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Strategist
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France
Jun 2000 time: 05:13
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another one by me:
works only with city walls in a city
if the unit that is right behind the city's gate in a combat (city walls) is a flying unit, the attacking ground units won't be able to attack the city for they're only able to attack the unit right behind the gate...
if the attackers are flying or non-corporeal they can, of course, attack the oher units or even also the flying unit
you can make a standard ground unit flying with the "flight" spell. this is a sorcery spell
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Strategist
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France
Jun 2000 time: 05:13
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huh? what is that, Shadowstrike?
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Strategist
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France
Jun 2000 time: 05:13
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not really: Andz83, Shadowstrike, Strategist and Lazlo... and one silly guy made a show-off-post about LotR...
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Strategist
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France
Jun 2000 time: 05:13
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ME!! ME!!
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Strategist
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France
Jun 2000 time: 05:13
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I received it!
when I install it over the actual game, will I then be able to play it in SP?
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Lul Thyme
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Quebec, Canada
Aug 2000 time: 05:13
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This is not a reply to anything in any meaningful kind of way. Just like to say that Master of Magic The Concept (That is without bugs and such) is the best game I ever played, and I have played a lot of games. It beats the civ-games (a good second) the bioware engine rpgs (very good) ( Fallout Bgate Torment) and even some ol classics. I use to consider myself some expert on the game although I havn't played it in a while. One thing I can remember is the AI cheat incredibly. On impossible he cheats 10 times as much as in civ 1 or 2. He just makes tens of units from thin air. Anyway this was just mostly random nostalgic rambling. Cya around.
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Ari Rahikkala
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Unreported loss of streaming in atomic read operation
Oct 1999 time: 07:13
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OK, here goes...
I commonly customize my mage myself to have ONLY life magic, nothing else. This way, I can take the Incarnation spell straight from the start, I usually choose Planar Travel and some other good spell as the uncommon one. High elves for the race, their mana bonus gives a very good start. Then just put your all magic to mana and start spelling incarnation, you should be doing 13 mana/turn. Build a shrine if you want to get Torin more quickly or granary if you want to grow a bit more quickly. If you're playing at medium/lower, use your starting army to find extras. When you get Torin, start rolling around the world with him. Cast bless and endurance on him as quickly as you can. At something like 450 experience points and a few good artifacts he beats the great wyrms, I can't remember actually how experienced he needs to be. Jaer might be a good companion for him if you have problems crossing seas, or if you find nature or sorcery books and have luck you can spell water walk or flight on him.
Home of the Underdogs's page about MoM gives links to the spell book and the manual, both in PDF format. Also has other good links, like the MoM hero listing.
[This message has been edited by LightEning (edited August 11, 2000).]
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I found this FAQ very useful when I first played the game, tells you a lot of the stuff you don't see in the manual. I recommend it. It might spoil things for you a bit if you wish to explore strategies by yourself, though.
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I'm back! yay!
MoM still rocks!
I hope this isn't considered spam... 
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Mingapulco was terrible
but even more terrible was the week I had to spend in Hungary after I came back of Mingapulco... actually I left Mingapulco a few hours after I went to Hungary... strange but true...
I haven't yet tried the MP patch, but that scenario with the "journey of the six" or whatever they call it... just too hard
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