.police
3.PTS, LV (with Planned, Green, Simple economy)
Soft quelling means you will NOT always get the number of drones reduced. For example you can pay 4 to psych, but still have that drone.
Soft quelling means are:
1.psych allocation
2.faction bonuses (for PKs, Drones)
3.HGP and Clinical Immortality project
Best use of psych is when you:
1.have NO drones
2.have at least +50% psych at most bases (from facilities)
Psych is mostly used only for getting Golden Age:
a state when
Talentcount >= Workercount + Specialistcount
and which gives +2 growth and +1 economy
For some factions it's the only way to either get +6 growth (growth each turn) or +2econ (which is many times more than +1 econ)
At the early stages of game it's best to NOT use any psych allocation and to increase labs allocation as far as it doesn't make you lose energy to penalty ("-x%econ, -y%labs").
Techs sooner are more profitable than a few ecs at the moment..
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dacole
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Good response but I have to disagree a little bit. Early psych can be nessecary when it is the only way you have of quelling drones since you haven't built or perhaps researched facilites yet. Usually I end up researching and switching to free market wealth before I have any drone facilites researched by this time also some of my bases are up to three in population so a psych allocation of as much as 30% is nessecary now this has the added benfit of putting for one turn any size two bases into a golden age so they immediatly grow into size three if other things are built. This enhances the benefit of going to free market early.
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Stormwatcher
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Thanks for your answers!
So without knowing it I was right in preferring faculties to psych.
Perhaps I misunderstood you, but what are b-drones?
When I started playing SMAC I used many specialists, mostly docs, to keep the drones in check, but of course you slow your pop-growth down that way. I tried some games with Miriam right now and since she is no great researcher I swapped to 60% industry and 40% psych, to control the drones until punishment spheres (?; german --> english) were possible. Why research if you have probe teams?
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Stormwatcher
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Aah, so the b-drones can't be quelled with psych allocations have I got you right on this point?
Considering the punishment spheres, I'm a builder at heart so normally they are of no use for me ethics or not. But when I think about what factions have the personality to use them, the Believers and the Hive are the first that come to my mind. Do you think different?
Once Miriam can afford them, she gets her knowledge by probes or conquered bases anyway. And the energy neither allocated to labs nor to psych give you a real hard-working industry!
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Stormwatcher
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And I was told off for unethical methods!
Is there really no drop in rep when sunspots are present?
What about other favourite actions, like treaty-breaking or planetbusters?
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Chaos Theory

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Missouri / Misery; CC
Oct 2002 time: 04:33
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+3 Police combined with nonlethal methods makes units quell 3 (1 + 1 + 1) drones, rather than 4 (1 * 2 * 2).
Bureaucracy drones can be quelled with psych, it's just expensive and gets more expensive the more bureaucracy you have, in general. The bureaucracy limit is not 10 most of the time. On Transcend, it's floor(1.5 * (Effic + 4) * sqrt(WIDTH*HEIGHT / 3200)), where WIDTH and HEIGHT refer to the size of the map, and Effic is bounded below by 0. This means the limit is 6 on a normal map with 0 effic, or 9 on a huge map (WIDTH * HEIGHT / 3200 = 2.56) with 0 effic.
Punishment spheres have their uses, but quelling drones in every base is not a good use of them. They cost too many minerals and tech points to justify that.
Why research when you have probe teams? To get ahead of your opponents, of course!
The Spartans can use FM reasonably well, especially in a lull between wars.
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